eSports
CS:GO: how to make money on esports?
Despite still being a relatively young industry, the esports market is worth being invested in.
CS:GO is one of the most popular esports disciplines in the world. According to Statista, the most watched match of the CS:GO tournament, the group stage battle between Natus Vincere and Team Liquid, was watched by a peak audience of over 596,000 viewers. This peak viewer count is no doubt in part due to the coronavirus pandemic which spread across the world in 2020 and 2021. Andreas Højsleth, known by his online alias Xyp9x, a member of Astralis, has earned over $1.88M playing CS:GO competitively. His fellow countryman, Peter Rasmussen, who goes by the alias dupreeh, occupies first place with incomes of around $1.91M.
Still, is it possible to make money if you are not a pro player?
Long story short, the answer is yes. And that’s because CS:GO welcomes gaming amateurs and professionals to a captivating world that is easy to understand and play: two teams of five play as terrorists or counter-terrorists. The terrorists win if they defeat the counter-terrorist side or plant a bomb and have it detonate. The counter-terrorists can win by either deactivating the bomb or killing the terrorist team before the bomb is planted.
As mentioned before, the popularity of the CS:GO discipline is experiencing its ‘golden era’. So, for instance, the monthly number of CS:GO matches on the ESportsBattle platform has increased from 549 in 2020 to 2,214 in 2021.
Because of increased global demand, ESportsBattle decided to expand its horizons and became the first platform to launch 1×1 CS:GO matches, ensuring CS:GO newcomers an opportunity to have a shot at it. Previously, ESportsBattle had only a 5×5 format and later became the first to introduce 2×2 CS:GO matches.
This variety of formats and modes allows pro and amateur players to participate in Esportsbattle tournaments, as well develop their skills.
Another scenario for making money in esports is betting
There are plenty of betting operators who allow their customers to place bets on CS:GO, among them Fortuna, Fonbet, Lootbet, Parimatch, EveryMatrix etc. This is an extremely simple game and one of the best for newcomers to esports.
You can place a bet on the outcome of the competitive game or just choose your favorite event. For instance:
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Match winner (2-way or 3-way)
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Match handicap
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Total maps
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Correct map score
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Map winner (2-way and 3-way)
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Total Rounds
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Rounds Handicap
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Rounds Winner
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Team 1 Total
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Team 2 Total
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Total Rounds Odd/Even
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To Go to Overtime
The number of outcomes and denominations depends on the match format (Bo1, Bo2, Bo3, Bo5).
Of course, there are many more options because each esports discipline has its characteristics that betting companies take into account. It is also possible to bet on the results of an entire tournament or in ‘live’ (when the match is already underway). That is, the variety of esports events available for bettors is second to none.
ESportsBattle — esports tournaments of the most sought-after and profitable disciplines that fill free sportsbook’s airtime with high-quality, engaging, and fast content 24/7, educational project, and own media with events’ overviews popular with players, fans, bettors.
We offer 15,000 events per month in the following disciplines: efootball, ebasketball, eice hockey, CS:GO.
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eSports
PandaScore and Playbook Engineering join forces

Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions
PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.
The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.
Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.
Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.
The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.
A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.
Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.
“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.
“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”
Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.
“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”
The post PandaScore and Playbook Engineering join forces appeared first on European Gaming Industry News.
eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
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