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Golden Opportunity: 2020 brings ambitious release roadmap for Golden Rock

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Shane Regan, Head of Commercial, Golden Rock Studios

 

Following his career move from industry giants IGT, Microgaming and Pragmatic to becoming Head of Commercial for the innovative slot and table game start-up Golden Rock Studios, Shane Regan is well versed in what success looks like. As Golden Rock prepares to unleash its groundbreaking RouletteX2 table game as part of an impressive 2020 release roster, Regan reveals what makes this start-up stand out in a crowded marketplace…

In your role, how do you instil a culture of innovation in terms of practical steps in line with the Golden Rock brand ethos?

Being one of the first people to join Golden Rock Studios, I have had the pleasure of helping shape the brand ethos and culture within the business. We are always striving to be a fun yet progressive place to work and this is already evident in the general feedback we receive and the close partnerships we have been able to build up before we went live with our first game. One of the key factors in ensuring we are innovative in the way we work and not just innovative in the product area is that we hire experienced and creative people who are able to bring across a wealth of various skills and ideas to help us keep to our ideals as a business.

How would you describe the differences between working at major brands and moving to a new start-up studio?

Firstly I must say that each of the previous companies I have worked for are all very different but all have a similar goal and that is to keep growing the business and finding the right formulas to keep delivering innovative content, some do it better than others, but all companies recognise that is what it takes to maintain a strong presence in this ever growing industry. So having spent the last eight years working in these varied environments this has definitely helped me to understand what ideas and processes would work best in a start-up company like Golden Rock Studios.

Is there more opportunity for creative freedom and is this part of why you transitioned to Golden Rock?

There is a lot more creative freedom available in my role within Golden Rock Studios. I have joined a company with no preconceptions of what success looks like, there are no legacy processes or systems holding us back and I have been given creative licence to develop the companies commercial strategy for the short and long term. This actually goes for each new member of the team, as people join the business and new roles are created, we are all encouraged to put our stamp on the role and use our experiences to help shape the processes and expectations for the business.

You’re launching RouletteX2, can you tell us a bit more about this and how it will impact your overall strategy for the year ahead?

If you are going to compete with Table Games you have to innovate and bring something new to the table. RouletteX2 is the first of six exciting new table games which we aim to have out by the end of 2020. The strategy for table games is to make sure we work closely with all the key operators to ensure that we build and supply content which meets the needs of the business and also gives something new to players.

RouletteX2 is a well-polished version of the European Roulette game but with innovative features such as Fast Chips allowing players to place multiple chips on a the same time with a single swipe action. We also have a very a powerful reward mechanic like no other, with a unique dice feature potentially gifting players with double winnings for free on every spin, whilst retaining the standard odds expected without taking anything away from the player – our motto for this game is “If you can win double your payout with RouletteX2, why would you ever play any other Roulette game again?!”

As someone with experience across the industry, where do you see the big wins taking place in gaming, both in terms of technology and geography?

I don’t see future technologies such as VR or AI having any kind of major impact on the industry in the foreseeable future if I am going to be honest. Whenever I see these innovative products or ideas, they just look like that are being done for the sake of appearing to be innovative and forward thinking, however in my opinion the target customer base for our gaming products do not need this change. I believe customers want speed and efficiency more than innovative change in what they already love. Better loading times, better stability in gameplay, better efficiency and KYC with casino withdrawals and registrations etc. Although I should mention that I do also believe that the companies who invest properly into their tech stack and ensure they have solid and agile promotional tools will always prevail when it comes to driving growth within their areas.

With regards to the geography winners, big opportunities lie in North and South America as they open up more markets, as well as Japan, India and Africa being touted by many as having big potential for growth. But with regulated markets tightening up requirements and also with tax being a key factor in where a lot of people operate, the landscape is always changing.

What can you tell us about the year ahead?

For Golden Rock Studios, 2020 has already started off with us being very busy and active on the commercial side of our business. Star Gods, our second game and the first of an ambitious roadmap planned for 2020, went live. Initially it was launched as an early exclusive to the GVC Group brands and they showed great support and faith in us by giving the game a big promotional push before the game was released to the whole Microgaming network in January. We actually have 16 Slots and six Table games all currently in various stages of development, as well as an innovative product feature which will be available in all our Slots games from the second half of this year. So taking all this into account and the fact that we are now growing in terms of customers and products, 2020 is going to be a huge year for Golden Rock Studios!

