Gaming Corps
Getting Social With Gaming Corps
Graeme Savill, the Account Management Team Lead at Gaming Corps, sits down with us to talk everything social gaming, including the rise of gamification, how to engage players through tournaments, the future of social gaming, and more.
Building communities of players has become a popular trend over the last 18 months, with players demanding a much more social-led experience. Why do you think this is?
I believe the increased demand for social-led experiences is driven by the broader social shift towards connectivity, which is a result of the influence of social media and online communities. Players, especially Gen Z players, crave authentic experiences, and as such, casinos are seeking more interactive and community-focused ways to capture their interest.
Players want the opportunity to share big wins, compete with friends, and interact with a broader community, and casinos and providers are looking innovative ways to provide that experience.
Crucially, players want to feel like they are part of something and be kept in the loop. Social media is a key part of this, and the online casino industry is learning a lot from these platforms about how to create communities and drive engagement.
In your view, what’s the secret behind creating a more social experience for players? Is it gamification, features like chat functionality and live streaming, or something else?
Several factors are driving the evolution of players’ social experiences. Gamification, for example, plays a key role in bringing out players’ competitive sides while engaging them with new products.
Chat functionality is also crucial; you can’t build a community if players can not talk to one another. It has also allowed players to interact with streamers, influencers, and the casinos themselves.
Finally, streamers can significantly contribute to exposing players to new content and innovations. They hold significant sway within the online gaming communities and are well-respected by players. This level of influence contributes massively to the success of new product launches.
And how is Gaming Corps creating that social experience for players?
Crash games are extremely effective at driving engagement and building communities. The fast-paced action stirs players, and the chat logs quickly become a stream of instant reactions and shared excitement.
We saw this, particularly during the EURO 2024 and Copa America tournaments over the summer. Likeminded football fans engaged with one another while playing Football Freestyler, and Samba Soccer, helping to build a community of players who played and engaged with each other throughout the tournaments.
Likewise, using live streamers has helped build communities and increase engagement in several of our games, with Piggy Smash and Snoop’s High Rollers being two of the most popular.
Tournaments have become an increasingly popular way to engage with new players. From your experience, are there certain game types that tournaments lend themselves to? And how do you retain those players once a tournament has concluded?
Tournaments are an extremely useful method of retaining customers and upselling to both new and existing customers. I believe these will continue to be a strong tool in the upcoming years, particularly with the rise of network tournaments offering substantial prize pools for participants.
They also attract customers and are an excellent way of promoting community-building and social engagement.
At Gaming Corps, we have positioned ourselves uniquely to capitalize on tournaments as effective promotional tools. Our brand new Smash4Cash
vertical and our crash games have a strong appeal among a new generation of players due to their mobile-friendly accessibility and adaptability to tournament setups.
Retaining players after a tournament concludes is essential for growth. We do this by offering ongoing loyalty programs and rewards. We also need to constantly refresh and enhance our content to ensure that players continue to come back for more.
Do you think this trend of gamification will continue into 2025? Or is it just a passing fashion?
I believe that gamification will continue to be a significant trend well into 2025 and beyond due to its ability to tap into fundamental human desires for achievement, competition, and social interaction.
It will remain at the forefront of our strategy in the coming years as we aim to foster a sense of community around our games and find new and exciting ways to engage with our customers.
Of course, we have to be able to adapt to market localisation and understand that different markets have different requirements. Our products are worldwide, and we want to ensure they are for everyone.
Brazil
Gaming Corps rolls out full game portfolio with KTO in Brazil
The Sweden-listed supplier adds titles including Penalty Champion, Instant Blitz and the Pigs series to KTO’s Brazil-facing casino offering.
Gaming Corps has launched its full game portfolio with KTO in Brazil, expanding the Sweden-listed developer’s distribution in the country through a partnership with the online betting and gaming brand operated by APOLLO OPERATIONS LTDA.
Under the agreement, KTO players get access to Gaming Corps titles including Penalty Champion, Instant Blitz, and 4 Gym Pigs: Porky Power. Gaming Corps also said additional games from its Pigs franchise, including 3 Pigs of Olympus, will be made available on KTO.
Graham Greensmith, Chief Commercial Officer at Gaming Corps, said “KTO is a standout partner for us in Brazil. It has a strong local identity, a clear understanding of its players and a brand that feels energetic and ambitious, all of which makes this a very exciting launch for Gaming Corps. This partnership is also a strong reflection of where we are heading as a studio. We are building a portfolio with more range, more flexibility and more personality, and KTO gives us a great platform to showcase that in one of the world’s most exciting regulated markets.”
