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MID-SEASON GAME UPDATE ARRIVES, PLUS DEVELOPER BLOG DETAILING IMPROVEMENTS TO KART UPGRADE SYSTEMS AND COSTS

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In the mid-season update to KartRider: Drift, Nexon continues to fine-tune the racing experience by implementing improvements based on feedback from its global player base. Since last month’s Season 1 launch, which added PlayStation and Xbox consoles to the cross-play mix, KartRider: Drift has been the top free-to-play game on Xbox. Nexon also announced that North American and European players currently account for approximately 46% of new racers since Season 1 – the highest proportion of newly registered players.

In his Developer Blog post released yesterday, KartRider: Drift game director Jaeyun Cho emphasized the development team has been diligent in reviewing gameplay feedback, understanding player behaviors, and adjusting key in-game systems with balance and fairness in mind. A comprehensive list of changes in the Mid-Season 1 Update can be found online, but highlights include:

Kart Upgrade Costs

The Kart Upgrade system allows racers to adjust the driving performance of karts and fine-tune it to achieve maximum performance. After the patch, the amount of earnable in-game currency (called Lucci) required to reset a kart’s gears has been adjusted to 5,000 regardless of rank. Previously, it would have cost 7,000 Lucci to reset a kart at Fine rank, and 14,000 Lucci to reset a kart at Rare rank. These cost reductions will allow racers to experiment with multiple karts and tuning variations.

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Kart Balancing

Also included in this mid-season update, players will be able to bring out the true uniqueness of each of their owned karts. To address this, director Cho stated that the five karts earned through License system missions and Racing Pass have now been given attributes to help differentiate them. “This is intended to maintain the fairness of the existing karts, while creating a bit of variety in the performance of the karts you can earn,” notes director Cho. Specific karts were called out in the Developer Blog post.

New Content

As part of Nexon’s commitment to improving the players’ experience, a brand-new game mode has been implemented into yesterday’s patch. As mentioned by Jaeyun in his blog post, “Factory Run” pits a team of four players who compete against 36 AI racers on a ‘Factory’-themed course (which is the setting for Season 1). Based on Item Mode, players race normally in “Factory Run” by collecting items to use against opponents, but, if overtaken by enough AI racers, they will be turned into an android kart, whose new goal is to knock former teammates out of the race. It’s thrilling and fast-paced, and gives KartRider: Drift racers a new opportunity to test their drifting skills and master the chaos.

In closing, game director Cho stated that, “We’re always looking for new ways to keep racers entertained by gathering feedback from racers across the globe. Following the new modes featured for this current season, we’re also excited to introduce more themed content in Season 2, which kicks off next month.”

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Patch Notes for the April 5 mid-season game update can be found here, and the Developer Blog post from KartRider: Drift game director Jaeyun Cho are available to read here.

Be sure to watch KartRider: Drift’s Twitch channel and link your Nexon account for an exclusive set of three all new Twitch drops: the Witchy Sophia decal, Airi Emoticon Pack, and the F724 Kart are available to watch-and-earn now.

KartRider: Drift is available to download and play for free on PlayStation, Xbox, Steam, Nexon Launcher, iOS App Store, and Google Play.

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Tsleil-Waututh Nation Signs MoU to Acquire Casino Business at Hastings Racecourse & Casino

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Tsleil-Waututh Nation (TWN) announced that it has signed a Memorandum of Understanding to acquire the casino business and related real property interests at Hastings Racecourse & Casino (Hastings) in the City of Vancouver from Great Canadian Gaming Corporation (Great Canadian Entertainment).

“We are thrilled to take another important step towards economic self-determination for our Nation in our traditional territory, and we are eager to work with the senior management team at Great Canadian Entertainment to finalize due diligence and execute a definitive agreement, as well as working with the City of Vancouver to ensure the best long-term use of this important asset within the City. We believe that this opportunity is historic for us in many ways, and we look forward to entering the gaming industry in due course,” said Jen Thomas, Chief of the Tsleil-Waututh Nation.

“We are excited about working with TWN on their potential acquisition of the casino operations and related real property interests at Hastings Racecourse & Casino. Recognizing that Hastings is part of the TWN’s traditional territory, we can think of no better entity to inherit this asset, and we look forward to supporting them in the transition after the anticipated close of the sale,” Matt Anfinson, Chief Executive Officer of Great Canadian Entertainment.