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apuestas deportivas

¿Son las casas de apuestas las culpables o la arquitectura económica construida por Brasil en los últimos 35 años?

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¿Son las casas de apuestas las culpables o la arquitectura económica construida por Brasil en los últimos 35 años?

Esta es la pregunta central planteada por Carlos Akira Sato en su análisis sobre el creciente endeudamiento de los hogares en Brasil.

En lugar de atribuir el sobreendeudamiento a las plataformas de apuestas deportivas, sostiene que el problema tiene sus raíces en décadas de transformación económica marcadas por la expansión del crédito, la financiarización y sistemas cada vez más sofisticados de estimulación del consumo en múltiples sectores.

El debate sobre el endeudamiento de las familias brasileñas ha ganado un nuevo objetivo preferente: las plataformas de apuestas deportivas.

Las llamadas “bets” han pasado a ocupar un lugar central en los medios, el discurso político y las discusiones regulatorias, frecuentemente asociadas al aumento de la morosidad y la compulsividad financiera.

Pero quizá la pregunta correcta sea otra: ¿el sobreendeudamiento de las familias brasileñas realmente nació con las bets?

La respuesta, desde un análisis histórico riguroso, es negativa.

El fenómeno es mucho anterior a la regulación de las apuestas deportivas y está vinculado a una profunda transformación económica, cultural y tecnológica iniciada en los años 90, cuando Brasil abandonó gradualmente una economía cerrada e inflacionaria para entrar en una lógica moderna de consumo, crédito y financiarización de la vida cotidiana.

La apertura económica promovida durante el gobierno de Collor cambió el patrón de consumo del país.
Pocos años después, el Plan Real trajo estabilidad monetaria y transformó la propia psicología económica de la población.

Por primera vez, millones de brasileños comenzaron a financiar bienes, usar tarjetas de crédito, pagar en cuotas e incorporar el endeudamiento como parte normal de la vida económica.

Este proceso representó un avance y una inclusión financiera.

Pero también consolidó un nuevo modelo económico basado en la anticipación del ingreso futuro de los hogares. El crédito dejó de ser una excepción y se convirtió en infraestructura permanente de sostén del consumo nacional.

Bancos, minoristas y entidades financieras comprendieron rápidamente este cambio. Grandes cadenas dejaron de actuar únicamente como distribuidoras de productos para convertirse en plataformas financieras.

Las tarjetas private label, los sistemas de financiación sofisticados y los mecanismos permanentes de crédito pasaron a integrar la vida cotidiana del consumidor. En muchos casos, el margen financiero se volvió tan relevante como la propia venta del producto.

A lo largo de los años 2000, el modelo se profundizó.

La expansión de la bancarización, de los medios electrónicos de pago y de las fintech aceleró la financiarización de la vida cotidiana.

A partir de 2013, con la apertura regulatoria impulsada por la Ley nº 12.865, el celular pasó a funcionar simultáneamente como banco, billetera digital, plataforma de crédito, marketplace y entorno permanente de monetización del comportamiento.

El crédito se volvió instantáneo, invisible e integrado a la experiencia digital.

El consumidor pasó a contratar financiación en pocos clics, muchas veces dentro del propio flujo de compra. Brasil entró definitivamente en la era de la hiperestimulación conductual del consumo.

Y aquí es donde el debate contemporáneo comienza a revelar una contradicción importante.

Mientras el país construyó durante décadas una sofisticada arquitectura económica basada en expansión del crédito, publicidad emocional, gamificación, captura de la atención y monetización del ingreso futuro, la inversión estructural en educación financiera siguió siendo insuficiente.

Brasil enseñó a su población a consumir antes de enseñarle a construir patrimonio.

Hoy, prácticamente todos los sectores relevantes de la economía operan mecanismos avanzados de estímulo conductual: retail digital, aplicaciones, streaming, delivery, marketplaces, bancos, fintechs y redes sociales.

La publicidad dejó de ser meramente informativa y pasó a ser algorítmica, personalizada y emocional.

El consumidor moderno compite por su atención y autocontrol contra sistemas diseñados para maximizar el engagement y el consumo continuo.

Este fenómeno aparece incluso en sectores raramente asociados al debate regulatorio.

