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MID-SEASON GAME UPDATE ARRIVES, PLUS DEVELOPER BLOG DETAILING IMPROVEMENTS TO KART UPGRADE SYSTEMS AND COSTS

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In the mid-season update to KartRider: Drift, Nexon continues to fine-tune the racing experience by implementing improvements based on feedback from its global player base. Since last month’s Season 1 launch, which added PlayStation and Xbox consoles to the cross-play mix, KartRider: Drift has been the top free-to-play game on Xbox. Nexon also announced that North American and European players currently account for approximately 46% of new racers since Season 1 – the highest proportion of newly registered players.

In his Developer Blog post released yesterday, KartRider: Drift game director Jaeyun Cho emphasized the development team has been diligent in reviewing gameplay feedback, understanding player behaviors, and adjusting key in-game systems with balance and fairness in mind. A comprehensive list of changes in the Mid-Season 1 Update can be found online, but highlights include:

Kart Upgrade Costs

The Kart Upgrade system allows racers to adjust the driving performance of karts and fine-tune it to achieve maximum performance. After the patch, the amount of earnable in-game currency (called Lucci) required to reset a kart’s gears has been adjusted to 5,000 regardless of rank. Previously, it would have cost 7,000 Lucci to reset a kart at Fine rank, and 14,000 Lucci to reset a kart at Rare rank. These cost reductions will allow racers to experiment with multiple karts and tuning variations.

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Kart Balancing

Also included in this mid-season update, players will be able to bring out the true uniqueness of each of their owned karts. To address this, director Cho stated that the five karts earned through License system missions and Racing Pass have now been given attributes to help differentiate them. “This is intended to maintain the fairness of the existing karts, while creating a bit of variety in the performance of the karts you can earn,” notes director Cho. Specific karts were called out in the Developer Blog post.

New Content

As part of Nexon’s commitment to improving the players’ experience, a brand-new game mode has been implemented into yesterday’s patch. As mentioned by Jaeyun in his blog post, “Factory Run” pits a team of four players who compete against 36 AI racers on a ‘Factory’-themed course (which is the setting for Season 1). Based on Item Mode, players race normally in “Factory Run” by collecting items to use against opponents, but, if overtaken by enough AI racers, they will be turned into an android kart, whose new goal is to knock former teammates out of the race. It’s thrilling and fast-paced, and gives KartRider: Drift racers a new opportunity to test their drifting skills and master the chaos.

In closing, game director Cho stated that, “We’re always looking for new ways to keep racers entertained by gathering feedback from racers across the globe. Following the new modes featured for this current season, we’re also excited to introduce more themed content in Season 2, which kicks off next month.”

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Patch Notes for the April 5 mid-season game update can be found here, and the Developer Blog post from KartRider: Drift game director Jaeyun Cho are available to read here.

Be sure to watch KartRider: Drift’s Twitch channel and link your Nexon account for an exclusive set of three all new Twitch drops: the Witchy Sophia decal, Airi Emoticon Pack, and the F724 Kart are available to watch-and-earn now.

KartRider: Drift is available to download and play for free on PlayStation, Xbox, Steam, Nexon Launcher, iOS App Store, and Google Play.

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Canada

Court Decision Upholds iGaming Ontario’s Model

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iGaming Ontario has welcomed the decision of the Ontario Superior Court, which found that iGaming Ontario’s model is consistent with the Criminal Code and that iGaming Ontario is conducting and managing igaming in the province.

“We have always been confident in our model and are pleased that the court has ruled in our favour, and that Ontarians can continue to play with confidence in our regulated igaming market,” said Martha Otton, Executive Director of iGaming Ontario.

“Ontario’s model meets the requirements and contributes to the public good by protecting players, their data and their funds, while helping to fund priority public services in Ontario, and bringing well-paid, high-tech jobs and economic development to Ontario,” Otton added.

In dismissing the application brought forward by the Mohawk Council of Kahnawà:ke (MCK), the Superior Court found that iGaming Ontario is the “operating mind” behind Ontario’s competitive igaming market in accordance with the conduct and manage requirements of the Criminal Code.

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iGaming Ontario will continue to conduct and manage igaming as it has since the launch of the regulated market on April 4, 2022.

