Industry News
Global Slot Machines Market Size in Focus: Envisioned at USD 13.4 Billion by 2030, At a CAGR Of 4.35% | Gambling Industry Evolution
Zion Market Research has published a new research report titled “Slot Machines Market By Machine Type (Single-Coin Slot Machines, Multiple-Coin/Multiple Payline Slot Machines, Buy-Your-Pay Slot Machines, Progressive Slot Machines, Multi-Game Slot Machines, Video/Touch-Screen Slot Machines, And Other Slot Machines), By Type (Digital And Mechanical), By Application (Casino And Other Applications), And By Region – Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2023 – 2030” in its research database.
“According to the latest research study, the demand of global Slot Machines Market size & share in terms of revenue was valued at USD 9.5 billion in 2022 and it is expected to surpass around USD 13.4 billion mark by 2030, growing at a compound annual growth rate (CAGR) of approximately 4.35% during the forecast period 2023 to 2030.”
What are Slot Machines? How big is the Slot Machines Industry?
Report Overview:
The global slot machines market size was worth around USD 9.5 billion in 2022 and is predicted to grow to around USD 13.4 billion by 2030 with a compound annual growth rate (CAGR) of roughly 4.35% between 2023 and 2030.
To play a slot machine, a player typically places a coin, token, barcode, or one of several other types of currency in the machine’s designated slot before pulling the machine’s handle or pressing a button to cause the symbols to spin and reveal the possible outcomes. Slot machines are classified as gambling machines. The outcomes of slot machine games are decided by a random number generator, which is a computer programme with its foundation in mathematics. A random set of numbers is selected by the programme, and those numbers determine which symbols are put forward to produce winning or losing results. It is anticipated that the growing number of casinos around the world would accelerate the growth of the slot machine sector. One of the most important contributors to a casino’s bottom line is its selection of slot machines. These machines provide amusement not just in casinos but also in bars and nightclubs all over the world. The usage of slot machines is subject to government regulation and must be certified in order to meet the requirements of the industry. Japan, the United States of America, Italy, Germany, Spain, and Australia, amongst other countries, are some of the important countries that have the biggest number of slot machines.
Our Free Sample Report Consists of the Following:
- Introduction, Overview, and in-depth industry analysis are all included in the 2023 updated report.
- The COVID-19 Pandemic Outbreak Impact Analysis is included in the package
- About 213+ Pages Research Report (Including Recent Research)
- Provide detailed chapter-by-chapter guidance on Request
- Updated Regional Analysis with Graphical Representation of Size, Share, and Trends for the Year 2023
- Includes Tables and figures have been updated
- The most recent version of the report includes the Top Market Players, their Business Strategies, Sales Volume, and Revenue Analysis
- Zion Market Research research methodology
(Please note that the sample of this report has been modified to include the COVID-19 impact study prior to delivery.)
Global Slot Machines Market: Growth Factors
During the time period covered by this forecast, market expansion will be driven by the growing number of casinos located all over the world.
It is anticipated that the global market for slot machines will expand as a result of the expanding number of casinos located in various nations throughout the world. The casino industry has seen massive expansion over the course of the last several decades because to the rise of online gambling. Licenced casinos have been given the opportunity to expand into new areas as a result of the ongoing legalisation of activities related to gaming. A third factor that has contributed to the growth of the slot machine industry is the emergence of economies around the world that feature a sizeable number of casinos. According to Casino.org, which is an independent gaming authority, the WinStar World Casino & Resort in Oklahoma, which is located in the United States, was the largest casino in the entire world as of the year 2022. The gambling floor at the casino spans around 600,000 square feet. The Venetian Macao, China, was home to the world’s second-largest casino, which encompassed a total floor space of around 546,000 square feet.
The American Gaming Association projects that there will be 468 commercial casinos operating in the United States by the year 2022. This represents an increase from the previous projection of 466 units in 2021. Nevada (about USD 14,842 million), Pennsylvania (approximately USD 5,343 million), New Jersey (approximately USD 5,211 million), New York (approximately USD 4,228 million), and Michigan (approximately USD 3,258 million), amongst other states, will be some of the important states with the largest gross gaming revenue of casinos in 2022.
As of the year 2022, the European Casino Association (ECA) estimated that there were approximately 900 casinos spread throughout 28 nations in Europe. According to the European Gaming and Betting Association, the casino was the most important online gambling category in terms of revenue in 2022. This segment was responsible for around EUR 14.9 billion gross gaming revenue, which was an increase of approximately 9.56% year-on-year. Additionally, this segment represented approximately 39% of online gambling revenue share in Europe during the same year.
