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How Technology, both radical and incremental determines the growth of the esports industry

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Over the years the esports industry has seen tremendous growth in terms of its reach and viewership. Once considered as a subset of sports culture, esports is now evolving into a full-fledged industry. Advancements in technologies have played a very important role in keeping this industry vertical interesting and is one of the key drivers that has led to this growth.

The Mobile gaming market may hit a CAGR of 14% during 2020-2025. Experts are citing reasons such as growing smartphone penetration and increasing adoption of advanced technologies for developing games behind this rise. Futuristic technological trends like location-based games, cloud gaming, and AR/VR-powered games are also fueling the demand for esports gaming

Technological Changes Over Time that Fueled esports Growth:
Below listed are some technological adoptions that pushed the overall growth of esports worldwide.

Gaming Hardware:
The technological evolution of hardware spans across specialized hardware devices including processors, monitors, input devices, audio systems, mobile phones, streaming equipment etc. The growth of hardware has enhanced the overall gaming experience and taken it to the next level making gameplay more engaging and real.

High-speed internet connections:
Among many driving factors that have been accelerating esports growth is access to high-speed internet. Access to high-speed Internet connection over 3G/4G spectrum and broadband has impacted the overall gaming experience. In the past, a normal internet connection was not adequate and gamers witnessed lags during gameplay. But now fast-paced internet connections are ensuring seamless gameplay.

Easy access to blazing-fast internet helps to develop a larger gaming community of highly targeted esports audience. India has got its smartphone population covered with a high speed 4G network and the launching of 5G is underway which will further strengthen the building blocks of online esports.

Easy accessibility to smartphones:
Growing uses of smartphones have brought the esports Phenomenon to a whole new level. Mobile gaming comprises 80% gamers in India. The only reason behind this growth is access to affordable smartphones.

Availability of affordable smartphones and reduced data cost fueled mobile gaming penetration further. Now gamers have a choice to buy high-end gaming mobiles under their budget without compromising the camera, display quality, and other gaming-specific features. Smartphone makers such as ASUS ROG, Xiaomi, and ZTE have started producing smartphones optimized for mobile gaming and pro-gamers. It’s expected that due to the steep rise in the quality of smartphones under budget, the total number of online mobile gamers in India will cross 510 million by FY 2022.

AR / VR Gaming:
AR and VR have set out to bring radical change to the esports industry with top-notch innovations for engrossing and enthralling gaming experiences. These new technological innovations helped in bringing 3D effects to gaming. With Augmented reality, game developers connected the digital characters with the real world in an imaginary reality environment. AR-powered games blend real and virtual environments for the captive experience.

AR and VR have changed the dimensions of gaming at scale. They help to create an imaginary setting during the gameplay, which stimulates a gamer’s physical presence. It creates a complete virtual world for the gamers. This is just the beginning as a lot more advancements are slated to come over time.

Artificial Intelligence:
People would have never thought that AI would be integral to the gaming industry. This cutting-edge technology is now gradually making its presence felt. Artificial intelligence powered tools are making it possible to watch and analyze esports tournaments for making data-driven decisions.
Teams and players are now using AI tools to find ways to improve their gaming strategy. For instance, FalconAI introduced AI-powered tools to help esports players improve their skills in various games such as League of Legends and Valorant, etc.

Cloud Based Gaming:
Cloud gaming is all set to revolutionize the way games are played. It will reduce the dependency on local hardware for playing games. Tech giants are working on developing Cloud gaming platforms like Google Stadia to allow gamers to play games on their low-end devices with only requirement being a fast internet connection. No more expensive hardware and lengthy downloads. In cloud gaming storage and processing is done in Cloud data centers while gamers can stream graphics on their devices.

What’s next?
The growing penetration of technological innovations in esports has intensified the thrill and joy of playing games. Technologies like virtual reality, artificial intelligence, and gesture control are shaping the future of esports globally. We are hoping to see more high-end sophisticated technology adoptions in the esports industry. They will completely change the way we play games and consume gaming content.

 

By: Mr Tarun Gupta, Founder, Ultimate Battle

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health

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NAVI Performance Coach Urszula Klimczak and NAVI’s title sponsor GG.BET have unveiled Tilt Management, a special project dedicated to mental health. The initiative consists of three in-depth articles covering demotivation, burnout, and dealing with hate – some of the most common mental health challenges faced not only by esports players, but also by their fans. The project places a strong emphasis on practical value, featuring real-life esports cases, proven advice and everyday practices, as well as self-support exercises readers can apply on their own.

Mental health is becoming increasingly relevant year after year, regardless of profession or lifestyle. Many of the challenges professional players experience are familiar to millions of people in their everyday lives. These include loss of purpose, poor work-life balance, conflicts within teams, vulnerability to criticism, and more. While esports professionals can rely on performance coaches and team staff for support, people outside the industry often have to seek professional help on their own – something that does not always happen. One of the key goals of the project is to support people who may not have access to professional guidance by explaining how different issues manifest themselves, offering practical tools for self-care and recovery, and highlighting when it is important to seek help from specialists.

The first article focuses on demotivation. It explains how to recognize its early signs, how to distinguish it from simple exhaustion, and what NAVI does to prevent players from reaching this state. Particular attention is paid to techniques that help regain focus, manage daily routines, and gradually restore energy.

The second article explores burnout both within and beyond esports. Readers can assess themselves using descriptions of the five stages of burnout and their symptoms, learn about NAVI’s approach to maintaining performance under a demanding schedule, and discover why variety in everyday life and taking smaller, more frequent breaks are essential elements of burnout prevention.

The final chapter of the project addresses hate and negativity. It explains why hatred and aggression ultimately say more about the hater than the target, how to establish healthy boundaries, and how to avoid being consumed by criticism – especially self-criticism. NAVI’s strategy for dealing with hate, combined with practical exercises, can help readers to challenge negative thoughts and distinguish constructive feedback from a stream of harmful negativity.

All articles from the Tilt Management special project are available on EGamersWorld.

The post How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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