Myrella Allgayer, Head of Casino – Brazil at KTO, added: “At KTO, we want our casino experience to feel relevant and closely aligned with the way Brazilian players like to play. We work with providers that can bring something distinctive to the platform, and Gaming Corps fits that approach very well. Their portfolio adds a fresh dimension to our offering, with content that brings together strong themes, engaging mechanics and a wide range of formats. This partnership supports our ambition to keep building a premium, innovative and locally resonant experience for players in Brazil.”
The post Gaming Corps rolls out full game portfolio with KTO in Brazil appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Brazil
Gaming Corps launches full portfolio with KTO in Brazil
Gaming Corps – a publicly-listed game development company based in Sweden, continues to expand its reach in Brazil after partnering with KTO, a vibrant and innovative online betting and gaming brand operated by APOLLO OPERATIONS LTDA.
Through the partnership, KTO players will gain access to Gaming Corps’ full portfolio, including Penalty Champion, a standout title for the studio in the market. The game puts players into a sudden-death penalty shootout where each successful strike increases the potential return. With football carrying huge cultural and commercial significance in Brazil, and with World Cup momentum continuing to build, Penalty Champion brings a highly relevant theme to KTO’s casino offering.
Instant Blitz adds another distinctive format to the line-up. With low entry stakes starting from as little as 5p, quick-fire rounds and a structure that sits between scratchcard and casino-style play, the series gives operators a fresh way to broaden their instant win offering.
Also included is 4 Gym Pigs: Porky Power, the latest release from Gaming Corps’ hugely popular Pigs universe, one of the studio’s most recognisable franchise-led series. Set inside a chaotic gym world packed with personality, the game combines a 4×6 grid, 1024 ways to win, Pig Coins and its very own piggy-powered Hog & Win feature. Further titles from the series, including 3 Pigs of Olympus, will also be available to KTO players.
KTO is a licensed and locally focused brand in Brazil, offering sports betting alongside Live Casino and Slots from a range of leading providers.
Graham Greensmith, Chief Commercial Officer at Gaming Corps, said “KTO is a standout partner for us in Brazil. It has a strong local identity, a clear understanding of its players and a brand that feels energetic and ambitious, all of which makes this a very exciting launch for Gaming Corps. This partnership is also a strong reflection of where we are heading as a studio. We are building a portfolio with more range, more flexibility and more personality, and KTO gives us a great platform to showcase that in one of the world’s most exciting regulated markets.”
Myrella Allgayer, Head of Casino – Brazil at KTO, added: “At KTO, we want our casino experience to feel relevant and closely aligned with the way Brazilian players like to play. We work with providers that can bring something distinctive to the platform, and Gaming Corps fits that approach very well. Their portfolio adds a fresh dimension to our offering, with content that brings together strong themes, engaging mechanics and a wide range of formats. This partnership supports our ambition to keep building a premium, innovative and locally resonant experience for players in Brazil.”
The post Gaming Corps launches full portfolio with KTO in Brazil appeared first on Americas iGaming & Sports Betting News.
Annexio
Gaming Corps rolls out full games portfolio on LottoGo
Annexio-owned UK lottery betting brand adds the Swedish supplier’s slots and instant-win titles as it expands beyond lottery betting.
Gaming Corps has launched its full portfolio of games on LottoGo, the Annexio-owned UK lottery betting brand, following a new distribution agreement between the two companies.
The supplier’s complete catalogue is now live on the LottoGo platform via a single integration. Gaming Corps said the rollout supports LottoGo’s push to broaden its online offering across casino, live games and bingo, alongside its core lottery betting proposition.
Titles included in the launch include Smash4Cash
games Piggy Smash and Piggy Smash 2, instant win title Raging Zeus Mines, and Wet and Wild Beavers, which uses Gaming Corps’ A-Maze-Cades
mechanic.
Graham Greensmith, Chief Commercial Officer at Gaming Corps, said: “What stood out to us with LottoGo is its clear direction. It already has a strong foundation and is continuing to build a more layered player experience. Our portfolio is built around variety and distinct styles of play, which complements platforms like LottoGo that want to keep things novel for their players. We look forward to working closely with the team as the partnership develops.”
Taylor Pearce, Casino Operations Manager at LottoGo.com, said: “LottoGo.com is excited to announce the official integration of Gaming Corps onto our ever-growing site. This partnership introduces great content such as Big Bucks Blitz, 3 Pigs of Olympus and Fins of Fortune. By adding Gaming Corps, LottoGo.com continues to enhance its diverse entertainment offering. We are proud to welcome them to LottoGo.com and look forward to a successful collaboration.”
The post Gaming Corps rolls out full games portfolio on LottoGo appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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