eSports
TEAM VITALITY PRESENTS WOMEN’S LEAGUE OF LEGENDS TEAM: “FRENCH BEES”
Team Vitality, the leading esports club in France and Europe, is proud to present its first women’s League of Legends team, in close collaboration with its partner ALDI. The “French Bees” team joins all of the six remaining teams of Team Vitality, and marks a strategic turning point within its structure.
The French Bees’ goal will be to compete in several key French competitions in 2023, starting with the MasterCard Nexus Tour (formerly Open Tour France). They will also have the ambition to play for the title in the Women’s League. Finally, the team will also participate in French LANs (physical tournaments) throughout the year.
Thanks to the commitment of Team Vitality’s partner ALDI, the organisation will put its expertise and strengths at the service of the French Bees team to enable them to reach the highest competitive level in the French women’s League of Legends scene. The academy team will benefit from access to Team Vitality premium resources provided throughout the year, including V.Hive and V.Performance (Stade de France). The team will be integrated into a professional environment and will be offered tailor-made management.
Coached by Shac Nicholson and benefiting from the expertise of Team Vitality staff, The French Bees will include:
- Coline “Chubby Daddy” Reiter, Strasbourg (France), 24 years old, Top Laner
Peak elo: Diamond 1 76 lp
- Lexa “Lexa” Grellier, Rennes (France), 21 years old, Jungler
Peak elo: Master 56 lp
- Alyssa “saï” Lenoir, Pérenchies (France), 18 years old, Midlaner
Peak elo: Diamond 2 62 lp
- Emeline “Kasane” Baudouin, Tour (France), 24 years old, Support
Peak elo : Master 282 lp
- Velouria “Viki” Baty, Paris (France), 25 years old, ADC and Captain
Peak elo : Master 235 lp
ALDI, a major partner of the project, is a central support to the visibility and performance of this new team. The players will have the same promotional conditions as all Team Vitality teams such as: communication on the club’s networks and innovative promotional. In addition, the “French Bees” team will proudly wear the new Hummel jersey in the Team Vitality colors, which will include an ALDI promotion.
Team Vitality and ALDI wish to take the French Bees players as far as possible in the competition. The company’s support shows its desire to be an active partner in esports and its development. ALDI and Team Vitality are proud to unveil Team Vitality’s first women’s roster, and are committed to supporting the engagement of more women in the professional scene, as whilst more than 50% of gamers are women, only 6% of professional esports players are female*.
This launch of French Bees is a reminder of ALDI’s ambition to position itself as a committed partner in the esports sector and to actively participate in its development.
“We are very proud to present our first all-women team within Team Vitality. Through this new academy project, we remain faithful to our strategy of identifying, developing and promoting talent. We hope that this team will go as far as possible in the competition and help pave the way for the further development of women’s esports in France“, says Fabien “Neo” Devide, President and co-founder of Team Vitality.
“There is no doubt that everyone has a place in esports, regardless of gender, age or status. As for the other teams we support, we want to work to encourage all profiles to accomplish themselves and the French Bees will thus contribute to shedding light on the place of women in esport and more broadly, in gaming! This sector is one of the favorite playgrounds of the younger generations, it can naturally act as a vector for progress in terms of parity within society, and we are committed to contributing to this movement“, explains Anne-Marie Gaultier, Marketing and Communication Director at ALDI France.
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Asia
BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES
BETBY strengthens its Asian position with agreement to power leading brand SABA Sports
Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.
The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.
“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”
The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.
eSports
ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries
The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.
IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.
A Game-Changing Approach to Dispute Resolution
Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:
• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.
• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.
• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.
• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.
With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.
Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”
Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”
To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.
The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.
Asia
Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India
In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.
The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.
The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.
Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”
Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”
Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.
The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.
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