El comercio alimentario, por ejemplo, utiliza técnicas sofisticadas de neuromarketing para impulsar el consumo de productos ultraprocesados, bebidas alcohólicas e ítems de compra impulsiva. Sin embargo, pocos segmentos han enfrentado un nivel de monitoreo similar al impuesto a las apuestas deportivas.

El sector regulado de las bets surgió en Brasil bajo uno de los marcos más estrictos de la economía digital.

Las plataformas deben identificar usuarios biométricamente, monitorear el comportamiento, rastrear operaciones, comunicar movimientos sospechosos al COAF, implementar políticas de juego responsable e impedir apuestas financiadas con crédito.

Es decir: el regulador entendió correctamente que la combinación entre compulsividad y crédito podía ser socialmente explosiva.

Pero aquí surge una pregunta inevitable: ¿por qué sectores históricamente asociados al sobreendeudamiento de las familias brasileñas operaron durante décadas bajo niveles significativamente menores de monitoreo conductual?

Datos de la CNC muestran que el porcentaje de familias endeudadas alcanzó el 80,2% en febrero de 2026 — el nivel más alto de la serie histórica.

Este escenario no nació con las bets. Es el resultado de décadas de expansión agresiva del crédito, financiarización de la vida cotidiana, hiperestimulación del consumo y ausencia estructural de educación económica de la población.

Marco comparativo : obligaciones regulatorias y conductuales

Tema / Obligación Bets Bancos Retail / Alimentos
Identificación formal del cliente (KYC) Obligatoria, robusta, con biometría Obligatoria Limitada
Validación de titularidad de cuenta Obligatoria Generalmente obligatoria Normalmente inexistente
Monitoreo conductual Alto Enfocado en fraude y crédito Bajo
Prohibición del uso de crédito No No
Publicidad emocional Con restricciones crecientes Permitida con límites Ampliamente utilizada
Protección contra compulsividad Obligatoria Muy limitada Prácticamente inexistente
Herramientas de autoexclusión Obligatorias Inexistentes Inexistentes
Obligación de reporte al COAF Limitada
Control del origen de fondos Obligatorio Obligatorio Generalmente inexistente
Fiscalización conductual Intensa Moderada Baja
Políticas de consumo responsable Obligatorias Parciales Generalmente inexistentes

El punto más provocador quizá sea justamente la asimetría regulatoria que este debate revela.

Varios sectores históricamente asociados a la compulsividad, el hiperconsumo y la dependencia han operado durante décadas bajo una lógica regulatoria menos intervencionista que la actualmente aplicada a las apuestas deportivas.

Al final, el verdadero debate tal vez no sea solo “cómo regular las apuestas”, sino cómo preparar a la sociedad para vivir en una economía digital, hiperinanciarizada y permanentemente orientada a la captura de la atención, el consumo y la monetización conductual.

Carlos Akira Sato
Co-Founder de Fenynx Digital Assets y especialista en Mercados Regulados, Infraestructura Financiera, Gobernanza e Innovación. Vicepresidente de Relaciones Institucionales de PAGOS (Asociación de Gestión de Medios de Pagos Electrónicos).

The post ¿Son las casas de apuestas las culpables o la arquitectura económica construida por Brasil en los últimos 35 años? appeared first on Americas iGaming & Sports Betting News.

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Betting Companies

Are betting operators to blame, or is it Brazil’s economic framework of the last 35 years?

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Are betting companies to blame or is it Brazil’s economic framework of the last 35 years?

This is the central question raised by Carlos Akira Sato in his analysis of Brazil’s rising household debt.

Rather than attributing over-indebtedness to sports betting platforms, he argues that the issue is rooted in decades of economic transformation shaped by credit expansion, financialization, and increasingly sophisticated systems of consumer stimulation across multiple sectors.

The debate surrounding Brazilian household debt has gained a new preferred target: sports betting platforms.

The so-called “bets” have taken center stage in the news, political discourse, and regulatory discussions, often associated with rising default rates and financial compulsiveness.

But perhaps the correct question is another one: did the over-indebtedness of Brazilian families really begin with bets?

The answer, under a serious historical analysis, is no.

The phenomenon predates the regulation of sports betting by decades and is linked to a profound economic, cultural, and technological transformation that began in the 1990s, when Brazil gradually abandoned a closed and inflationary economy to enter a modern logic of consumption, credit, and the financialization of everyday life.

