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Exclusive Q&A w/ Antoine Jullemier, VP of Gaming at Bidstack

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Tell us about your career to date and how you came to join Bidstack? (highlights and stories)

I’ve been immersed in the video games industry, digital environment and ad tech for the last 7 years, and specialise in advertising and monetisation. In 2016, I left my dear France to join the London branch of the French ad-exchange Mozoo and develop the Surikate product in Europe, which was the direct performance arm of the business (UA) for leading games and lifestyle apps. Following a period of significant growth, Mozoo acquired AdinCube in 2017, a leading ad mediation platform for game app developers. Here I was given the opportunity to join the new team, where I utilised my expertise to secure publisher partnerships across the EMEA region. A year later, in 2018, following a rapid period of expansion, AdinCube was acquired by Ogury, where I successfully built the gaming publisher portfolio from the ground up. Here I was able to onboard game studios such as Miniclip, Kwalee, Outfit7, Crazy Lab Games, Good Job Games and many more. In 2021 I was given the opportunity to join Bidstack to scale up the publisher portfolio across mobile, PC, and console and I am now responsible for the supply side of the business in Europe and in various other markets globally.

 

What does your role as ‘VP of Gaming’ at Bidstack entail?

Primarily it is focused on managing and working with a young and entrepreneurial team who are passionate about gaming and helping game developers and publishers to unlock a new, incremental revenue stream that protects the gaming experience for the end user.

Reporting to our US-based SVP Gaming, my role is essentially to lead business development for Europe with game developers and publishers across the UK, EMEA and other international territories.

Our mission is to educate studios on the benefits of integrating Bidstack’s monetisation technologies, regardless of platform and structuring deals with AAA publishers, leading game studios, and AAA titles.

 

What drew you to the games industry?

My path into gaming was carved out quite naturally. If I take a step back, I’ve always been passionate about gaming and have been a player myself for as long as I can remember. I can still see myself playing the SEGA Mega Drive with my brothers and spending hours on my Gameboy or Nintendo DS before evolving with each generation of new consoles like the PS1, PS2, the Xbox 360 etc.

When I started my career, I began in digital and advertising on mobile, first on the UA side of things at Surikate from Mozoo and then on the in-game monetisation side through various ad mediation platforms and ad networks; this gave me the opportunity to engage with game studios for the very first time.

The creativity, genuine talent, and passion surrounding these individuals really made an impression on me, and I found it amazing to discover more about programmatic exchanges and all the rules, processes and technical considerations that were happening in the background of the games themselves in order to drive revenue for those studios.

Today, I’m very grateful to work within such a fast-growing and ever-evolving industry. The gaming market is a multi-billion dollar industry that engages around 3 billion gamers yearly, and that number only looks set to grow.

The industry is no longer a niche interest; video games are now mainstream and very much a part of everyday life for billions. Advertisers have started to pay more attention to that in addition to their traditional media mix like TV, Print or Social Media, which makes it the best place to be, in my opinion.

What’s super exciting in our industry is that you can never get bored. From new user privacy and data protection laws, new monetisation formats and gaming platforms to record-breaking mergers and acquisitions, there is always something new happening.

 

Are you a gamer in your downtime/what do you play?

I’m still a gamer myself, mainly on console. I’m a big fan of my PS5, and if you don’t find me hitting some COD Modern Warfare 2 these days, I will probably be trying to finish Elden Ring!

 

Bidstack is an in-game advertising and video game monetisation platform. What does this mean in practice?

Bidstack’s mission is to empower game developers to dynamically control and monetise space within and around their gaming environments.

Our programmatic platform pioneered how brands deliver ads into natural spaces within video games – with these brand experiences varying from trackside banners and cityscape billboards to pitchside LED boards, skins and other contextually relevant surfaces within a gaming environment.

The platform was designed with performance in mind, and all of our products ensure stability and security for our partners across their in-game, rewarded video, and in-menu inventory. Our proprietary technology also ensures that the realism of a game is maintained by rendering effects on top of creatives to make them a seamless part of the experience.

Bidstack gives publishers total control over what appears in their games via our AdConsole – here; they are able to approve or reject ads in real-time before they appear in their gaming environments. We further bolstered our ad quality capabilities with the acquisition of Pubguard (a malvertising and ad quality platform) in 2019, with their suite of tools ensuring that we deliver a premium advertising experience for our partners and maintain strict category exclusions.

