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Colt Canyon crowned ‘Best Game’ and LUNARK ‘Most Anticipated’ at GameMaker Awards 2021
The judges have deliberated. Over 33,000 votes have been cast. And we can now reveal that Colt Canyon has been crowned ‘Best Game’ and LUNARK ‘Most Anticipated’ game of the year, at the GameMaker Awards 2021.
Created by German-based developer Retrific, Colt Canyon is a stylish western-themed pixel art shooter combining roguelike elements with real-time combat. The judges were impressed with Colt Canyon’s highly engaging gameplay and heavily pixelated artist style. While in the popular vote, members of the GameMaker and Opera GX communities voted Colt Canyon the clear winner.
The other finalists for ‘Best Game’ included: Chicory: A Colorful Tale, Jet Lancer, Post Void and Cook, Serve, Delicious! 3?!.
The winner of ‘Most Anticipated’ game is LUNARK, from Canari Games. LUNARK is a 2D cinematic platformer, designed in the vein of ’80s and ’90s classics. The game challenges players to run, jump, hang, climb, roll, and shoot their way through a kaleidoscope of different environments. These include mysterious alien ruins, a flying penitentiary, a high-tech megalopolis, and a majestic forest.
The judges were blown away with how the Canari Games team have pushed the creative limits of cutscenes and pixel art in GameMaker, to create a game that is both visually stunning and great to play. Set for release later this year, LUNARK also made a big impression with the voters – who overwhelmingly crowned it the ‘Most Anticipated’ game of 2021.
The other finalists for ‘Most Anticipated’ game included: NYKRA, Jitsu Squad, APICO and Toodee and Topdee.
The GameMaker Awards, in partnership with SpecialEffect, a charity that uses video games to enhance the lives of those people with physical disabilities, celebrate creativity and innovation in Indie game development, honouring the best games created using GameMaker Studio 2 as well as the Indies and Studios that designed them.
From over 200 entries, only 5 games for each category were selected by an expert panel of industry peers, including GameMaker Studio CTO Russell Kay, Opera GX Product Director Maciej Kocemba, and Into Indie Games Editor Harry Cole.
Russell Kay, CTO, GameMaker Studio, said: “This year’s GameMaker Awards has redefined what we’ve come to expect from the indies and studios that choose GameMaker as their creative engine of choice. Each of the finalists have demonstrated both amazing creativity, plus the technical ability to harness GameMaker’s powerful functionality to design a game that really pushes the boundaries. Given the incredible standard of this year’s entries, I am only glad that the final decision was left in the hands of our loyal GameMaker and Opera GX communities.”
Jonathan Mannshoven of Retrific, said: “Colt Canyon wasn’t a bestseller when it launched last year. It wasn’t free from criticism either. But by working closely with the community, I’ve been able to make many improvements to the game which have helped turn a lot of criticism into positive feedback. Having all that hard work now paying off with Colt Canyon winning ‘Best Game’ at the GameMaker Awards 2021 is an overwhelming and surreal feeling – just incredible!
“GameMaker has always been my engine of choice as it is just so easy to use yet also powerful, enabling me to reach maximum productivity. Which as a solo developer is extremely valuable. Put simply – I wouldn’t be a game developer now if it wasn’t for GameMaker.”
Johan Vinet of Canari Games, added: “LUNARK started as a passion project to create a game in the genre I loved in my youth. Making it a reality became so clear that I decided to quit my job, start my own studio and launch a Kickstarter campaign. Winning the “Most Anticipated Game” award is an incredible recognition from the players and the GameMaker Community, which brings some welcome legitimacy and a massive confidence boost to actually finish the game! Thank you!”
affiliate marketing
BetConstruct AI confirms SiGMA Asia 2026 presence in Manila
Supplier plans to pitch a World Cup 2026 sportsbook bundle and its AI Suite at Stand 2572 on June 2–3.
BetConstruct AI will exhibit at SiGMA Asia 2026 in Manila, Philippines, on June 2–3, the company said, appearing at Stand 2572.