Policies implemented by governments and regulatory bodies within the gaming sector with the intention of restricting market expansion
Numerous nations throughout the world, including Qatar, the United Arab Emirates, Brunei, Cambodia, Singapore, Poland, and India, amongst a great number of others, have either partially or totally outlawed casinos and gambling establishments. Slot machines are ubiquitous throughout a casino’s gaming floor. The gaming industry is regulated in a variety of nations in accordance with their own local laws and agencies. For instance, commercial casinos and gambling are not permitted in India, with the exception of certain regions such as Goa, Sikkim, and Daman. After the Goa, Daman, and Diu Public gaming Act was signed into law in 1976, the state of Goa made the decision to legalise gaming. In addition, according to the rules set forth by the local regulatory organisations in the United Arab Emirates, gambling is expressly prohibited. Participation in any form of gambling activity can result in a hefty fine or a sentence to prison time according to the laws of the United Arab Emirates (UAE). In addition, according to the Government of Singapore, gambling is regulated in Singapore through stringent laws and regulations. This is done in order to maintain law and order and to minimise the potential harm that gaming could cause to society. Following the bill’s passage into law by the Singapore parliament in March 2022, the Gambling Control Act 2022 and the Gambling Regulatory Authority of Singapore Act 2022 went into force in the country in September 2022. Both of these pieces of legislation dealt with gambling in some capacity. It is anticipated that these laws will act as a barrier to the expansion of the slot machine sector.
Report Scope
| Report Attribute | Details |
| Market Size in 2022 | USD 9.5 billion |
| Projected Market Size in 2030 | USD 13.4 billion |
| CAGR Growth Rate | 4.35% CAGR |
| Base Year | 2022 |
| Forecast Years | 2023-2030 |
| Key Market Players | AGS LLC, Ainsworth Game Technology Limited, AMATIC Industries GmbH, Apollo Games, Aries Technology LLC, Aristocrat, Aruze Gaming America Inc., Eclipse Gaming, Everi Holdings Inc., IGT, Incredible Technologies Inc., Inspired Entertainment Inc., INTERBLOCK LUXURY GAMING PRODUCTS, Konami Gaming Inc., NOVOMATIC AG, Recreativos Franco S.A., Scientific Games, and UNIVERSAL ENTERTAINMENT. |
| Key Segment | By Machine Type, By Type, By Application, and By Region |
| Major Regions Covered | North America, Europe, Asia Pacific, Latin America, and the Middle East &, Africa |
| Purchase Options | Request customized purchase options to meet your research needs. |
Slot Machines Market: Segmentation Analysis
The market for slot machines around the world may be broken down into four distinct categories: the machine type, the type, the application, and the region.
The global market for slot machines can be broken down into several different groups based on the types of machines available. These divisions include single-coin slot machines, multiple-coin/multiple pay line slot machines, buy-your-pay slot machines, progressive slot machines, multi-game slot machines, video/touch-screen slot machines and other slot machines. Slot machines that accept numerous coins and have several pay lines currently have a dominant position on the global market. This is due to the fact that these machines have a greater potential for winning and produce more satisfying outcomes. IGT and Aristocrat are two of the most prominent names in the industry when it comes to the production of slot machines with numerous coins and several pay lines.
The slot machine industry can be broken down into two categories, digital and mechanical, depending on the games offered. In 2022, the digital sector held the lion’s share of the market share. Digital slot machines are gradually taking the place of traditional mechanical slot machines with reels that may be spun. In comparison to the traditional mechanical slot machines, modern digital slot machines are more appealing and catch the eye.
Casino applications make up one section of the worldwide market, while other applications make up the other segment. At the moment, the casino sector leads the pack in terms of revenue generated by slot machines. One of the most important aspects of a casino’s business that contributes to the vast majority of its revenue is the video slot machines. Casinos are more popular in countries where gaming laws are less stringent. The United States of America, Japan, and a few more nations are included in this group. It is anticipated that the steadily increasing per capita income in these countries will further strengthen the sector.
The global Slot Machines market is segmented as follows:
By Machine Type
- Single-Coin Slot Machines
- Multiple-Coin/Multiple Payline Slot Machines
- Buy-Your-Pay Slot Machines
- Progressive Slot Machines
- Multi-Game Slot Machines
- Video/Touch-Screen Slot Machines
- Other Slot Machines
By Type
- Digital
- Mechanical
By Application
- Casino
- Other Applications
Competitive Landscape
Some of the main competitors dominating the global Slot Machines market include –
- AGS LLC
- Ainsworth Game Technology Limited
- AMATIC Industries GmbH
- Apollo Games
- Aries Technology LLC
- Aristocrat
- Aruze Gaming America Inc.
