Gaming
YAHAHA hosts Finland’s largest Global Game Jam Hybrid-Site with over 100 jammers creating on its platform
Over 80 games were created on the pioneering 3D creation platform
Community-focussed, user generated content platform YAHAHA can today present its wildly successful participation in 2023’s Global Game Jam (GGJ), which saw them host 110 people live at their site in game-development powerhouse Helsinki, making this the biggest hybrid-jam site in Finland over the course of 48 hours. A total of 80 games were created by talented jammers, collaborating both on-site and through their online community, with some games receiving as many as 34,000 plays till date. Always looking to service its community, the event was broadcast across YAHAHA’s Discord server, making this a truly collaborative and inclusive jam.
Jammer Filipe Borges, a graphic designer who joined in-person at the Helsinki site, said, ”This was amazing! I learned a lot at this event, and I connected and worked with some amazing people who I would never have met if not for events like this.”
Yahaha Studios, founded in 2020 by a pioneering group of Unity veterans, is on a mission to democratise 3D content creation. Committed to supporting its growing community of creators, YAHAHA offers them the tools they need to bring their visions to life in a 3D world. In line with this philosophy, the platform is proud to partner with GGJ to enable young game developers to take their first steps into the industry.
Pengfei Zhang, COO at Yahaha Studios, added, “It was a real pleasure to work with GGJ this year and to see so many game developers’ ideas blossom in YAHAHA. Being able to provide a physical, as well as online, space for jammers really created a sense of community amongst everyone, and we’re excited to continue our work with GGJ in the form of a long-term partnership to keep bringing YAHAHA to people around the world and pursue our mission to democratise 3D games content creation.”
GGJ is the world’s largest game-creation event, and this year’s event took place from January 30th – February 5th, with 40,000 jammers from around the globe creating a combined 7,600 games together. This year’s theme was revealed as ‘roots’, in a ceremony which included speakers from GGJ Ukraine and Code to Inspire, an organisation dedicated to bringing STEM education to women in Afghanistan.
GGJ Executive Director, Tim Cullings, said of the partnership with YAHAHA: “We were happy to work with YAHAHA on the 2023 Global Game Jam. GGJ is all about giving everyone the opportunity to make games and the YAHAHA platform enables anyone with an idea to get it working quickly with minimal training and experience. We saw over 100 games created with YAHAHA world-wide this year and I only expect that number to grow as the platform becomes more robust and people learn how it can be an extremely useful tool for game jams, prototyping, and building fully featured games. We look forward to a long-term partnership between GGJ and YAHAHA going forward and hope that our community will continue to use and support the platform after the jam.”
In the closing months of 2022, Yahaha Studios announced it had secured an investment of $40 million to further build upon the Early Alpha success of YAHAHA, a creator-focussed user-generated content social platform. Now with the added convenience of the new Asset Ovi platform, YAHAHA is currently open in Early Alpha, offering anyone the opportunity to be among the first to test the platform and share feedback as it continues to grow. This early community has an important role to play in how YAHAHA will evolve, influencing the shape the platform takes and building its digital world.
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Compliance
HIPTHER Launches HALLO: The Standard in Compliance Expertise
HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.
HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.
Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.
A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.
Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”
HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.
The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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