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Colt Canyon crowned ‘Best Game’ and LUNARK ‘Most Anticipated’ at GameMaker Awards 2021
The judges have deliberated. Over 33,000 votes have been cast. And we can now reveal that Colt Canyon has been crowned ‘Best Game’ and LUNARK ‘Most Anticipated’ game of the year, at the GameMaker Awards 2021.
Created by German-based developer Retrific, Colt Canyon is a stylish western-themed pixel art shooter combining roguelike elements with real-time combat. The judges were impressed with Colt Canyon’s highly engaging gameplay and heavily pixelated artist style. While in the popular vote, members of the GameMaker and Opera GX communities voted Colt Canyon the clear winner.
The other finalists for ‘Best Game’ included: Chicory: A Colorful Tale, Jet Lancer, Post Void and Cook, Serve, Delicious! 3?!.
The winner of ‘Most Anticipated’ game is LUNARK, from Canari Games. LUNARK is a 2D cinematic platformer, designed in the vein of ’80s and ’90s classics. The game challenges players to run, jump, hang, climb, roll, and shoot their way through a kaleidoscope of different environments. These include mysterious alien ruins, a flying penitentiary, a high-tech megalopolis, and a majestic forest.
The judges were blown away with how the Canari Games team have pushed the creative limits of cutscenes and pixel art in GameMaker, to create a game that is both visually stunning and great to play. Set for release later this year, LUNARK also made a big impression with the voters – who overwhelmingly crowned it the ‘Most Anticipated’ game of 2021.
The other finalists for ‘Most Anticipated’ game included: NYKRA, Jitsu Squad, APICO and Toodee and Topdee.
The GameMaker Awards, in partnership with SpecialEffect, a charity that uses video games to enhance the lives of those people with physical disabilities, celebrate creativity and innovation in Indie game development, honouring the best games created using GameMaker Studio 2 as well as the Indies and Studios that designed them.
From over 200 entries, only 5 games for each category were selected by an expert panel of industry peers, including GameMaker Studio CTO Russell Kay, Opera GX Product Director Maciej Kocemba, and Into Indie Games Editor Harry Cole.
Russell Kay, CTO, GameMaker Studio, said: “This year’s GameMaker Awards has redefined what we’ve come to expect from the indies and studios that choose GameMaker as their creative engine of choice. Each of the finalists have demonstrated both amazing creativity, plus the technical ability to harness GameMaker’s powerful functionality to design a game that really pushes the boundaries. Given the incredible standard of this year’s entries, I am only glad that the final decision was left in the hands of our loyal GameMaker and Opera GX communities.”
Jonathan Mannshoven of Retrific, said: “Colt Canyon wasn’t a bestseller when it launched last year. It wasn’t free from criticism either. But by working closely with the community, I’ve been able to make many improvements to the game which have helped turn a lot of criticism into positive feedback. Having all that hard work now paying off with Colt Canyon winning ‘Best Game’ at the GameMaker Awards 2021 is an overwhelming and surreal feeling – just incredible!
“GameMaker has always been my engine of choice as it is just so easy to use yet also powerful, enabling me to reach maximum productivity. Which as a solo developer is extremely valuable. Put simply – I wouldn’t be a game developer now if it wasn’t for GameMaker.”
Johan Vinet of Canari Games, added: “LUNARK started as a passion project to create a game in the genre I loved in my youth. Making it a reality became so clear that I decided to quit my job, start my own studio and launch a Kickstarter campaign. Winning the “Most Anticipated Game” award is an incredible recognition from the players and the GameMaker Community, which brings some welcome legitimacy and a massive confidence boost to actually finish the game! Thank you!”
Games Global
Striking a successful franchise: Building enduring value through high-impact IP
Mark MacCombie, Chief Commercial Officer at Games Global, discusses how combining creative evolution with strategic precision keeps franchises like Gold Blitz
at the forefront of player engagement and market performance.
New games drop daily, and the challenge is not just to be seen, but to be remembered. While it might seem tempting to think the only way to make noise is to completely reinvent the wheel, in reality, sometimes the smartest path to longevity is knowing when to build on established foundations. In an industry that moves at breakneck speed, the boldest move is often to double down on what you already do best and elevate proven concepts to new heights.
At Games Global, we know that the titles which stand the test of time strike the right balance between refreshed ideas and lasting appeal. Franchises succeed when they preserve the elements players already love, then expand on them with purpose and precision.
It is important for us as a global company to approach franchises as a core strategic pillar. They are not a byproduct of success, but rather a deliberate move, built with intent, shaped by an understanding of what drives player loyalty, and guided by an ambition to grow across markets and over multiple releases.
Success in this space comes from respecting the DNA of a title while having the courage to enhance it in ways that add genuine depth. Every decision is grounded in data from real player behaviour, insight from our operators, and the creative instincts of our studio partners. That combination of perspective and imagination is what allows us to launch games that feel instantly recognisable yet undeniably fresh.
The Gold Blitz
franchise exemplifies this philosophy perfectly, with Gold Blitz Express
, the fourth instalment in the core Gold Blitz
series, retaining the dynamic audiovisual design and Cash Collect mechanic that make it instantly recognisable for returning players. At the same time, it introduces the brand-new Express feature, which has already gained significant traction across our wider portfolio, alongside deeper bonus round progression with an Accumulation Trail, integrating an entirely new concept into the franchise.
These enhancements upgrade the overall experience, increase reward potential, and build intrigue, keeping energy high from the first spin to the last. When we set out to create Gold Blitz Express
, the objective was to build on what already worked rather than replace it. This is not change for the sake of change, but a considered approach focused on refinement, adding value and variety while remaining true to the heart of the original game.
