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How Technology, both radical and incremental determines the growth of the esports industry

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Over the years the esports industry has seen tremendous growth in terms of its reach and viewership. Once considered as a subset of sports culture, esports is now evolving into a full-fledged industry. Advancements in technologies have played a very important role in keeping this industry vertical interesting and is one of the key drivers that has led to this growth.

The Mobile gaming market may hit a CAGR of 14% during 2020-2025. Experts are citing reasons such as growing smartphone penetration and increasing adoption of advanced technologies for developing games behind this rise. Futuristic technological trends like location-based games, cloud gaming, and AR/VR-powered games are also fueling the demand for esports gaming

Technological Changes Over Time that Fueled esports Growth:
Below listed are some technological adoptions that pushed the overall growth of esports worldwide.

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Gaming Hardware:
The technological evolution of hardware spans across specialized hardware devices including processors, monitors, input devices, audio systems, mobile phones, streaming equipment etc. The growth of hardware has enhanced the overall gaming experience and taken it to the next level making gameplay more engaging and real.

High-speed internet connections:
Among many driving factors that have been accelerating esports growth is access to high-speed internet. Access to high-speed Internet connection over 3G/4G spectrum and broadband has impacted the overall gaming experience. In the past, a normal internet connection was not adequate and gamers witnessed lags during gameplay. But now fast-paced internet connections are ensuring seamless gameplay.

Easy access to blazing-fast internet helps to develop a larger gaming community of highly targeted esports audience. India has got its smartphone population covered with a high speed 4G network and the launching of 5G is underway which will further strengthen the building blocks of online esports.

Easy accessibility to smartphones:
Growing uses of smartphones have brought the esports Phenomenon to a whole new level. Mobile gaming comprises 80% gamers in India. The only reason behind this growth is access to affordable smartphones.

Availability of affordable smartphones and reduced data cost fueled mobile gaming penetration further. Now gamers have a choice to buy high-end gaming mobiles under their budget without compromising the camera, display quality, and other gaming-specific features. Smartphone makers such as ASUS ROG, Xiaomi, and ZTE have started producing smartphones optimized for mobile gaming and pro-gamers. It’s expected that due to the steep rise in the quality of smartphones under budget, the total number of online mobile gamers in India will cross 510 million by FY 2022.

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AR / VR Gaming:
AR and VR have set out to bring radical change to the esports industry with top-notch innovations for engrossing and enthralling gaming experiences. These new technological innovations helped in bringing 3D effects to gaming. With Augmented reality, game developers connected the digital characters with the real world in an imaginary reality environment. AR-powered games blend real and virtual environments for the captive experience.

AR and VR have changed the dimensions of gaming at scale. They help to create an imaginary setting during the gameplay, which stimulates a gamer’s physical presence. It creates a complete virtual world for the gamers. This is just the beginning as a lot more advancements are slated to come over time.

Artificial Intelligence:
People would have never thought that AI would be integral to the gaming industry. This cutting-edge technology is now gradually making its presence felt. Artificial intelligence powered tools are making it possible to watch and analyze esports tournaments for making data-driven decisions.
Teams and players are now using AI tools to find ways to improve their gaming strategy. For instance, FalconAI introduced AI-powered tools to help esports players improve their skills in various games such as League of Legends and Valorant, etc.

Cloud Based Gaming:
Cloud gaming is all set to revolutionize the way games are played. It will reduce the dependency on local hardware for playing games. Tech giants are working on developing Cloud gaming platforms like Google Stadia to allow gamers to play games on their low-end devices with only requirement being a fast internet connection. No more expensive hardware and lengthy downloads. In cloud gaming storage and processing is done in Cloud data centers while gamers can stream graphics on their devices.

What’s next?
The growing penetration of technological innovations in esports has intensified the thrill and joy of playing games. Technologies like virtual reality, artificial intelligence, and gesture control are shaping the future of esports globally. We are hoping to see more high-end sophisticated technology adoptions in the esports industry. They will completely change the way we play games and consume gaming content.

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By: Mr Tarun Gupta, Founder, Ultimate Battle

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ESIC Issues Lifetime Ban to StarCraft II Player Xue “Firefly” Tao Following Match-Fixing Investigation

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The Esports Integrity Commission (ESIC) announced the outcome of its investigation into serious integrity breaches involving professional StarCraft II competitors Xue “Firefly” Tao and Jinhui “Jim” Cao. Mr. Xue has been banned from ESIC Member events and competitions for life, while Mr. Jinhui has been provisionally suspended pending further sanction.

Following a detailed inquiry spanning April to July 2024, ESIC uncovered evidence of a coordinated match-fixing and profit-sharing scheme. The investigation found that Mr. Xue deliberately manipulated match outcomes to benefit illicit betting activity orchestrated by Mr. Jinhui, with whom he had a long-standing association.

Key findings include:

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• Pre-match wagers placed by Mr. Jinhui predicting Firefly’s losses — often by precise scorelines.

