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Blackjack History and Specific Features of the Game

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Blackjack commands the most massive following of all table games in both online and offline gambling platforms. The game’s fame is rooted in having been around for a long time and also its depiction in pop culture creations such as films, TV shows, and even literature pieces. Blackjack is a card comparing game that pits one or several gamers against a croupier, and each one gets their turn to try and beat the house. Blackjack has a rich history that has helped build it up to the well-respected game. Also, numerous blackjack strategy approaches have come up over the years to draw the attention of a bigger fan base.

The Beginning

Blackjack roots can be traced back to the early eighteenth century. Like most games that have been around long, the origins of blackjack are muddled and are still the subject of argument to date. Even so, it is agreed that the indulgent didn’t come to be from the actions of a single person or a particular point in time. Instead, it is the result of gambling evolution that continues to this date, especially with the entry of online casinos. The revolution of blackjack to what it is today took different roots in history, and some of the most popular theories include:

  • French casinos: The most common belief of blackjack origins is that the game has its roots in French casinos. The game popped up in the country’s gambling establishments in the early 1700s as Vingt-et-Un, which translates to 21. This game is believed to have been a variation of other popular card games at the time that dominated the gambling scene such as Chemin de Fer.
  • Spanish roots: Spaniards have also been linked to the game of blackjack. During the eighteenth century, Spanish casinos offered a similar version of what is played today dubbed Trente-Un, which translates to 31. In the game, players had to gain a card value of thirty-one using only three cards before the dealer did. This is ten cards more than what is used today.
  • Rome casinos: It is no secret that ancient Rome was home to thriving gambling habits among its citizens, especially soldiers. It is believed that the Romans played the game with wooden planks in the place of cards with each block holding a different numerical value. However, there is no evidence of the link between this game and modern blackjack, but the Romans love for gambling makes it a popular theory nonetheless.

The American Twist

Out of the three games believed to have inspired the game, the French version is the one that gained the most popularity and spread around the world. The set was well-accepted in North America where it was introduced during the French revolution by colonists. The game still held on to some traditional rules, including the limitation that only the croupier was allowed to double. Also, a betting round was played before the next playing card was dealt. The game still went by the name twenty-one when it reached Nevada in the early twentieth century, which was around the time that casinos were made legal.

With the gambling sector scrambling to get as much attention with its newfound legality, some rule changes were made. On top of the usual stakes, players were allowed to gamble on a special bet. In the hand, players would win if it contained once of the two black jacks used in the deck – the jack of clubs or that of spades. On top of that, the Ace of Spades had an odds upgrade where it would pay ten to one. As the game gained more popularity, gambling destinations soon dropped these special stakes, but the name blackjack stuck from the peculiar bet that made it famous. Today, the value of the Ace of Spades is juggled depending on the dealt hand.

Blackjack Gameplay and Features

Over the years, numerous variations of blackjack have cropped up in a bid to keep the popularity of the game alive. Even so, all versions of the game are similar to the classic version with only a few twists in the rules that act as building blocks for slightly different gameplay experience. In blackjack and all its variations, the gameplay procedure remains constant. Players need to have a card value of 21 or one close to it before the dealer. If the number goes over 21, whoever holds it busts and automatically loses the round. Also, if the card value is lower than that of the dealer’s, then the player loses. Each card contributes a different value to the hand as follows:

  • The numbered cards award face value. For instance, a 3 card counts as three and a 10 card counts as ten.
  • The face cards, which are the kings, queens, and jacks, all award ten.
  • The Ace counts as one or eleven. The considered value varies depending on which card would be most valuable to the hand. For instance, the eleven-card used in a hand valued at ten or less is handy but would bust if it is higher.

Now with the most basic rule down, here is a look at how a round of blackjack goes down:

The Purchase of Chips

This is necessary for brick and mortar casinos since real money is not used at the tables. In online and live gambling dens, however, the player’s balance is automatically changed to virtual chips once the game is launched.

Wager Placement

Blackjack round only begin once the player has placed their stake in the betting circle. Depending on the gaming club, the ring could be the casino logo or that of the game. The stakes are determined the chips used with each one being matched to a credit or cash value. The minimum stake also varies from one set to another. Online blackjack variations accommodate bets as little as a couple of pennies while land-based versions rarely go below five dollars.

Dealing of Cards

Blackjack is either conducted by a croupier in location-based and live casinos while an RNG serves the purpose in online versions. One card is handed out to the player face up while the dealer takes one face down. Another card is handed to the gambler face up, and the dealer receives one face-up as well. The dealing of cards marks the real beginning of the game.

Playing the Hand

From the two cards handed out, players have to add the values, which adds up to a value between 4 and 21. If the cards are an Ace of Spades and a ten-card, the round automatically ends with the player as the winner unless the dealer also has 21. In that case, no win is granted, but the original stake is not lost. If the value is not a blackjack, there are several ways that the gambler can proceed, and they include:

Stand If the first two cards are of an acceptable value, this move will end the round and require the dealer to reveal their cards.
Hit If there is adequate room to improve the card total, the croupier will deal more cards until one chooses to stand or busts by going over 21.
Double down If the card value is advantageous, one can choose to double their wager and receive an additional card. The added bet allows one to take or turn down the card after seeing its value.
Split If the first two cards are of the same value, one can choose to separate them and have different stakes for each. Therefore, the gambler will be playing two hands that begin with an equal card value.
Surrender If the first two cards are not of suitable value, players can choose to return the cards but at the loss of half their bet.