Bidstack delivered the world’s first programmatic in-game campaign in 2018. Since then, we have grown from a team of 4 staff to more than 80 across 5 international locations and became a public company listed on the London Stock Exchange. We also have a unique sales footprint thanks to our strategic partners and secured a strong portfolio of +150 games across Mobile, PC and Console.

However, Advertising represents just one use case for our technology, with many of our gaming partners utilising the platform as a content management tool to reduce dev cycles and manage brand licensing relationships across their titles.

 

What are the benefits of in-game advertising for developers and players?

The benefits are numerous. Our technology unlocks a new, sustainable route to revenue for publishers, which is non-intrusive and can work alongside existing monetisation strategies.

Developers can now authentically recreate real-world environments in which audiences have come to expect the presence of realistic advertising, including billboards, banners or product placements across in-game, in-menu and rewarded video formats.

We are the leading solution when it comes to helping developers across all platforms (Mobile, PC, Console, Metaverse) navigate the waves of the medium successfully, opening this new incremental revenue and reducing ad pressure with a better user experience.

In a world where the vast majority of gaming ads are performance-based, the brand advertising we offer reduces churn rates and increases user retention for developers, making the game a more premium and safe environment.

This leads me to the player benefits. Unlike other digital ad types, in-game advertising also sits better with consumers. Seven in 10 UK gamers feel positive or neutral towards organically embedded in-game advertising. Among console gamers, 22% are more likely to buy brands advertised in games.

While some existing and well-established ad formats can be intrusive (full-screen unskippable ads etc.), when done well, in-game advertising, fully native and blended in the environment in a non-clickable way, can really increase the immersion and make the game a more realistic experience. I would personally love to stumble across a billboard promoting the latest smartphone from a real brand when walking around Night City in CyberPunk. This would look awesome and make me feel this is kind of real!

 

What’s the best in-game ad you’ve seen lately?

Probably our campaign with Paco Rabanne and Starcom into Rezzil, which won the Best Regional Campaign – North America at the TheWires 2022 ceremony recently. It delivered impressive results through the use of contextual and virtual reality, leading the way for future opportunities in that space.

 

What are some of in-game’s challenges, and how can they be overcome?

One key challenge is the fact that every player is different, especially within the free-to-play arena, and will react to a game’s experience in their own way, so it’s important to explore different ways to monetise your titles.

Harmony between in-app purchases and in-game advertising is key. Both solutions are complementary and need to work in the right balance. As I was saying earlier, there are so many innovative formats in the market now that game developers have a real opportunity to support the development of their games whilst enhancing the experience for players.

Another challenge is keeping up with the new innovations that are driving value in a constantly evolving market. To stay ahead of the game, I think you have to build trust with your players and show them respect by leveraging quality branding ads in formats that are designed to enhance their playing experience rather than polluting the game experience with overly intrusive, non-relevant advertising that will damage the whole experience.

So with players now less accustomed to paying for accessing their favourite games and increasingly frustrated with intrusive monetisation methods, many developers are now turning to in-game advertising as an option that works for game creators and players alike.

 

Looking forward, what can we expect to see from Bidstack – and you – in 2023?

Bidstack is in a stage of exciting growth. We recently announced some huge hires in the US and 2023 shows no sign of slowing down. Next year, we anticipate expanding our range of products and ad formats, bringing on board more games studios and brands, and further growing our talented team. For me personally, a part of my job that I love is attending amazing technology conferences and gaming events. With the world now fully opened up again, 2023 presents amazing opportunities for us to get our technology in front of the world’s best publishers and brands.

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Exprexion

Flexion Launches Mobile Service Suite Exprexion

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Games marketing company Flexion has announced the launch of Exprexion. This integrated suite of services provides game developers with a single point of entry to alternative app stores, creator-led marketing and direct-to-consumer sales.

The mobile gaming industry is entering a new era. After years of market domination by Google and Apple, game studios are looking for ways to be in command of their own destiny. High store taxes and rising acquisition costs have squeezed profits for too long. The Exprexion suite of services gives developers the freedom to innovate in market engagement and express their ideas directly to users, moving beyond the traditional constraints of the major app stores.

The Exprexion suite consists of three core services:

Exprexion Markets: This service manages all the technical and operational requirements of distributing games on alternative platforms including Amazon, Samsung, Huawei, Xiaomi and ONEstore. Flexion handles everything from integration to platform relations, typically adding more than 10% in incremental revenue. By taking on these tasks, Flexion reduces upfront and operational costs for developers while reducing risk.