This evolution is intentional. Every creative choice is part of a development process that combines discipline with innovation. Our studios have the freedom to explore bold ideas, but they are supported by a central framework that offers performance data, trend analysis, cross-market insights, and operator feedback. Obtaining this balance encourages experimentation while ensuring each title aligns with commercial goals.
Every sequel is approached as an opportunity to refine gameplay, adjust the pacing of features, and introduce surprises that feel like a natural extension of the brand. Features like this are what spark the interest of players while preserving the qualities they already love. The aim is to deliver games that keep people returning, not because of habit, but because each session offers something worth returning for.
Commercially, franchises offer powerful advantages. Operators know they are working with a dependable performer, while players experience a sense of trust that has already been established. This creates momentum from day one of launch, enabling faster adoption and longer lifecycle performance than a completely new IP might achieve.
Franchises like Gold Blitz
show how a well-considered evolution can have more impact than a complete reinvention. They demonstrate the strength of building on a solid foundation, adding new layers of engagement without losing the heart of the experience.
In a crowded marketplace, the real differentiator is smart progression, the kind that earns attention quietly and holds it for the long term. It is this progression – not the loudest change – that keeps a title relevant, rewarding, and poised to thrive for years to come.
The post Striking a successful franchise: Building enduring value through high-impact IP appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Acquisitions/Merger
RubyPlay agrees to acquire Splash Tech to add jackpots and free-to-play tools
Deal expands RubyPlay beyond content into platform-level engagement; transaction remains subject to regulatory approvals.
RubyPlay has entered into an agreement to acquire 100% of the shares in Splash Tech, as the supplier moves beyond content into platform-level engagement tools. The transaction is subject to regulatory approvals.
RubyPlay said the acquisition will add Splash Tech’s jackpot solution and Free-to-Play casino and sports capabilities to its existing engagement suite, which includes free spins, rewards, missions and tournaments. Following completion, RubyPlay’s operator partners will gain access to the Jackpot and Free-to-Play tools, designed to support engagement across third-party content as well as RubyPlay titles.
The company said Splash Tech’s engagement tools are already live with “some of the biggest operators and platform providers” globally. RubyPlay also said Splash Tech’s real-money jackpot product can turn “any product across all verticals into a jackpot game.”
Tsachi Maimon, CEO of RubyPlay, said: “Through this acquisition, we are moving beyond the traditional content silo to firmly establish RubyPlay as a premium content and engagement platform provider. This elevated market position ensures we are delivering new revenue streams for our partners, providing them with effective ways to address player acquisition and retention.
“Splash Tech has earned a strong reputation within the industry for driving innovation within the engagement tools space, underpinned by its superior expertise, data and content. Bringing the company’s capabilities into our broader offering marks a pivotal moment for RubyPlay’s evolution.”
Adam Wilson, CEO of Splash Tech, said: “Becoming a RubyPlay company will give Splash Tech a stronger foundation for growth, with continuity at the heart of this transition. Existing Splash Tech partners will continue to benefit from the same trusted products, expertise, and relationship focus they expect from us, and we’re looking forward to working alongside new partners with RubyPlay.
“As a global B2B iGaming company with a growing operator network and multi-market reach, RubyPlay brings greater scale, operator insight, and market credibility to support our ambition for further expansion and innovation.”
The post RubyPlay agrees to acquire Splash Tech to add jackpots and free-to-play tools appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Danny Gordon Head of Studio at DEGEN Studios
DEGEN Studios unleashes the Plague City chase
DEGEN Studios has launched Plague City, a Scatter Pays slot built around visible progression, escalating features and a 10,000x max win chase. Every winning combination spreads infection across the reels, creating bigger setups as players build towards Plague Wave Respins, Plague Breakout Free Spins and Super Free Spins.
During the base game, any position that forms part of a winning combination becomes infected, and as wins and cascades continue, the outbreak can spread across more of the reels.
A Med Kit should stop the outbreak. In Plague City, it starts the next stage. Landing a Med Kit while infected positions are active triggers Plague Wave Respins, where infected positions remain active, Wilds become sticky with multipliers, and Respins continue until every infected position has been healed or no further wins occur.
Every Sticky Wild begins with three lives. Each winning cascade reduces a Wild’s life by one, while every newly landed Wild increases the multiplier value of all active Wilds, allowing multiplier chains to continue growing throughout the feature.
The chase escalates further in Plague Breakout Free Spins. Triggered by four, five or six Scatters, every Free Spins feature begins with eight Free Spins. Scatter symbols are replaced by Vaccines, which award retriggers and upgrade the Starting Wild Multiplier, allowing future Wilds to land with increasingly higher multiplier values.
Land six Scatters and the outbreak reaches Super Free Spins, where every newly landed Wild increases the multiplier value of all active Wilds by +2x. From there, the max win chase becomes a race to collect Vaccines, extend the feature and continue landing new Wilds as multiplier chains grow towards 10,000x the bet.
For players looking to accelerate the chase, Buy Bonus and Activate options offer direct entry into Plague Breakout Free Spins, Mystery Buy, or boosted chances of triggering both Free Spins and Plague Wave Respins.
Danny Gordon, Head of Studio at DEGEN Studios, said: “At DEGEN, we’re obsessed with building gameplay that players can actually follow. In Plague City, every mechanic has a purpose. The infection spreads, Vaccines extend the feature, Wild multipliers continue growing and every step brings the max win chase closer.”
The post DEGEN Studios unleashes the Plague City chase appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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