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GLMS Re-appoints Ludovico Calvi as its President

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During its recent online General Assembly, Global Lottery Monitoring System (GLMS) has elected a new Executive Committee for the 2021-2023 period and re-appointed Ludovico Calvi as its President.

According to GLMS Statutes, the Executive Committee forms one of the four governing bodies of GLMS, together with the General Secretariat, headquartered in Lausanne, the General Meeting (membership) and the Auditors. The Executive Committee is made up of 8 members, including a Chair, acting as President, and a Vice Chair. Committee Members have to each represent a different country lottery.

Ludovico Calvi (Board member, Lottomatica – Italy) has been re-appointed President of the Association for his 3rd mandate. Gilles Maillet, (Sport Integrity Director, La Française des Jeux- France) has been appointed as Vice-Chair for his 1st mandate, replacing Rupert Bolingbroke (Hong Kong Jockey Club), who did not stand for election this time.

While 4 members are elected directly by the GLMS Membership, 4 are nominated by GLMS’ collective co-founding members, World Lottery Association and European Lotteries, each of whom present 2 nominees for validation by the Membership base.

The elected members of the Executive Committee of The Global Lottery Monitoring System – GLMS for the term 2021-2023 are (in alphabetical order)

  • Ludovico Calvi , Lottomatica, Italy (Chair/President)
  • Lat Diop, LONASE, Senegal
  • Younès EL Mechrafi, MDJS, Morocco
  • Lori Sullivan, OLG, Canada

Ludovico Calvi takes on the reigns for a third mandate in an exciting period for GLMS in full growth and shared, “I am delighted and privileged to have been appointed President of GLMS for a 3rd consecutive term. I would like to thank all members of GLMS for the renewed trust.

During the last 2 terms, as President of the Executive Committee, we have been able to:

  • Review GLMS organization effectively
  • Invest in competent human and technical resources
  • Draw new, transparent and more effective processes and governance
  • Implement new and more efficient Statutes, which will allow GLMS to grow a diversified membership base  involving new strategic Sport Integrity Stakeholders
  • Strengthen Relations with key public and private stakeholders worldwide
  • Define and implement new communication strategy
  • Engage and increase membership base effectively

We have set very solid foundations to drive the success of our Association in the titanic fight against Match Fixing and to protect Sports Integrity worldwide.

I am honored to have been re-elected since this would allow me to carry on the mission of growing GLMS network worldwide and disseminating its core values while guaranteeing continuity and strengthening the association.

I am fully convinced that GLMS represents a tremendous vehicle not only for our Association and its members but also for all other key interested stakeholders, our communities, and our society as a whole”.

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Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Casino Guru CRC returns $5.3m to players in Q1 2026

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Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.

Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.

By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.

Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.

Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.

The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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RubyPlay launches Firerose studio for operator-specific casino games

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RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.

The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.

RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.

Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.

Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”

Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.

“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”

The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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