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Esports & Gaming has risen as an engaging activity for leisure, boredom and anxiety during this pandemic

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Emerging as one of the most lucrative markets in recent times, the Indian Esports Industry ranks at No. 17 globally with an estimated net worth of over $818 million and is expected to generate revenue upto $118.8 billion by 2023.

While PC gaming is emerging globally, its counterpart is revolutionizing the Indian gaming industry – Mobile gaming. With access to a wide array of PC-like multi-genre games in mobile, the Indian mobile gaming industry is projected to reach 628 million users by 2021 positioning India to be the next major gaming market. With mobile gaming, the Indian Esports ecosystem has seen increasing engagements by attracting a wide pool of consumers which PC and console gaming were not able to tap.

Being the most interactive and community-driven industry, the gaming community has also seen a surge in online gaming content built by content creators who curate gaming news, fan-art and video content for the community. With the increase of gaming tournaments, it has opened up opportunities for casters and even managers as well.

There are several reports stating higher anxiety and depression issues amongst people who are stuck at home. Many people have lost their jobs or sent on furloughs, sabbaticals, etc. this time is the toughest for them. However, many have been leveraging this time to engage in their hobbies and other activities. Most trending and popular being – Gaming.

To cope with the isolation / work from home and hometowns during this pandemic, many gaming patrons can now indulge in the following Esports gaming platforms to diversify their time and avoid boredom of any sorts :-

1)      Indian Gaming League (IGL) – India’s most popular competitive gaming and Esports league that hosts gaming tournaments online. Games on IGL can be played on any platform including Xbox, Playstation 4, PC and smartphones.

IGL was created by a team of gamers who strongly feel that Indian players need a stage to jump start their gaming careers. Participating on IGL will not only give amateur and professional gamers the ability to earn some serious cash, top tier gamers will also receive an opportunity to compete with other professionals on a national level!

2)      JetSynthesys – JetSynthesys is a part of the JetLine group whose primary focus is on IT services, digital media and new ventures in innovative entertainment and organized consumer retail.

JetSynthesys was formed with the driving purpose to enrich the lives of all Indians. They know the terrain well and are shaping the Indian culture and consumers. They passionately keep their finger on the pulse of the shifting trends and the needs of the Indian people as well as the western world. They take pride in being agile and strategic, helping to generate and provide support structures for these different worlds to connect.

3)      Nazara Technologies – Nazara Technologies is one of the leading mobile games company headquartered in Mumbai, which is engaged in the acquisition of, value addition to and distribution, of mobile games across emerging markets such as India, Middle East, Africa, South East Asia and Latin America.

Nazara Technologies Pvt., Ltd. develops mobile content in India. The company offers games, multimedia, themes, and wallpapers. It also provides solutions for the development, deployment, targeting, and tracking of promotional campaigns on mobile platforms; and wireless solutions that integrates content of media companies, marketing messages, and the consumer reach of wireless carriers.

4)      Gaming Monk – The company started as an e-commerce marketplace for games, but recently they became an esports event organiser.

A company actively involved in conducting sports tournament in India through offline and online portals. They are striving to create a gaming community which can compete against each other and sharpens their skills for upcoming tournaments.

5)      Team Brutality – Team Brutality aims to be the best performing team of Asia and is registered with racing game squads such as Need for speed, Forza Motor Sports, etc. Team Brutality is a leading team in CSGO community.

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Esports Foundation opens 2026 co-streaming Creator Program with $2m rewards pool

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The Esports Foundation (EF) has opened applications for its 2026 Creator Program, committing $2 million (~INR 19 crore) in rewards for co-streamers supporting the Esports World Cup (EWC) 2026 in Paris and the Esports Nations Cup (ENC) 2026 in Riyadh. EF announced the program on June 12, 2026, from Paris and Riyadh, and said applications are open now, including for creators across India.

EF said co-streaming was a key driver of EWC reach last year, citing 3,500 co-streamers as “one of the key growth pillars” for EWC viewership in 2025. The Foundation is positioning the 2026 Creator Program as a scaled-up initiative, targeting 5,000 creators “across new regions and platforms.”