Exprexion Creators: This service focuses on influencer-led marketing and social media strategy. By managing the creative process and relationships with influencers, Flexion helps studios find high-value players who engage with games through organic interest. This approach allows developers to reach bigger audiences through broader market channels and innovative user acquisition.

Exprexion Direct: This service enables developers to sell to their players no matter where those players are. By moving transactions outside of the major app stores, studios can make better margins and reclaim the 30% fee typically charged by platform owners. The service uses proven payment technology from trusted suppliers, like Xsolla, to ensure the buying experience remains smooth.

“The mobile industry has reached a point where the old methods of finding and monetizing players are no longer sustainable for many game studios. For years, developers accepted high fees and limited data access as the cost of doing business. Now, the emergence of a more open market and the shift toward direct-to-consumer relationships have changed the math. We launched Exprexion because the market is finally in a place where developers can feasibly run their own stores and distribution networks without the massive operational overhead that used to hold them back,” said Jens Lauritzson, CEO and Founder of Flexion.

Flexion’s technology, people and expertise are unique in the mobile market. The Exprexion services are fully integrated with one another, meaning each service perfectly complements the others. They can be combined seamlessly or used in any combination to generate profit and grow audiences bigger than ever before.

Flexion currently manages 37 top-grossing games. Four of these titles have reached the Top 10 grossing charts on Google Play. By providing a decentralised path to growth, Exprexion serves as a vehicle for a studio’s financial freedom.

The post Flexion Launches Mobile Service Suite Exprexion appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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EasyWin closes second seed round at $20m valuation

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Real-money casual puzzle tournament startup says an EU private investor backed the April 2026 round.

EasyWin, a U.S.-based real-money gaming startup, said it has closed its second seed funding round at a $20 million valuation. The company announced the round in April 2026 and said it was backed by a private investor from the European Union.

The company previously closed its first seed round in December 2025 at a $15.5 million valuation. That round included funding from Velo Partners, Vladimir Nikolsky and several private angel investors.

EasyWin was founded by Ivan Leshkevich, a former executive at mobile game publisher and developer Mamboo Entertainment. The startup, which currently has a team of eight, says it has built a global tournament platform for casual puzzle games with cash prizes and operates across major markets.

Since launching in 2025, EasyWin reported 25% month-over-month growth in user spending and a 4.9 average user rating. It also said it has expanded into 12 countries with localized legal opinions and payment infrastructure, received PayPal approval for its MCC, and completed payments-stack integrations with global providers.

The company also said it has obtained GLI certification “confirming compliance with U.S. regulations for skill-based gaming products.” Leshkevich said: “In the long term, we aim to become a leading global skill-based gaming platform. To achieve this, we focus on a strong product USP and new AI-based dev tools.”

The post EasyWin closes second seed round at $20m valuation appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Gaming

Why Some Slot Themes Perform Better in Different Markets

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A slot that breaks records in Las Vegas can flop in Stockholm. One that prints money across Macau might leave Western players scratching their heads.

It happens all the time, and it’s rarely an accident.

Player taste is shaped by culture, regulation, storytelling habits, and even the kind of phone someone uses to play. Once you start digging into why some themes win in some markets and stall in others, the patterns get pretty clear.

Cultural Influence on Slot Theme Preferences

People are drawn to what feels familiar. Mythology, history, and cultural symbols come pre-loaded with meaning, which makes recognition easier from the very first spin.

A Norse warrior slot lands differently for a player in Gothenburg than it does for one in Tokyo. The imagery taps into stories already living in their cultural memory.

That’s why certain themes punch above their weight when matched to the right region. Norse mythology peaks in Northern Europe. Dragons and koi fish dominate East Asia. Ancient Egypt, oddly enough, travels almost everywhere thanks to decades of pop-culture exposure.

Developers have noticed. They’re now drilling into culturally specific micro-niches, drawing on real historical detail rather than recycling tired clichés. Modern players spot lazy localization in seconds, and they punish it.

Visual Style and Regional Design Preferences

Aesthetic expectations also shift sharply between regions.

Some markets prefer clean, minimal interfaces with uncluttered reels and easy-to-read paytables. Others want vibrant colors, dense animation, and constant movement on screen.

Asian markets typically gravitate toward red-and-gold palettes, ornate symbol design, and celebratory sound effects. Nordic players tend to favor sleeker, video-game-quality production with restrained visuals.

