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TEAM VITALITY PRESENTS WOMEN’S LEAGUE OF LEGENDS TEAM: “FRENCH BEES”

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Team Vitality, the leading esports club in France and Europe, is proud to present its first women’s League of Legends team, in close collaboration with its partner ALDI. The “French Bees” team joins all of the six remaining teams of Team Vitality, and marks a strategic turning point within its structure.

The French Bees’ goal will be to compete in several key French competitions in 2023, starting with the MasterCard Nexus Tour (formerly Open Tour France). They will also have the ambition to play for the title in the Women’s League. Finally, the team will also participate in French LANs (physical tournaments) throughout the year.

Thanks to the commitment of Team Vitality’s partner ALDI, the organisation will put its expertise and strengths at the service of the French Bees team to enable them to reach the highest competitive level in the French women’s League of Legends scene. The academy team will benefit from access to Team Vitality premium resources provided throughout the year, including V.Hive and V.Performance (Stade de France). The team will be integrated into a professional environment and will be offered tailor-made management.

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Coached by Shac Nicholson and benefiting from the expertise of Team Vitality staff, The French Bees will include:

  • Coline “Chubby Daddy” Reiter, Strasbourg (France), 24 years old, Top Laner

Peak elo: Diamond 1 76 lp

  • Lexa “Lexa” Grellier, Rennes (France), 21 years old, Jungler

Peak elo: Master 56 lp

  • Alyssa “saï” Lenoir, Pérenchies (France), 18 years old, Midlaner

Peak elo: Diamond 2 62 lp

  • Emeline “Kasane” Baudouin, Tour (France), 24 years old, Support

Peak elo : Master 282 lp

  • Velouria “Viki” Baty, Paris (France), 25 years old, ADC and Captain

Peak elo : Master 235 lp

ALDI, a major partner of the project, is a central support to the visibility and performance of this new team. The players will have the same promotional conditions as all Team Vitality teams such as: communication on the club’s networks and innovative promotional. In addition, the “French Bees” team will proudly wear the new Hummel jersey in the Team Vitality colors, which will include an ALDI promotion.

Team Vitality and ALDI wish to take the French Bees players as far as possible in the competition. The company’s support shows its desire to be an active partner in esports and its development. ALDI and Team Vitality are proud to unveil Team Vitality’s first women’s roster, and are committed to supporting the engagement of more women in the professional scene, as whilst more than 50% of gamers are women, only 6% of professional esports players are female*.

This launch of French Bees is a reminder of ALDI’s ambition to position itself as a committed partner in the esports sector and to actively participate in its development.

We are very proud to present our first all-women team within Team Vitality. Through this new academy project, we remain faithful to our strategy of identifying, developing and promoting talent. We hope that this team will go as far as possible in the competition and help pave the way for the further development of women’s esports in France“, says Fabien “Neo” Devide, President and co-founder of Team Vitality.

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There is no doubt that everyone has a place in esports, regardless of gender, age or status. As for the other teams we support, we want to work to encourage all profiles to accomplish themselves and the French Bees will thus contribute to shedding light on the place of women in esport and more broadly, in gaming! This sector is one of the favorite playgrounds of the younger generations, it can naturally act as a vector for progress in terms of parity within society, and we are committed to contributing to this movement“, explains Anne-Marie Gaultier, Marketing and Communication Director at ALDI France.

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eSports

Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Asia

Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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