Industry News
Johan Tjärnberg Appointed as CEO of Trustly
The Board of Directors of Trustly has confirmed that Oscar Berglund has chosen to end his tenure as CEO of the global online payments and banking solutions provider.
Trustly announced that Berglund would step down from CEO duties, having chosen to take on the role of Chief Business Officer (CBO) overseeing the group’s global commercial strategy.
The Board of Directors has decided to appoint Johan Tjärnberg, currently Chairman of Trustly, as the new CEO starting January 17, 2022. Fredrik Näslund, Board Member at Trustly, and Partner at Nordic Capital Advisors will take on the role as Chairman of the Board.
Over the past year, Trustly has seen significant growth, both in Europe and North America, with North America now representing close to half of total group revenue compared to around one-fifth a year ago. As Trustly is becoming an increasingly large, global and more complex company, Oscar Berglund thinks the time is right to hand over to a new CEO. Johan Tjärnberg is an ideal candidate for this role as he brings invaluable experience from scaling global payments businesses and also has an impressive track record of innovation within the payments industry.
Fredrik Näslund, Board Member at Trustly, and Partner at Nordic Capital Advisors, said: “The Board of Directors is delighted that Johan Tjärnberg has agreed to take on the role as CEO. The Board would also like to thank Oscar Berglund for his dedication and instrumental contributions to Trustly since inception of the business more than ten years ago. Going forward, Oscar will remain as an engaged shareholder and work closely with Johan in the new role of Chief Business Development Officer.”
Johan Tjärnberg, Trustly’s newly appointed CEO, said: “I am motivated and engaged to assume the role as CEO of Trustly. Trustly is perfectly positioned to make digital payments seamless for everyone by connecting consumers and merchants through their bank account and I am looking forward to being part of the team that will continue to drive Trustly’s global expansion going forward.”
Oscar Berglund said: “I have been CEO of Trustly for more than five years now, working with the fantastic Trustly team. Looking ahead, our operations will continue to grow in terms of both size and complexity. I have worked with Johan for two years and can for the coming phase of the Company’s development think of no better candidate for the Trustly CEO job. I look forward to continuing to work closely with him and the rest of the team in my new role as Chief Business Development Officer, which will allow me to focus on Trustly’s high-impact projects and stakeholder interactions.”
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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