The slots that travel best find a way to keep universal appeal while quietly localizing the small stuff. That might mean dialing back color saturation, swapping out the soundtrack to fit local musical tastes, or tweaking pacing so wins feel either explosive or steady depending on who’s playing.

These details look minor on paper. They often decide whether a title sticks in a market or vanishes within weeks.

Popular Slot Themes Across Global Markets

North America leans hard into entertainment-driven, jackpot-focused titles. Branded slots tied to films, TV, and music do well, alongside progressive heavyweights like Mega Moolah and Wheel of Fortune. Big-win marketing and instant brand recognition carry a lot of weight here.

American-themed slots featuring buffalo imagery, Vegas iconography, and Wild West motifs also remain strong sellers. Coverage of American-themed slots shows how patriotic visuals and classic three-reel formats keep pulling loyal audiences across regulated US states.

Asia is dominated by themes built around luck and prosperity. Titles like 88 Fortunes and Dragon Link work because their symbols — gold ingots, dragons, lanterns, festival imagery — connect directly to long-standing beliefs about fortune.

Interestingly, Asian-themed slots also perform unusually well in Latin America. A lot of that comes down to early market exposure: Asian providers entered those markets first and shaped player taste before Western developers caught up.

Europe, including Sweden and the wider Nordics, favors adventure and mythology. Book of Dead, Vikings Go Berzerk, Starburst, and Gonzo’s Quest stay popular because they hit a sweet spot between accessible gameplay and strong storytelling.

Sweden has a deeper connection to these games than most. Many of them — Starburst and Gonzo’s Quest among them — were built by Swedish studios like NetEnt and Play’n GO right out of Stockholm.

Regional Market Trends and Player Behaviour

Behavior itself varies by region, not just taste.

Some markets gravitate toward high-volatility gameplay with rare but massive payouts. Others prefer steadier, low-risk experiences that stretch session length.

North American players often chase jackpot potential and the dream of life-changing wins. Asian markets emphasize symbol-rich, visually intense gameplay where the experience itself is the reward.

Nordic markets sit somewhere in the middle. Swedish players in particular are known for analytical play. They want transparent mechanics like Megaways and Hold & Win, and they tend to stick with trusted, familiar titles rather than chasing every new release.

Industry data from Evolution, the group behind Swedish slot pioneers NetEnt and Red Tiger, points to Swedish-built slots having set the bar for production quality. That’s part of why local players hold such high expectations.

How Platforms Adapt Slot Libraries for Different Regions

Players don’t usually find their favorite slots by accident. Online casino comparison platforms do a lot of the heavy lifting.

These sites curate libraries based on local taste, regulation, and language. They cut through thousands of available titles and surface the ones that actually fit a given market.

In Sweden, this is especially noticeable. An online casino comparison site such as casinohallen.se tends to spotlight the slots that resonate most with Nordic players — Starburst for its clean design and steady low-volatility wins, Book of Dead for its Egyptian adventure framing, Gonzo’s Quest for its cascading Avalanche mechanic, and Reactoonz for its quirky character-driven gameplay.

The same logic applied in North America would push jackpot networks and branded titles to the top. An Asian-focused platform would lead with dragon and prosperity themes.

The role of these comparison sites isn’t just to list options. They act as cultural filters, surfacing the games most likely to actually click with a specific local audience.

Game Design Elements That Influence Global Success

Mechanics carry as much weight as themes.

Free spins, cascading reels, expanding wilds, bonus multipliers, and Megaways-style variable paylines all amplify theme performance when they line up with the narrative.

Book of Dead works because the expanding symbol mechanic feels like uncovering an ancient secret. An adventure slot needs progression. A prosperity slot needs symbols that feel ceremonial when they land. Mismatch the mechanic and the theme, and the whole thing feels off.

Globally successful slots tend to share a formula: simple core gameplay, a recognizable theme, and one or two distinctive mechanics. That combination travels well without losing identity.

As Slots 101 coverage on slot fundamentals points out, the genre’s real strength is how easily it adapts. A few tweaks to symbols, sound, and volatility can transform the same underlying game into something that feels native almost anywhere.

In the end, slot performance is a reflection of the player. Get the cultural fit right, match the mechanics to local risk appetite, and respect regional aesthetic expectations — and a slot can quietly become a market favorite for years.

The post Why Some Slot Themes Perform Better in Different Markets appeared first on Americas iGaming & Sports Betting News.

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