Industry News
The Global Online Gambling Market is expected to grow from USD 53,686.56 Million in 2019 to USD 95,023.13 Million by the end of 2025 at a Compound Annual Growth Rate (CAGR) of 9.98%

Reportlinker.com announces the release of the report “Online Gambling Market Research Report by Game , by Device , by Payment Mode – Global Forecast to 2025”
The Global Online Gambling Market is expected to grow from USD 53,686.56 Million in 2019 to USD 95,023.13 Million by the end of 2025 at a Compound Annual Growth Rate (CAGR) of 9.98%.
Market Segmentation & Coverage:
This research report categorizes the Online Gambling to forecast the revenues and analyze the trends in each of the following sub-markets:
“The Sports Betting is projected to witness the highest growth during the forecast period”
On the basis of Game, the Online Gambling Market is studied across Bingo, Casino/Poker, Lottery, Social Gaming, and Sports Betting. The Sports Betting commanded the largest size in the Online Gambling Market in 2019, and it is expected to grow at the fastest CAGR during the forecast period.
“The Mobile is projected to witness the highest growth during the forecast period”
On the basis of Device, the Online Gambling Market is studied across Desktop and Mobile. The Desktop commanded the largest size in the Online Gambling Market in 2019. On the other hand, the Mobile is expected to grow at the fastest CAGR during the forecast period.
“The Real Money is projected to witness the highest growth during the forecast period”
On the basis of Payment Mode, the Online Gambling Market is studied across Real Money and Virtual Money. The Real Money commanded the largest size in the Online Gambling Market in 2019, and it is expected to grow at the fastest CAGR during the forecast period.
“The Asia-Pacific is projected to witness the highest growth during the forecast period”
On the basis of Geography, the Online Gambling Market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas region is studied across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific region is studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, South Korea, and Thailand. The Europe, Middle East & Africa region is studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom. The Europe, Middle East & Africa commanded the largest size in the Online Gambling Market in 2019. On the other hand, the Asia-Pacific is expected to grow at the fastest CAGR during the forecast period.
Company Usability Profiles:
The report deeply explores the recent significant developments by the leading vendors and innovation profiles in the Global Online Gambling Market including 888 Holdings PLC, Bet365 Group Ltd, BETSSON AB, Betway Group, Flutter Entertainment PLC, Fortuna Entertainment Group N.V, GVC Holdings PLC, Rhinoceros Operations Ltd, The Hong Kong Jockey Club, and The Stars Group Inc..
FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Online Gambling Market on the basis of Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.
Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth.
The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on sulfuric acid offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments
The report answers questions such as:
1. What is the market size and forecast of the Global Online Gambling Market?
2. What are the inhibiting factors and their impact analysis shaping the Global Online Gambling Market during the forecast period?
3. What is the competitive position if vendors in the Global Online Gambling Market?
4. How Porters Five Forces define the Global Online Gambling Market landscape?
5. What are the technology trends and regulatory frameworks in the Global Online Gambling Market?
6. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Online Gambling Market?
7. What is the competitive strategic window for opportunities in the Global Online Gambling Market?
8. What are the modes and strategic moves considered suitable for entering the Global Online Gambling Market?
Read the full report: https://www.reportlinker.com/p05881785/?utm_source=GNW
About Reportlinker:
ReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need – instantly, in one place.
Industry News
Flexion Reports Revenue Increase of 9% for 2024

Flexion, the games marketing company, has announced that its revenue grew 9% to year-end December 2024. The growth is attributed to the Company’s success in the alternative app store market.
Since its IPO in 2018, the company has built a well-positioned games marketing business around the alternative stores and grown annual revenue 50-fold to almost US$100 million. Its game portfolio represents several billion US$ in gaming IP for alternative market partners like Samsung, Amazon, Huawei, OneStore and Xiaomi.
“With the Digital Markets Act (DMA) coming into force in Europe and recent legal actions in the US, mobile game developers have felt a new-found freedom to explore their market options. We’ve already moved beyond the era when Google and Apple controlled everything. Developers are looking for alternatives that offer better margins, and additional audiences and revenue. Partnering with Flexion opens up a range of market channels with very little up-front investment,” said Jens Lauritzson, CEO of Flexion.
Flexion currently distributes more than 30 high-profile titles on the alternative stores. Top-tier games in the Flexion portfolio make on average US$ 10 million a year based on Q4 2024 run rate. That’s income in addition to their Google and Apple revenue with a business model that adds little to their costs.
In Q4 2024, Flexion-serviced games were, on average, generating 9.3% through the alternative stores of the revenue they made on Google Play. This is a significant boost for Flexion’s partners without major costs or effort.
“If you scale for the size of the stores, the alternatives massively out-performed Google in Q4 for our games. This is exciting both for Flexion’s business and for the future of the games industry as a whole. We’re seeing the beginning of a sea change in games marketing,” Jens said.
“We’re seeing just the beginnings of a major shift in how top-tier developers address their markets. Using Flexion to access alternative stores is an easy first step into the post- Google and Apple world. Many developers are already looking at their options beyond that and Flexion will be right there with them providing the technology and expertise they need to maximise the potential of their games,” Jens added.
The post Flexion Reports Revenue Increase of 9% for 2024 appeared first on European Gaming Industry News.
Industry News
Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024