- Eclipse Gaming
- Everi Holdings Inc.
- IGT
- Incredible Technologies Inc.
- Inspired Entertainment Inc.
- INTERBLOCK LUXURY GAMING PRODUCTS
- Konami Gaming Inc.
- NOVOMATIC AG
- Recreativos Franco S.A.
- Scientific Games
- UNIVERSAL ENTERTAINMENT
Key Insights from Primary Research:
- According to the analysis shared by our research forecaster, the Slot Machines market is likely to expand at a CAGR of around 4.35% during the forecast period (2023-2030).
- In terms of revenue, the Slot Machines market size was valued at around US$ 9.5 billion in 2022 and is projected to reach US$ 13.4 billion by 2030.
- The global slot machines market is projected to grow at a significant rate due to the increasing number of casinos, worldwide.
- Based on machine type segmentation, multiple-coin/multiple pay line slot machines were predicted to show maximum market share in the year 2022.
- Based on type, digital was the leading revenue generator in 2022.
- Based on application segmentation, casino was the leading revenue-generating application in 2022.
- On the basis of region, North America was the leading revenue generator in 2022.
Key questions answered in this report:
- What is the market size and growth rate forecast for Slot Machines industry?
- What are the main driving factors propelling the Slot Machines Market forward?
- What are the leading companies in the Slot Machines Industry?
- What segments does the Slot Machines Market cover?
- How can I receive a free copy of the Slot Machines Market sample report and company profiles?
Key Offerings:
- Market Size & Forecast by Revenue | 2023−2030
- Market Dynamics – Leading Trends, Growth Drivers, Restraints, and Investment Opportunities
- Market Segmentation – A detailed analysis By Machine Type, By Type, By Application, and By Region
- Competitive Landscape – Top Key Vendors and Other Prominent Vendors
Regional Analysis:
North America to lead the market during the forecast period
The global slot machines market growth is expected to be driven by North America, during the forecast period. The U.S. is the key revenue generator for the slot machine industry in the region. As per the American Gaming Association, total consumer spending on commercial casino gaming & sports betting in the United States reached USD 60.46 billion in 2022, registering a growth rate of around 14% compared to the previous year. Further, in the first five months of 2023, commercial gaming revenue reached around USD 27.59 billion, witnessing a growth rate of around 12.4% compared to the same period in the previous year. Specifically, in May 2023, slot machines generated USD 2.98 billion of revenue, up by 1.3%. Moreover, according to the American Gaming Association, total commercial casino direct gaming tax revenue in the United States reached USD 13.49 billion, witnessing a growth rate of around 15.3% compared to the previous year.
In Asia Pacific, countries such as Japan, Australia, and China are the key revenue generator in the regional slot machine industry. In Japan, slot machines are often called Pachinko or Pachislo. According to the National Police Agency, the number of pachinko parlors operating in Japan accounted for around 7.67 thousand in 2022, registering a decline rate of around 9.34% compared to the previous year. Most forms of gambling are banned in the country; however, pachinko is kept as an exception. In Japan, Pachinko parlors can be found all over the country and they are operated by private firms. In April 2023, Japan government approved a plan to build a casino in Osaka to attract tourists & related incomes. The casino is likely to be a part of an integrated resort facility. The casino is expected to come online by 2029.
In Australia, slot machines are often called Pokies. Globally, slot machines are found generally in casinos, however, in Australia, they can be found everywhere. The gambling industry or Pokies is legal & well-regulated in the country. Australia accounts for around 20% of the global gaming machines. New South Wales (NSW) accounts for the majority of the slot machines in clubs & hotels. According to the New South Wales (NSW) government, the number of electronic gaming machines in clubs, as of 30 November 2022, accounted for 64,444 units in the region. Moreover, in hotels, the number of electronic gaming machines, as of 30 November 2022, accounted for 22,428 units in the NSW region.
By Region
- North America
- U.S.
- Canada
- Rest of North America
- Europe
- France
- UK
- Spain
- Germany
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Rest of Asia Pacific
- The Middle East & Africa
- Saudi Arabia
- South Africa
- Rest of the Middle East & Africa
- Latin America
- Brazil
- Argentina
- Rest of Latin America
Industry News
Sky Bet Relocates Headquarters to Malta
Reading Time: < 1 minute
Sky Bet has relocated its headquarters to Malta, a move that could cut its UK tax bill by tens of millions of pounds a year. The change will mean less money for the government at a time when the public finances are under strain.