The economic opening promoted during the Collor administration changed the country’s consumption patterns.

A few years later, the Real Plan brought monetary stability and transformed the population’s economic psychology itself.

For the first time, millions of Brazilians began financing goods, using credit cards, paying in installments, and incorporating debt as a normal part of economic life.

This process represented progress and financial inclusion.

But it also consolidated a new economic model based on the anticipation of families’ future income. Credit ceased to be an exception and became permanent infrastructure supporting national consumption.

Banks, retailers, and financial institutions quickly understood this change. Large retail chains stopped acting solely as product distributors and became financial platforms.

Private-label cards, sophisticated installment plans, and permanent financing mechanisms became part of consumers’ daily lives. In many cases, financial margins became just as relevant as the sale of the products themselves.

Throughout the 2000s, the model deepened.

The expansion of banking access, electronic payment methods, and fintechs accelerated the financialization of everyday life.

From 2013 onward, with the regulatory opening promoted by Law No. 12,865, mobile phones simultaneously became banks, digital wallets, credit platforms, marketplaces, and permanent environments for behavioral monetization.

Credit became instant, invisible, and integrated into the digital experience. Consumers started obtaining financing in just a few clicks, often within the purchasing flow itself. Brazil definitively entered the era of behavioral hyperstimulation of consumption.

And this is where the contemporary debate begins to reveal an important contradiction.

While the country spent decades building a sophisticated economic architecture based on credit expansion, emotional advertising, gamification, attention capture, and monetization of future income, structural investment in financial education remained insufficient.

Brazil taught its population how to consume before teaching them how to build wealth.

Today, virtually every relevant sector of the economy operates advanced behavioral stimulation mechanisms: digital retail, apps, streaming platforms, delivery services, marketplaces, banks, fintechs, and social networks.

Advertising is no longer merely informative; it has become algorithmic, personalized, and emotional. The modern consumer competes for attention and self-control against systems designed to maximize engagement and continuous consumption.

This phenomenon appears even in sectors rarely associated with regulatory debates.

The food retail industry, for example, uses sophisticated neuromarketing techniques to boost the consumption of ultra-processed foods, alcoholic beverages, and impulse-buy products. Yet few segments have faced a level of monitoring similar to that imposed on sports betting.

Brazil’s regulated betting sector emerged under one of the strictest frameworks in the digital economy.

Platforms are required to biometrically identify users, monitor behavior, track transactions, report suspicious activity to COAF, implement responsible gaming policies, and prevent bets financed through credit.

The Brazilian model requires prior deposits and prohibits “uncovered” betting.

In other words, regulators correctly understood that the combination of compulsiveness and credit could become socially explosive.

But here an inevitable question arises: why have sectors historically associated with the over-indebtedness of Brazilian families operated for decades under significantly lower levels of behavioral monitoring?

Data from CNC show that the percentage of indebted families reached 80.2% in February 2026 — the highest level in the historical series.

This scenario did not begin with bets. It is the result of decades of aggressive credit expansion, financialization of daily life, hyperstimulation of consumption, and the structural absence of economic education for the population.

Comparative framework: regulatory and behavioral obligations

Topic / Obligation Betting operators Banks Retail / Food
Formal customer identification (KYC) Mandatory, robust, biometric Mandatory Limited
Account ownership validation Mandatory Generally mandatory Usually nonexistent
Behavioral monitoring High Focused on fraud and credit Low
Prohibition of credit use Yes No No
Emotional advertising Under increasing restrictions Permitted with limits Widely used
Protection against compulsiveness Mandatory Very limited Practically nonexistent
Self-exclusion tools Mandatory Nonexistent Nonexistent
Obligation to report to COAF Yes Yes Limited
Source-of-funds control Mandatory Mandatory Generally nonexistent
Behavioral oversight Intense Moderate Low
Formal responsible consumption policies Mandatory Partial Generally nonexistent

Perhaps the most provocative point is precisely the regulatory asymmetry revealed by this debate.

Several sectors historically associated with compulsiveness, hyperconsumption, and dependency have operated for decades under a less interventionist regulatory logic than the one currently applied to sports betting.

In the end, the real debate may not simply be “how should betting be regulated?”, but rather how to prepare society to live in a digital, hyper-financialized economy permanently driven by attention capture, consumption, and behavioral monetization.

