Industry News
Things to Know Before Gambling Online
Online casinos are revolutionizing the gambling world. They’ve become very popular over the last few years. Although they are reaching peak status during these times, casino sites are not new to the market. The first sites like them appeared back in 1994. Microgaming is the company that created the first software for online casinos that year and then they created the first mobile casino software in 2004.
At first, online casinos weren’t popular because people didn’t trust them. Safety and fair-play were some of the issues that the sites had to deal with, apart from the domination of the land-based casinos. As you can see now, all of that is changed. Statistics show that online casinos have an $80 billion annual revenue, and that number is expected to top $100 billion by 2024. In Europe, the best market for online casinos is the United Kingdom.
Since this type of gambling is so popular these days, we decided to explain some things that you need to know before making your first wager at these sites.
Is It Allowed in Your Country?
Logically, gambling restricted in many countries in the world. Some of them allow gambling at land-based casinos but hold a restriction for online gambling. Some European countries where gambling online is restricted are Greece, Turkey, the Netherlands, and Albania.
The problem with the restrictions is that governments have trouble regulating these activities. There are many ways to hide your IP address and make it seem like you are accessing online casinos from another country. Governments are yet to respond to this problem.
Is the Site Licenced?
This is a key factor to check if you want to know whether the site is eligible to play or not. Every country that legalized online gambling has commissions that issue licences and regulate online casinos. If the casino sites are licenced by some legitimate and real commission, then you are safe to play games and leave your account information.
Profits Have Processing Times up to Several Days
Usually, every winning has a processing time of 2-3 days. The money goes through numerous verification processes to make sure that everything is legal. But, the processing time can vary, depending on the chosen method of withdrawal.
This is completely normal, but the waiting time sometimes can be as long as 2 weeks, which is a bit long for someone impatient. Nevertheless, this is a standard procedure because online casinos want the money to be transferred to the right person.
It Has Advantages over Land-Based Casinos
Let’s explain how people started to favour online casinos over land-based ones. For starters, online casinos are the front in the battle against theft and corruption. They invested a lot of money in the latest SSL-encryptions and Random Number Generators to make their sites safe to play and give every player an equal chance of winning.
They are also easily accessible – all you need is a computer/phone with a stable Internet connection. You can enjoy the best casino games in the comfort of your home or any other place. To make things even better, their services are available 24/7.
Online casinos also have tons of promotions in store for every player. Free games, bonus on winnings, Welcome Offers for new players, Loyalty Programs for the more loyal players, etc. In short, they are keen to reward the people who play on their sites in every way possible.
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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