“This isn’t just an esports trend; it’s a media trend,” said Wasae Imran, Director Broadcast & Distribution at the Esports Foundation. “Across music, video, news and sport, audiences don’t just watch what they’re given anymore. They choose their own experience: what to watch, where to focus, and how deep to go. Esports just lives further down that road than most, and traditional sport is heading the same way. It’s not about delivering a match in one format, it’s about opening up every way into the same moment and letting fans choose how they want to consume it. The Creators Program is how we build for that, by enabling the growth of creators that fans already trust to carry the world’s biggest esports event into every community.”

According to EF, approved creators can co-stream selected tournaments, complete missions, and progress a “Battle Pass” tied to rewards ranging from gift cards and hardware to platform perks and invitations to EWC and ENC. EF said the program supports multiple streaming platforms, including Twitch, YouTube, Bilibili, Huya, and CHZZK.

EF also confirmed operational details for EWC 2026: the event is set for Paris Expo Porte de Versailles from July 6 through August 23, featuring more than 2,000 players and 200 Clubs from over 100 countries across 25 tournaments and 24 games, with a $75 million+ prize pool. ENC 2026 is scheduled for November in Riyadh and will extend the creator program to a nation-based competition format.

The post Esports Foundation opens 2026 co-streaming Creator Program with $2m rewards pool appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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BLAST

BLAST partners with MATCH on premium fan travel for 2026-27 events

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Deal covers travel and hospitality packages across BLAST’s event slate, starting with BLAST Premier Hong Kong Rivals in November.

BLAST has signed a one-year partnership with MATCH to develop premium fan travel experiences and related commercial opportunities across BLAST events in 2026 and 2027, including the BLAST Premier Hong Kong Rivals 2026. The companies said the work will start immediately, with an initial focus on the BLAST Premier Hong Kong Rivals event in November.

BLAST VP of Destinations and Market Development James Woollard said: “We’re thrilled to partner with MATCH, a company with an unrivalled track record in delivering top-tier fan travel experiences at the biggest sporting events in the world. As BLAST continues to grow globally and attract growing numbers of travelling fans, this partnership represents an exciting opportunity to further elevate the live event experience for fans and audiences across esports.”

MATCH is best known for hospitality and accommodation programmes at major sports events, including four consecutive FIFA World Cups™ from 2010 to 2022, as well as Ryder Cup tournaments, Formula 1 Grands Prix and ATP tennis tournaments. MATCH Director of UK Events and Business Strategy Richard Parker said: “Esports is one of the most exciting growth frontiers in live entertainment, and BLAST stands out as a world-class platform with incredible potential. At MATCH, we see a tremendous opportunity to bring our expertise in creating premium fan experiences into the esports arena. We are very enthusiastic about the possibility of working together with BLAST to deliver innovative, unforgettable experiences for esports fans worldwide.”

BLAST said MATCH will also bring its network of clients, sponsors, federations, agents and media partners to support international attendance and partner activation, alongside MATCH’s technology and operational infrastructure. The announcement follows BLAST’s 2025 live events activity, where the organiser said it delivered 15 arena shows across 10 countries spanning five titles and sold 194,421 tickets.

The post BLAST partners with MATCH on premium fan travel for 2026-27 events appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Counter-strike

Team Vitality opens V.Hub fan zone for IEM Cologne Major

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Team Vitality is launching an official fan zone, V.Hub, to coincide with the 2026 IEM Cologne Major. The venue will run June 18-21 at KWB im Stadtpalais, a short walk from the LANXESS Arena.

Access to V.Hub will be free for fans who sign up, with limited availability. Team Vitality said the space is intended to bring together its community, partners and Counter-Strike fans attending the event.

The fan zone will include dedicated areas hosted by Team Vitality and partners Skin.Club, ASUS ROG, EVNIA and Blacklyte. The club said activations will include hands-on experiences and opportunities to play bespoke Counter-Strike maps.

Team Vitality also plans match watch parties, a pop-up shop for official merchandise and giveaways, including an ASUS ROG x Team Vitality co-branded mousepad. During the playoff stage, the club said V.Hub will be set up for trophy photo opportunities with its Major trophies.

Food and drink will be available on site throughout the event, including vegetarian options.

The post Team Vitality opens V.Hub fan zone for IEM Cologne Major appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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