• Consistent match losses by Firefly aligning with those wagers across seven tournaments.

• Large Alipay transfers from Jim to Firefly immediately following these matches.

• A WeChat exchange on 21 August 2024 directly referencing prior payments and an effort to conceal evidence.

ESIC has concluded that Xue “Firefly” Tao committed 21 breaches of the ESIC Integrity Programme, spanning both the Anti-Corruption Code and Code of Conduct. As a result, he has been handed a lifetime ban from all ESIC member events and competitions in any capacity.

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Mr. Jinhui has been provisionally suspended and served with a Notice of Charge. He has until 14 July 2025 to respond before ESIC issues a formal sanction.

The post ESIC Issues Lifetime Ban to StarCraft II Player Xue “Firefly” Tao Following Match-Fixing Investigation appeared first on European Gaming Industry News.

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BETER Wins Esports Betting Supplier Award at the EGR B2B Awards 2025

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BETER, the in-demand provider of fast-betting content, data, and odds for esports and sports, has been awarded Esports Betting Supplier at the prestigious EGR B2B Awards 2025.

It is the first time BETER has received this award, marking a significant milestone in the company’s journey and reflecting the growing demand for its fast-paced esports products.

The EGR B2B Awards celebrate the companies powering the global iGaming industry, recognizing excellence and rewarding those leading in innovation, reliability, and client service.

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BETER’s esports offering features the fan-favorite ESportsBattle tournaments, providing non-stop betting action across popular disciplines such as eFootball, eBasketball, and eHockey, with eTennis set to become available to all partners soon. It means bettors can wager on approximately 500,000 matches annually, with up to 50 markets per event, while operators benefit from an average margin of 7.5%.

In addition, BETER provides a comprehensive Esports Odds Feed, delivering market-leading odds for over 40,000 pre-match and live events per year. These odds are calculated using official data and compiled by a team of expert traders.

With a team of over 130 esports traders, BETER ensures that players across all partner operators can place bets on the provider’s events with more than 90% uptime.

All ESportsBattle`s matches come with 24/7 live streaming, real-time data and odds, and are closely monitored by BETER’s in-house Integrity team to ensure strict adherence to fair play standards. As a result, only 0.01% of matches have been flagged as suspicious in the past 12 months.

Gal Ehrlich, CEO of BETER, said: “We are incredibly proud of the entire BETER team for the hard work that led to this achievement.

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“Their tireless efforts to deliver best-in-class esports products for the next generation of bettors have paid off—not just in winning this award, but in delivering a top-tier product and experience to our partners and their players, consistently exceeding expectations.

“This award rounds off an incredible six months for BETER, and we head into the second half of the year with strong momentum behind us.”

Adam Conway, General Manager of Esports Business Division at BETER, added: “Our esports betting products are unmatched—led, of course, by our ESportsBattle tournaments.

“These tournaments truly set the standard for what a fast-betting esports experience should be, and we’re thrilled to see that recognized by the EGR B2B Awards judges.

“Our Esports Odds Feed is equally impressive and has become an essential tool for operators looking to offer the best accurate odds in the industry.

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“I’d like to thank the entire BETER team for their dedication and to EGR for this recognition. We couldn’t be happier to add our first EGR B2B Award to the trophy shelf.”

The post BETER Wins Esports Betting Supplier Award at the EGR B2B Awards 2025 appeared first on European Gaming Industry News.

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Esports World Cup Foundation Renews Partnership with Albaik

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The Esports World Cup Foundation (EWCF) has announced the renewal of its partnership with Albaik for a second consecutive year, aimed at enriching the experience of both visitors and players participating in the Esports World Cup (EWC). With a deep-rooted history in Saudi Arabia since 1974, Albaik will continue supporting the Kingdom’s gaming and esports sector through this prestigious partnership, aligned with its broader mission to empower youth and foster local talent in line with Saudi Vision 2030.

This partnership is built on a shared commitment to the future – bringing diverse entertainment offerings to the largest esports and gaming event in history. With audiences attending from across the globe, EWC 2025 offers visitors an exciting mix of competitive matches, immersive experiences and cultural programming.

Albaik’s continued involvement in EWC 2025 reflects its long-standing commitment to social, sporting and economic development in the Kingdom. It also reinforces the company’s belief that meaningful community impact is a core part of doing business – a principle that shapes its contributions to national development and youth empowerment.

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Returning to Riyadh, Saudi Arabia, from July 7 to August 24, 2025, the Esports World Cup will unite global gaming communities for a celebration of esports culture. With 25 tournaments across 24 games, 2000 elite players and 200 Clubs from over 100 countries, the EWC will feature the largest prize pool in esports history, over $70 million. Fans can expect exclusive experiences, from high-stakes competition to live music, anime cafes, retro arcades, cosplay and more, drawing millions of fans online and in person.

The post Esports World Cup Foundation Renews Partnership with Albaik appeared first on European Gaming Industry News.

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