The latest AskGamblers Complaint Service report for 2024 has officially been released. The comprehensive report highlights the most important accomplishments and records of the AskGamblers Complaint Service team for the previous year.
In 2024, The AGCS team (formerly known as AGCCS) managed to return $6,890,547.11 to players. Over 7259 players turn to AskGamblers, submitting complaints against 1114 casino brands. Out of all the accepted and processed complaints, the team had a 68% resolution success rate. One of the notable milestones that reached was returning a total of $70 million to the members.
Dijana Radunović, General Manager at AskGamblers, said: “It’s amazing to see the trust players put in us year after year, and we’re able to repay them by helping them recover their funds from operators or solve other related issues. We’ve had another successful year, with a few records broken and amazing milestones achieved and we can’t wait to see what lies in store in the years ahead.”
The post Players Reclaim Close to $7M Through AskGamblers Complaint Service in 2024 appeared first on European Gaming Industry News.
Industry News
SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025

SlotsCalendar, a leading name and tastemaker in iGaming, has announced the second edition of the SlotsCalendar Awards. Winners will be announced during the iGC Malaga event in May 2025.
These awards are rapidly gaining significance in the iGaming world as SlotsCalendar’s steady growth, success, and player-centric mentality represent the community’s interest.
Players have approximately a month to vote between the 10th of April and the 12th of May.
For its 2025 edition, the SlotsCalendar Awards Gala returns to the iGaming Club Conference in Malaga, happening on May 28th. The Awards categories for this year are as follows:
• Game Studio of the Year
• The Slot Everyone’s Talking About
• Star Slot in the Making
• Casino of the Year
• Excellence in Bonus Variety
• Industry Standard in Responsible Gambling
• Live Casino of the Year
• Best Sports Betting Platform
• Best New Casino
• Best Crypto Casino
While the idea of iGaming Awards is not new to the industry, the SlotsCalendar Awards are unique for a simple reason: winners are voted by players from the entire iGaming community.
The uniqueness of these awards makes them particularly important in iGaming. Placing the decision-making strictly in the hands of the player is a fundamental shift in the iGaming community.
SlotsCalendar CEO Viorel Stan said: “It’s truly an honor and a privilege to see how our SlotsCalendar Awards have evolved. Last year’s inaugural edition was a crowning achievement for us. It proved how vast and involved our community is, creating a level of engagement that made us incredibly proud. Being able to return to the iGC and reward some of iGaming’s luminaries in the name of the SlotsCalendar Community is beyond gratifying.”
The post SlotsCalendar Announces its Second Awards Edition at iGC Malaga 2025 appeared first on European Gaming Industry News.
-
Uncategorized5 days ago
Betting data provider Pythia Sports launches AI-powered solution to help bidders find the next star racehorse
-
ADG5 days ago
Arizona Department of Gaming Issues Multiple Cease-and-Desists
-
Africa5 days ago
Gaming Corps Expands African Presence with KingMakers Partnership
-
Compliance Updates5 days ago
Bede Gaming receives top level supplier certification from WLA
-
Uncategorized5 days ago
Soft2Bet Wins Three Major Awards at The European – Global Banking & Finance / Sustainability & ESG Awards 2025
-
Latest News5 days ago
BGaming Bakes Some Delicious Slot Fun with Sugar Mix
-
Asia4 days ago
NOVOMATIC: Showcasing cutting-edge gaming innovations for the Asian market at G2E Asia 2025
-
Altenar4 days ago
Altenar gains ground in Brazil with virtual sports certification