Industry News
4 Challenges the Online Betting and Gaming Industry Will Face in the 2020s
Estimates will always vary, but there are some predictions that the online betting and gaming industry will more than double in size from the period of 2017-2024, with all online gambling-related activities almost reaching the $100 billion mark globally 2025.
That’s incredible growth for an industry that is relatively mature. But we can speculate that many outliers will have an impact, such as the liberalization of gambling laws on a state by state basis in the United States, and the clarifying of laws in countries like Finland and Germany.
However, while the growth is nevertheless a reason for the industry to celebrate, there are several areas that will present challenges to betting and gaming worldwide as we enter the next decade. We look at some of those below:
Cryptocurrency
Yes, there are countless ‘bitcoin casinos’ out there. But we also know that regulators – and governments – don’t like the idea of a marriage between cryptocurrency and gaming sites. In the end, it all boils down to transparency, and crypto is seen as the antithesis of the recent drives for KYC (know your customer) policies and anti-fraud measures. A lot will depend on the mainstreaming of cryptocurrency, perhaps driven by Facebook’s Libra coin. The MGA (Malta Gaming Authority) is exploring the viability of crypto through its Sandbox Framework, but one suspects that it will be more than a few years before we see the ubiquitous use of cryptocurrency at casinos.
Regulation
Obviously, a difficult subject to cover as different countries will have varied legal restrictions on marketing and advertising. Yet, so many national parliaments have at least proposed regulations that look like they could hamstring the industry in terms of how it markets itself. The UK Labour Party, for instance, has called for incredibly tough measures, including the introduction of minimum bet amounts and an extension of KYC policies. Some regulation and help for responsible gambling would be welcome, of course, as is regulatory clarity, but the industry will need to work with regulators to ensure that it doesn’t go too far.
Millennials
Despite the growth figures mentioned earlier, the challenges to get millennials playing at land-based and online casinos remaining. Sure, plenty of under 35s will log in to casino.com to play the roulette tables or have an online punt on the Premier League, but the challenge to get millennials interested in classic games and events like horse racing will undoubtedly give operators sleepless nights. A lot of talk has occurred over the idea of merging the world of video games and competitive casino play, perhaps harnessing the incredible popularity of games like Fortnite and certain eSports and crossing them over to casinos. It’s an interesting concept, and it’s completely foreseeable that we will see monetized video games sitting proudly beside the classic table and card games in the near future.

The eSports arena opens at UCI.photo: steve zylius/UCI
Green Issues
It’s almost guaranteed that every industry on the planet is set to face more scrutiny on its carbon footprint. Tech companies, of all types, usually escape such scrutiny, as there are more apparent culprits for campaigners to turn their ire upon. The online gaming industry can certainly point to its green superiority over the land-based industry, albeit many resorts are trying to make changes, but it still takes a lot of energy to run a popular website. Statistics aren’t available for casino games specifically, but the carbon dioxide emissions of playing video games online are said to be equivalent to the emissions of millions of cars. This is obviously not an issue related to online gaming specifically, but that doesn’t make it any less pressing to address.
AI
Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket
Tugi Tark has released a 2026 whitepaper, The economics of AI-powered iGaming customer support, arguing that AI changes the unit economics of player support and can reduce costs compared with human-led operations.
The report cites “verified pricing” of EUR 0.15 per AI-handled ticket. It compares that with fully loaded employer costs for human support in Romania and Bulgaria of EUR 1.73 to EUR 1.88 per ticket. At a “realistic” 70% AI containment rate, the whitepaper claims a blended cost of about EUR 0.67 per ticket, which it describes as roughly a 64% reduction versus a human-only baseline of EUR 1.88.
Tugi Tark says its analysis draws on Eurostat 2024 labour cost data, published research on AI chatbot benchmarks, independent iGaming player behaviour research, and operational data from its own deployments. The company estimates operators can achieve a 55% to 75% reduction in total support expenditure, and argues AI can absorb volume spikes—such as during major sporting events—without additional hiring or training lag.