The agreement is subject to further due diligence, finalization of financial terms and the execution of a definitive purchase and sale agreement. Once a definitive agreement has been executed by the parties, it is anticipated that the transaction will be subject to customary closing conditions as well as customary approvals by gaming regulatory and other authorities, including certain approvals by the City of Vancouver given its ownership of the real property. It is expected that Great Canadian Entertainment will provide transition services to TWN for a period of time following the anticipated closing.

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Ben Clemes

High Roller Submits Gaming License Application in Ontario

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High Roller Technologies, operator of the premium online casino brands High Roller and Fruta, announced the submission of its Internet Gaming Operator license application in Ontario, Canada, targeting the launch of its flagship brand HighRoller.com in the second half of 2025.

“The submission of our licensing application to access Ontario’s regulated online gambling market is an important milestone in our Company’s journey. Once our application is approved, we anticipate that we will have the opportunity to launch our online casino product into the market later this year,” said Ben Clemes, Chief Executive Officer at High Roller.

Ontario is one of the largest regulated online gambling markets in the world as measured by gross gaming revenue. In 2024, regulated online gambling operators within the province generated approximately $2.3B in gross gaming revenue, and growth continues to be recorded in the first half of 2025. Recently, the province of Alberta passed enabling legislation to establish a regulatory framework for online gambling. Once available, the Company also intends to pursue licensure in Alberta to expand its regulated market footprint in Canada.

“Ontario is missing an elegant brand like High Roller. We’re excited to roll out the red carpet for our new customers, and we’re looking forward to showcasing our tremendous product,” said Clemes.

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IAGR announces program for IAGR2025 conference in Toronto

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The International Association of Gaming Regulators (IAGR) has released the program for its upcoming annual conference, to be held in Toronto from 20-23 October.

With the theme ‘Resilient regulation: Exploring what works, why and what’s next’, the event brings together global regulators and thought leaders to examine how regulatory frameworks can evolve to meet today’s challenges.

The four-day program explores timely issues, including the rise of AI and behavioural analytics, the impact of converging technologies, cross-border collaboration and the continued push to strengthen responsible gambling policies.

IAGR President Ben Haden said the program offers a strong preview of the content and conversations delegates can expect in Toronto.

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‘This year’s program showcases the breadth and complexity of the challenges facing gambling regulators worldwide, from protecting player wellbeing to tackling illegal markets and understanding new technologies,’ Haden said.

‘I encourage regulators, researchers and policy professionals from around the world to join us in Toronto. The conference is a space to learn, share experience, challenge assumptions and shape the future of effective, collaborative regulation.’

Confirmed speakers and panellists include:

  • Andrew Rhodes, CEO, Gambling Commission, Great Britain
  • Anders Dorph, Director, Danish Gambling Authority, Denmark
  • Dr Karin Schnarr, CEO and Registrar, Alcohol and Gaming Commission of Ontario, Canada
  • Mark Vander Linden, Director of Research and Responsible Gaming and Carrie Torrisi, Chief of Sports Wagering Division, Massachusetts Gaming Commission, United States
  • Bashir Are, CEO, Lagos State Lotteries and Gaming Authority, Nigeria
  • Teo Chun Ching, Chief Executive, Gambling Regulatory Authority, Singapore
  • Ladipo Abiose Akolade, Founder, GamblePause Initiative Africa, Nigeria
  • Rasmus Kjaergaard, CEO, Mindway AI, Denmark
  • Tracy Parker, Senior Vice President, Accreditation, Advisory and Insights, Responsible Gambling Council, Canada
  • Pedro Romero, Chief of Safer Gambling Partnerships, BetBlocker, Gibraltar
  • Sonia Wasowska, Head of Supervision, General Commercial Gaming Regulatory Authority, United Arab Emirates
  • Steven Blackburn, Partner, Ashurst Risk Advisory, Australia

The event will be held at The Westin Harbour Castle on Toronto’s waterfront.

The post IAGR announces program for IAGR2025 conference in Toronto appeared first on Gaming and Gambling Industry in the Americas.

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