Carlos Akira Sato
Co-Founder of Fenynx Digital Assets and specialist in Regulated Markets, Financial Infrastructure, Governance, and Innovation. Vice President of Institutional Relations at PAGOS (Association for Electronic Payment Management).

The post Are betting operators to blame, or is it Brazil’s economic framework of the last 35 years? appeared first on Americas iGaming & Sports Betting News.

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BC Engine

BC.Game’s new CEO Kar Kheng Giam on strategy, structure and growth

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Following his appointment as CEO of BC.Game in March, Kar Kheng Giam (KK) speaks about the strategic priorities shaping the company’s next phase, from strengthening operational foundations to navigating the evolving role of crypto within regulated gaming markets.

 

 You’ve stepped into the CEO role at a pivotal time for the industry. How do you assess the current position of BC.Game?

BC.Game enters this stage from a position of strength in terms of product, user engagement and global reach.

At the same time, the broader industry is evolving. Expectations around governance, regulatory alignment and operational maturity are increasing, particularly for businesses operating across multiple jurisdictions.

So while the foundation is strong, there is a clear opportunity to further strengthen the structure of the business to support long-term, sustainable growth.

That foundation is reflected in the scale of the business today, with more than 9 million registered users and over 500,000 monthly active players, and in the progress we’ve made across licensed markets such as Anjouan, Kenya, Nigeria and Mexico.

How would you define the strategic focus for BC.Game over the next 12 to 24 months?

It comes down to three interconnected areas. First, reinforcing the operational and governance framework of the business, ensuring we are well aligned with the expectations of more established regulatory environments.

Second, continuing to invest in the product – not just in terms of content, but in the overall user experience and platform reliability.

And third, taking a disciplined approach to market expansion, focusing on jurisdictions where we can build a sustainable and compliant presence.

It’s about evolving the business in a structured and deliberate way.

You’ve highlighted governance and structure. What does that mean in practical terms?

It means putting in place the systems, processes and organisational clarity needed to operate at scale.

As companies grow internationally, complexity increases – across regulation, payments, technology and operations. Strengthening governance is about ensuring those elements are well coordinated and consistently managed.

This is not about changing what BC.Game is, but about building the framework that allows it to grow more effectively.

Why has trust become so important at this stage?

At BC.GAME’s scale, trust is no longer just about brand but increasingly becomes a business issue – it affects retention, partnerships, market entry and long-term growth.

And trust is built in very practical ways. People judge a platform by whether the rules are clear, whether communication is smooth, and whether issues actually get resolved. That’s why growth on its own is no longer enough.

Where is the most immediate trust pressure on BC.GAME showing up today?

The pressure shows up most clearly in user experience and issue handling because that’s where people feel it first.

Some of the feedback does point to response times and cases where issues stay in the same entry point for too long. When that happens often enough, it becomes bigger than a service issue, it starts to shape trust.

What changes is BC.GAME putting in place in response to these issues?

 We’ve already started making changes. That includes upgrading how user issues are handled, bringing cross-functional teams in earlier, and improving how issues are identified and coordinated internally.

As the business has grown, relying too heavily on a single customer support entry point is no longer enough. The focus now is to make issue handling clearer, more stable, and better suited to the scale of the platform.

What role does organisational development play in this next phase?

As the business grows, it’s important to ensure that the organisation evolves alongside it. That includes strengthening leadership structures, clarifying roles and responsibilities, and building capabilities in key areas such as compliance and market operations.

Ultimately, strategy is only as effective as the organisation delivering it.

From a leadership perspective, how do you approach guiding a globally distributed business?

In a global organisation, alignment is critical – everyone needs to understand the strategic direction and how their role contributes to it. At the same time, there needs to be flexibility to adapt to local market dynamics.

My role is to create that balance – providing clear direction while enabling teams to execute effectively within their markets.

Finally, what does success look like for BC.Game over the next few years?

Success is about building a more structured, resilient and trusted business.

That means strengthening our position in regulated markets, continuing to evolve the product, and ensuring the organisation is equipped to operate at scale. This current period is a crucial one for us as we introduce multiple product rollouts at BC.GAME, with several key updates scheduled to go live. These include BC Engine, along with a broader upgrade to the bonus system and, of course, the World Cup.

If we can achieve that through consistent, incremental progress, then we will be well positioned for the long term.

The post BC.Game’s new CEO Kar Kheng Giam on strategy, structure and growth appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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