At the show, BetConstruct AI said it will highlight a “Best Sportsbook for the World Cup 2026” bundle built around “Special Bets, Powerfull, and Bet on League.” The company positioned the package as ready for operator activation without development work.
BetConstruct AI also said it will showcase its AI Suite, including “CRM AI, Umbrella AI, AI Game Recommendation System, and Betting Mate AI,” aimed at use cases such as churn prediction, risk consolidation, personalised casino experiences, and conversational sportsbook engagement.
As product context, the company cited its sportsbook and casino platforms, including “140,000+ pre-match events and 90,000+ live matches monthly” and “45,000+ games from 350+ providers via a single API.” It also highlighted its “Affigates Affiliate Ecosystem” with “7,000+ vetted affiliates and AI-based scoring.”
The company said new partners signing via the show can access commercial incentives, including “a 50% platform setup discount from day one,” “100% Core Suite Access free for the first 3 months (50% off for months 4–12), and third-party tools at 51% off for the first 3 months.”
The post BetConstruct AI confirms SiGMA Asia 2026 presence in Manila appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
celebrity-partnerships
Pascal Gaming signs Ronaldinho for football-themed crash and slot titles
First release is Avinho R10, followed by June launch Fortune Ronaldinho as the studio lines up more titles ahead of the World Cup season.
Pascal Gaming has partnered with Brazilian football player Ronaldinho to launch a dedicated portfolio of games inspired by the athlete, the company said on 26 May, 2026.
The planned pipeline includes crash games, slots and additional titles set to roll out through the year. Pascal Gaming said the initiative is aimed at both Brazil and international markets, and will be supported by tournaments, promotional activity and special events tied to the Ronaldinho-branded portfolio.
The first game confirmed is Avinho R10, described as a crash-style title featuring Ronaldinho “above Brazil” in an aviation-themed experience. A second game, Fortune Ronaldinho, is scheduled for release in June and is positioned as a slot-inspired title.
“Ronaldinho is one of the most recognisable and loved football personalities in the world, so for us this collaboration is much more than a game launch. It is a global entertainment project that combines football culture, emotionally engaging gameplay and strong promotional activities ahead of the World Cup,” said Armen Mnaskanian, Head of Sales at SoftConstruct Gaming Content.
Pascal Gaming said it has been expanding its crash game portfolio during 2026 and investing in localised, character-driven content across Latin America, Africa and Asia. The company added that more Ronaldinho-themed titles and marketing campaigns will be revealed in the coming months.
The post Pascal Gaming signs Ronaldinho for football-themed crash and slot titles appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
brand-marketing
Duelbits signs Justin Gaethje for branded content ahead of UFC Freedom 250
The JUSTIN2026 campaign was shot in Denver and rolls out over four weeks ahead of the 14 June event at the White House.
Duelbits has launched a branded content campaign with UFC interim Lightweight Champion Justin Gaethje, timed to UFC Freedom 250 at the White House on Saturday 14th June.
The campaign, branded JUSTIN2026, was shot on location in Denver, Colorado by UK-based creative agency YRDS. Duelbits said the content is designed as a “premium, cinematic series” and will roll out in phases over the next four weeks, peaking on event day.
According to the company, the campaign was planned before UFC Freedom was officially confirmed. Duelbits framed the early commitment as part of a strategy to move faster than traditional sportsbooks around major cultural moments.
“We didn’t want to create another sportsbook promo,” said Jasper Hoekert, Chief Marketing Officer at Duelbits. “We wanted to create something that combat sports fans want to watch, content built around Justin’s authenticity and intensity, not just his fight record. We were planning this before the White House event was even officially confirmed. When you believe in the magnitude of a moment, you don’t wait for permission to act on it.”
“Duelbits came to me with a vision, not just a brief,” said Gaethje. “They wanted to create something that reflected the reality of what I do and who I am, with no smoke and mirrors. When a brand shows up with that kind of conviction and creative ambition, you back it. This campaign is going to be something people remember.”
The post Duelbits signs Justin Gaethje for branded content ahead of UFC Freedom 250 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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