The chancellor needs to increase tax revenues and is under pressure to levy higher duties on the betting industry – something the industry is aggressively campaigning against. Sky Bet, which describes itself as “the UK’s No. 1 betting app,” has moved its sportsbetting business to the Maltese branch of a new UK company, SBG Sports Limited.
Flutter Entertainment PLC, Sky Bet’s parent company, first told staff about the move in June, alongside a plan to make around 250 people in the UK redundant. At a meeting which was live-streamed across Flutter’s “UK and Ireland” business, workers in Leeds, Sunderland, London, Dublin, Gibraltar, Porto and Cluj were told the relocation of Sky Bet to Malta was driven by a “need to operate more efficiently” and to reduce costs.
Steve Birch, chief commercial officer of Sky Betting and Gaming, said that from November 1, “day-to-day commercial and marketing decision making will take place in Malta,” although Sky Bet’s Leeds office would continue to be one of Flutter’s largest.
The post Sky Bet Relocates Headquarters to Malta appeared first on European Gaming Industry News.
financial results
GiG Software PLC Q3 Trading Results
Reading Time: 2 minutes
GiG Software Plc, a leading B2B iGaming technology company, has announced its financial results for the third quarter ended 30 September 2025 (Q3 2025).
Key Operational Highlights
• Delivered three launches across Q3 2025, including GiG’s market-leading sportsbook in the UK, with two additional launches released following the end of the quarter
• Ongoing new business momentum continued, with five commercial agreements signed, including an agreement to supply the technology to a European Lottery alongside new business wins targeting the Brazilian market
• Continued progress against the Company’s key strategic growth priorities, in particular leveraging AI across the iGaming vertical
• Post quarter end, the Company entered into a commercial agreement with a European Operator to provide platform and sportsbook services to the French market.
Financial Summary of Q3 2025
• Q3 2025 revenue of €9.7 million (Q3 2024: €7.4 million), up 31% YoY
• Q3 2025 Adjusted EBITDA for the third quarter of 2025 increased €2.3 million to €1.2 million (Q3 2024: loss of €1.1 million) at a margin of 13% (Q3 2024: -15%)
• Q3 2025 operating loss reduced to €3.5 million (Q3 2024: underlying loss of €9.7 million)
• Cash and cash equivalents balance of €4.7 million as at 30 September 2025 (30 September 2024: €10.0 million; 31 December 2024: €6.4 million).
At the end of Q3 2025, GiG received €11m in relation to the Company’s directed share issue. In light of this, the Board is satisfied with the current strength of the Company’s Balance Sheet and, in the interest of all shareholders, do not currently envisage the need for additional funds.
Results for the First Nine Months of 2025
Revenue for the first nine months of 2025 (9M 2025) was up 22% YoY to €28.0 million (9M 2024: €23.0 million)
Adjusted EBITDA for 9M 2025 amounted to €2.6 million (9M 2024: underlying loss of €3.1 million), at a margin of 9% (9M 2024: -13%)
Operating loss for 9M 2025 reduced to €11.6 million (9M 2024: underlying loss of €22.1 million)
Richard Carter, Chief Executive Officer of GiG, said: “We continue to be encouraged with our ongoing financial and operational progress across the business. Our new business momentum has been supported by a number of key strategic new business wins, including recent gains targeting the Brazilian market and GiG securing a major European Lottery, marking our first entry into the lottery vertical.
“Q3 represented another period of progress for GiG and further evolution of the business. We continue to refine our go-to-market strategy and evolve our highly scalable technology platform complemented by an increasingly data-driven, AI-empowered operating model.”
The post GiG Software PLC Q3 Trading Results appeared first on European Gaming Industry News.
ATG
BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market
Reading Time: 4 minutes
On November 7, the CEOs of the gambling companies Svenska Spel and ATG published an op-ed in one of Sweden’s main newspapers – Svenska Dagbladet – in which they propose a total ban on all bonuses in the Swedish licensed gambling market.
BOS – the Swedish Trade Association for Online Gambling – responds today in the same paper that such a ban would unilaterally benefit Svenska Spel and ATG commercially, at the cost of poorer consumer protection in Sweden. The latter is related to the fact that a total bonus ban is expected to contribute to an accelerated transition from legally licensed gambling to unregulated unlicensed gambling.