Harpo Lilja, founder and CEO of TUgi Tark, said: “In 2026, the ‘wait-and-see’ approach to AI is costing operators millions in unnecessary overhead. We aren’t just talking about chatbots; we’re talking about a fundamental shift in the unit economics of player retention.”
The whitepaper also frames customer support as a retention lever, stating that payment issues account for 52% of ticket volume and that slower response times drive churn. It claims a 0.5 percentage point churn reduction could retain an additional 500 players per month for a mid-sized operator, translating to €200,000 in annual revenue based on an assumed €400 Player Lifetime Value. Tugi Tark also claims AI agents average ~7 seconds for first response versus ~60 seconds for human agents, and outlines use cases across Responsible Gambling escalation, KYC/AML workflows, and GDPR-aligned data sovereignty.
The post Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Game Development
Games Global outlines May slot roadmap with Snowborn, AreaVegas and Just For The Win
Games Global has published its May content roadmap, highlighting new slot releases from Snowborn Games, AreaVegas Games and Just For The Win, and a continued push to reuse established mechanics across its studio network.
The supplier said Area Link
and Power Combo
will feature prominently in May’s launches. AreaVegas Games’ Area Link
Chilli uses six chilli symbols above the reels tied to bonus modifiers that can trigger individually or together, including cash prizes and fixed jackpots, multipliers, instant collectors and value boosters.
Games Global also pointed to Just For The Win’s Bison Ridge Power Combo
, where Link&Win
is combined with Power Combo
to create what it described as a more varied bonus structure.
Snowborn Games’ Volcanic Fortune
is positioned around bonus modifiers such as collectors and multipliers, plus a Treasure Chest meter designed to build towards higher-value bonus outcomes.
David Reynolds, Director of Games Strategy and Partner Management at Games Global, said: “Our studios bring the craft, and May’s roadmap puts that on full display. It’s built around extending global franchises into new titles across our network, which is how we deliver breadth without compromising quality. The result is a pipeline that gives operators choice and players variety.”
The post Games Global outlines May slot roadmap with Snowborn, AreaVegas and Just For The Win appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
charity-lotteries
ZEAL posts 6% Q1 2026 revenue growth as EBITDA dips on investment spend
ZEAL Network SE reported higher first-quarter 2026 revenue despite what it described as a weak jackpot environment, while profitability softened as the company increased investment. Revenue rose 6% year-on-year to €54.3 million (2025: €51.1 million). EBITDA fell to €15.5 million from €17.7 million.
“The first quarter of 2026 shows that we are consistently executing our strategy even in a weak jackpot environment: our core business is growing, and we have continued to invest in diversifying our business model,” says Andrea Behrendt, CFO of ZEAL. “Through targeted investments in new charity lotteries such as the Dream Car Raffle, we are laying the foundation for sustainable growth that is less dependent on jackpot cycles. The slightly lower EBITDA compared to the previous year is primarily a reflection of these measures.”
In the core lottery segment, ZEAL said average monthly active users increased 5% to 1,575 thousand (2025: 1,507 thousand), while new registrations climbed 11% to 274 thousand (2025: 247 thousand). Lottery billings edged up 1% to €268.0 million (2025: €264.7 million). The lottery gross margin improved to 17.8% (2025: 17.1%), with lottery revenue up 5% to €48.7 million (2025: €46.3 million).
ZEAL also used Q1 to prepare a new in-house charity lottery product. The company said it launched the Traumautoverlosung (English name: Dream Car Raffle) on 14 April 2026, its third charity lottery in Germany after freiheit+ and the Dream House Raffle.
In Games, ZEAL reported revenue up 14% to €3.9 million (2025: €3.4 million) after expanding its B2C portfolio to more than 740 titles. ZEAL said higher marketing costs (+13%) and personnel expenses (+21%) reflected continued investment in scaling charity lotteries and Games alongside the core lottery business.
The post ZEAL posts 6% Q1 2026 revenue growth as EBITDA dips on investment spend appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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