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Bragg Gaming Group

Bragg Gaming Appoints Renowned iGaming Executive Neill Whyte as Chief Commercial Officer

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Bragg Gaming Group, a global iGaming technology and content provider, announced that Neill Whyte has been appointed as Chief Commercial Officer (CCO), effective 1st May 2024, establishing a new global commercial structure at the Company and bolstering its leadership team.

Whyte brings over 18 years of experience in the iGaming sector, most recently in the role of Chief Commercial Officer at Digital Gaming Corporation’s (DGC), B2B iGaming Division. After joining DGC in early 2020, he was responsible for the commercially successful launch and growth of its content distribution business in the US.

Prior to joining DGC, Whyte held multiple positions in the gaming industry including as Head of Business Development at Isle of Man-based iGaming specialist Apricot Investments, as Board Member at Swedish iGaming product and Lottery content distributor Genera Networks, and in various senior roles over eleven years at leading iGaming content supplier Microgaming, including as Head of Product Channels.

In his new role with Bragg, Whyte will be tasked with leading the Company’s global commercial teams to drive growth across all of the Company’s product verticals which include proprietary online casino content from its Atomic Slot Lab, Indigo Magic and Wild Streak Gaming studios, exclusive content from content partners, HUB a leading casino content aggregation platform, Fuze player engagement, as well as its award-winning player account management (PAM) platform and turnkey solutions.

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Matevž Mazij, Chief Executive Officer at Bragg, said: “I am very pleased to be announcing today the appointment of Neill Whyte as Chief Commercial Officer at Bragg. His iGaming product and market knowledge, together with his record in driving growth from developing successful and mutually beneficial commercial partnerships are exceptional.

“As we leverage our broad content and product portfolio to grow in existing and new markets, including in the United States, Canada, Latin America and Europe, Neill’s unique combination of knowledge, skills and experience in this sector are a perfect fit for our ambitions at Bragg.”

Neill Whyte, Chief Commercial Officer at Bragg, said: “It’s an honor to join Matevž and the wider teams at Bragg already in place across North America, Europe and in India. I have been impressed with the depth and quality of the content, product and technology offerings at Bragg, and its ability to rapidly adapt, certify and deploy this content and technology in newly regulated markets is a distinct advantage.

“We also have a huge opportunity to grow our footprint with our existing customers in markets in which we are already established. Our content and product roadmaps are second to none, and I’m planning to get on the road in the coming weeks and months to meet the team and our customers and to start building for the next stage of mutual growth. I can’t wait to get going.”

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Canada

IGT to Launch Cloud-based iLottery Solutions for Atlantic Lottery in Canada

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International Game Technology PLC announced that its subsidiary, IGT Global Solutions Corporation, has signed a five-year contract with the Atlantic Lottery Corporation (Atlantic Lottery), to implement high-performing features and exciting new games for players in Atlantic Canada. As part of the agreement, IGT will deploy its advanced cloud-based remote game server (RGS) and at least 16 digital instant games each year. The contract will run through April 2029 and includes five, one-year extension options.

“As the largest digital instant market in Canada, Atlantic Lottery is pleased to partner with IGT and offer our players dynamic digital instant games from IGT’s comprehensive content portfolio. Additionally, the scalability of IGT’s cloud-based RGS will enable us to modify our digital instants library in real time, provide our players with best-in-class experiences and continually enhance our iGaming offer,” Robert LaLonde, iGaming Director at Atlantic Lottery Corporation, said.

“Partnering with the Atlantic Lottery to deliver IGT’s cloud-based RGS and engaging digital instant games is an exciting opportunity for our iLottery business. We look forward to helping the Atlantic Lottery further grow its business and reach new players in the region with our reliable RGS technology and top-performing iLottery games,” said Srini Nedunuri, IGT Senior Vice President, Global iLottery.

IGT’s RGS platform will enable the Atlantic Lottery to access to IGT’s vast portfolio of digital instant games and content, spanning a variety of player-favorite themes, play styles, omnichannel games, popular licensed content, and award-winning progressive jackpot games. The platform provides cross-channel branding across retail and digital, supports a range of jackpot and prize pool configurations, offers various bonusing tools to enhance player engagement, and is designed for optimum performance and scalability.

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