“The elephant in the room for consumer protection is that consumers are to such a large extent absent from the legally licensed part of the gambling market. Instead, they have chosen the unregulated unlicensed market to an alarming extent, partly because of the very generous bonus systems offered there. We should not have that kind of excesses with sky-high bonuses in the licensed market, but to completely ban any form of moderate bonus offer is to give up the fight of defending the licensed gambling market and its consumer protection,” says BOS Secretary General Gustaf Hoffstedt.
Svenska Spel’s and ATG’s debate article is available here: https://www.svd.se/a/nyky6B/bonusar-maste-bort-driver-pa-ungas-spelande-skriver-debattorer
BOS’ debate article is available here, signed by Gustaf Hoffstedt, published today, November 14: https://www.svd.se/a/GyvAK4/spelbolagschefer-driver-spelarna-till-olagliga-spel-skriver-gustaf-hoffstedt
A translated version of Gustaf Hoffstedt’s op-ed can be read below:
Svenska Spel and ATG sacrifice consumer protection
Tighten the conditions for licensed gambling companies even further, demand gambling company CEOs Anna Johnson and Hasse Lord Skarplöth, Svenska Spel and ATG respectively, on SvD Debatt. Today, all forms of programs for loyal gambling customers are already prohibited in the Gaming Act. Johnson and Lord Skarplöth want this ban to now be extended to the currently permitted bonuses for new gambling customers. All in the name of protecting the gambling consumer.
Their reasoning may seem logical to someone who is not more deeply familiar with the conditions in the gambling market. What the reasoning, however, completely ignores is the elephant in the room when it comes to consumer protection in the Swedish gambling market: that consumers are increasingly abandoning licensed gambling companies in favour of companies that operate outside the regulated gambling market. According to a recent study by ATG, one of the signatories of the op-ed, the share of unlicensed online casino gambling can now account for just over 40 percent of turnover. In the unlicensed gambling market, the absence of consumer protection is total. The Swedish state receives zero kronor in gambling tax there and zero kronor in profit from its own state-owned gambling operations.
In the name of good consumer protection, the 40 percent lost to the unlicensed gambling market outweighs the 60 percent who still play licensed. This is because most high-volume gamblers are found among the 40 percent. High-volume gamblers are not synonymous with problem gamblers, but it is among these 40 percent that Swedish consumer protection needs to reach. Which it does not do today.
We believe that everyone agrees and is concerned that gambling among young people under the age of 18 is a growing problem, but to claim that this is due to the welcome bonuses that are currently offered to adult players, without mentioning how today’s young people learn to play for money through so-called skins and loot boxes in their favourite games, is not serious. Especially since data from our neighbouring country Denmark clearly points to the latter as the main reason for the increase in youth problem gambling there.
A high proportion of legally licensed gambling is achieved through striking a balance between consumer protection and gambling pleasure. The gambling consumers must themselves want to be in the licensed gambling market. If this is not achieved, the entire system will collapse.
The gambling authority Spelinspektionen has asked gambling consumers why they prefer to play unlicensed in Sweden to such a large extent. Among the main explanations is always the absence of loyalty programs for existing customers. Now Johnson and Lord Skarplöth also want to remove the possibility of giving a bonus to a new gambling customer. If they get their way, we probably haven’t seen the bottom yet in how low the proportion of legally licensed gambling can fall. As a reference, the Netherlands can be mentioned, whose gambling authority KSA recently announced that the proportion of illegal gambling now accounts for more than half of their gambling market.
So why are Svenska Spel and ATG acting in this way? Well, because even in a shrinking legal gambling market, there are market shares to defend. Both of these gambling companies, which emerged from the Swedish gambling monopoly, took significant market shares with them from the start when the Swedish gambling market was reregulated in 2019. The fact that their competitors, who in many cases start with zero customers on their data base, are prohibited from offering a bonus when a new customer is recruited is of course tempting for the old monopolists.
But they bite their own tail. Because with demands for further restrictions on the legal licensed gambling market, they can only defend their market share in an increasingly shrinking license market.
This is sad to see, because the Swedish gems ATG and Svenska Spel, where in the latter case all Swedes are part-owners of the company, could instead have shown leadership in defending a sustainable gambling license market. These two companies could have brought together the gambling market, or at least the members of their own trade association, for some common good. However, they ignore this and run solo games for short-term benefit for themselves, but not for Sweden and above all not for consumer protection in the gambling market.
Gustaf Hoffstedt, Secretary General, BOS – The Swedish Trade Association for Online Gambling
The post BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market appeared first on European Gaming Industry News.
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