 

In Brief

Blackjack is a continually evolving game with variations popping up now and then to challenge the norm. Players can access the game and its various versions online and offline in a wide variety.

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Flows to Launch New In-session Gamification Product FlashWins

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Flows has unveiled FlashWins, a standalone gamification solution delivered via the FlowsPlay layer. As the industry’s premier no-code automation platform, Flows continues to streamline orchestration for operators, making FlashWins a powerful follow-up to the successful FlowsJackpots release.

FlashWins is an in-session instant-win experience designed to turn live play into moments of anticipation, excitement, and reward. Triggered by real-time player activity, FlashWins introduces a live prize ticker and countdown directly into gameplay, ensuring the next win opportunity is always visible and momentum never drops.

Built for speed and flexibility, FlashWins allows operators to configure instant-win mechanics, timing, and triggers without touching core game logic. Each win is delivered through bold, themed animations that can be fully customised and branded, ensuring the experience feels native to the casino product rather than an overlay or bolt-on.

FlashWins is a standalone product built on top of the Flows platform using FlowsPlay, Flows’ rapid-build product layer. It showcases how quickly new commercial products can be created, launched and iterated using Flows’ underlying automation engine, without impacting the core platform.

James King, CEO of Flows, said: “FlashWins is a great example of what becomes possible when you separate the engine from the experience. Using FlowsPlay, we were able to design, build, and launch a completely new instant-win product in a fraction of the time this would traditionally take and our clients can do the same.

“What excites me most is how quickly operators can now move from an idea to a live, branded product. FlashWins shows how easy it is to create high-impact gamification layers on top of Flows, test them in the wild, and evolve them fast all without touching the core platform.”

The post Flows to Launch New In-session Gamification Product FlashWins appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Playtika Announces Organisational Changes and New Layoffs

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Playtika Holding Corp. has announced a major restructuring plan for Q1 2026. In the streamlining process, the company will dismiss 15% of its workforce during Q1 2026 and will recognise costs of $12-15 million for compensating employees and accompanying costs. At the end of 2024, the company had about 3500 employees. This means the company will shed 500 employees. Estimates are that about 1000 of the company’s employees are in Israel.

Playtika founder and CEO Robert Antokol wrote in a letter to employees, “The decision was not made lightly, and it reflects a fundamental change in the way we operate, so that we can invest in the future and continue to lead in the highly competitive environment of the mobile gaming market.”

Antokol added that for years, Playtika has been operating from a broad growth perspective, while implementing similar resource allocation models across its entire game portfolio. “The economic reality of the industry has changed, and the ‘one-size-fits-all’ approach is no longer appropriate for the new reality,” Antokol wrote.

According to him, in order to continue leading, the cost structure must be adjusted. “If we do not make the necessary adjustments to the cost structure today, we will compromise our ability to invest in the growth and future of the company. We cannot continue to allocate resources to mature games at the same historical levels while simultaneously trying to build a new future. By precisely adjusting our investment scope across our entire game portfolio, we can free up the resources needed to invest in games with high growth potential,” he explained.

Antokol continued: “This time is different,” because the change opens a new chapter for the company that will create new growth opportunities for it. “This is not a retreat, but a proactive move to focus strength and power. Our aim remains unchanged: to be the leading independent mobile games company in the West,” Antokol wrote, adding that Playtika will do this, among other things, by developing a new game development channel and expanding direct-to-consumer (DTC) sales, as well as using AI and automation. “This is our moment to shape the next decade of Playtika. I am confident that with your passion and focus, we will not only get through this period, but we will grow together and lead Playtika to be stronger than ever,” concluded Antokol.

The post Playtika Announces Organisational Changes and New Layoffs appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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CT Interactive Appoints Martin Dimitrov as its New Commercial Manager

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CT Interactive has appointed Martin Dimitrov as its new Commercial Manager. Martin brings over eight years of experience in sales, client management and business development, with the past two years dedicated to the dynamic iGaming industry.

Throughout his career, Martin has managed a diverse portfolio of clients and partners, successfully developing and strengthening long-term commercial relationships. His active participation in key industry events has enabled him to build an extensive professional network and maintain a strong, up-to-date understanding of market trends and dynamics.

Martin’s strong leadership and strategic thinking allow him to identify new business opportunities, drive sustainable growth and support partners with tailored commercial solutions. His collaborative approach and results-driven mindset make him a trusted point of contact for clients and colleagues alike.

With his deep understanding of the iGaming landscape and proven commercial expertise, Martin Dimitrov is a valuable addition to the CT Interactive team.

The post CT Interactive Appoints Martin Dimitrov as its New Commercial Manager appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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