Canada
The Most Successful Gaming and Casino Companies
The internet is filled with much information about online casinos and gambling. You will find past times that suit everyone’s taste and budget. But, have you ever stopped thinking about who the designers and developers are behind the scenes of the online casinos and games you can participate in? There are millions, if not billions, of options available to you, so here is a sneak peek at the companies that make it all possible.
In that case, get ready to have your assumptions challenged because we are about to delve further into the top most successful gaming and casino companies.
Let’s get into it with the first and biggest name in the gaming and gambling world.
Sony
A Sony product has been present in virtually every household at some point or another. And in addition to the other typical devices such as televisions and sound systems, the Sony game console is a piece of technology cherished by people of all ages worldwide.
The business reported sales of 19.3 million PlayStation 5 consoles in 2021, and they anticipate that this figure will drop to 18 million in 2022. Nonetheless, these skyrocketing stats demonstrate that this video game console manufacturer is raking in a lot of cash thanks to the sale of this device.
In addition to manufacturing video game consoles, this Japanese corporation also designs and develops its own original video game content. It is evident that members of the gaming community value this aspect, given that they continue to purchase the console and the games whenever a new version is introduced. Some individuals go a mile further and pre-order even before the release.
Evolution Gaming Group AB
When we turn the spotlight on the major players in the world of online gambling, the name Evolution Gaming Group AB is the first one we see. This company specializes in developing gaming platforms and serves an excellent customer list by providing reliable turnkey gaming systems businesses.
The Evolution Gaming Group AB provides customers with the most extensive selection of premium live casino goods, such as live dealer games and online table games. Sweden is home to the company’s main office.
They have a vast selection of games and online gambling activities that fits everyone’s tastes.
Microsoft
Microsoft, responsible for the Xbox series, is closely behind Sony in the gaming industry. Microsoft is also a significant player in the video game business and produces consoles and titles designed specifically for their platforms.
Microsoft is best known for its role in developing and marketing the video game known as Minecraft. In addition, Microsoft owns several game studios, including ZeniMax Online Studios, Arkane Studios, Bethesda Game Studios, Tango Gameworks, id Software, and Machine Games. This takes the company’s ownership of game development to an entirely new level.
Call of Duty, StarCraft, World of Warcraft, Diablo, Hearthstone, Overwatch, and Candy Crush Saga are just a few games that will live long in players’ memories.
Flutter Entertainment plc
By merging Paddy Power and Betfair and acquiring The Stars Group, the Irish bookmaking holding firm Flutter Entertainment plc was born. The company’s headquarters are in Dublin, Ireland, and it was established on February 2nd, 2016.
One of the world’s most cutting-edge, varied, and recognizable brands is operated by Flutter, a leading gaming, sports betting, and entertainment supplier.
The company is divided into the PPB Online, PPB Retail, Australia, United States, and Corporate sectors.
Brands like Betfair, Paddy Power, and Adjarabet are included in the PPB Online section. With a tiny percentage of users using the public telephone system, the Australian market primarily concentrates on online sports betting services offered to Australian clients. The PPB Retail sector includes services offered through authorized bookmaking outlet networks in the UK and Ireland for sports betting and gaming equipment. Sports gambling, daily fantasy sports, and online gaming services make up the US market.
Nintendo
Nintendo is yet another major corporation operating in the gaming industry.
Nintendo Co., Ltd. is a multinational video game corporation founded in Japan and has its headquarters in Kyoto. It is in the business of creating video games and consoles similar to Sony and Microsoft.
The enjoyable, engaging, and family-friendly entertaining past times that console games and TV-linked and mobile devices provide are the benchmarks by which all other video games are measured. This company has come a long way from its humble beginnings, with its first game being a hand-made card game. In addition, as of today, they have a total of 4433 titles available across the Nintendo Switch game list.
Entain plc
Entain plc is a global firm that specializes in gambling and sports betting. It was initially known as GVC Holdings. Entain plc is among the world’s significant gaming and sports wagering businesses. They have operations in both the internet and retail sectors of the industry. It maintains a tax residence in the United Kingdom and conducts business in 31 territories that are regulated or governed by other territories.
The Isle of Man serves as the location for the company’s headquarters, and it holds licenses in more than 18 nations.
Bottom line
They claim that having a better understanding of where something came from might give you a more profound respect for it. Because of this, you now have a list of the six leading corporations responsible for the games and online gambling activities that have been available to us for many years. The aforementioned six are merely the tip of the iceberg, but at least you better understand the guys who keep things moving forward.
These companies are where all of these games and activities that we like doing at online casinos every day got their start. In light of this, the next time you grab a game to play on your console or at an online casino, make it a point to research the developer of the game. As was stated, it provides a more significant value, and you will enjoy the activity more if you choose to do it in this manner.
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Canada
IAGR announces Toronto as host city for 2025 conference
Hot on the heels of its most attended conference in history, the International Association of Gaming Regulators (IAGR) is excited to announce that its 2025 conference will take place in Toronto, Canada, from October 20 to 23, 2025.
The event will be held in partnership with the Alcohol and Gaming Commission of Ontario (AGCO) at the Westin Harbour Castle, offering stunning waterfront views and a premier, downtown Toronto location.
‘Fresh off the success of our Rome conference, we’re thrilled to continue the momentum with next year’s event in Toronto,’ said Ben Haden, IAGR President.
‘The IAGR 2025 conference promises to be another unparalleled opportunity for our global community to come together, collaborate and shape the future of gaming regulation. We’re looking forward to working with AGCO to bring it all together.’
AGCO CEO and Registrar Dr. Karin Schnarr, added, ‘We’re excited to welcome IAGR and its members to Toronto. This partnership provides a great opportunity to share Ontario’s innovative regulatory practices and foster meaningful discussions that drive positive change in the industry.’
Stay tuned for registration details early next year.
Bombee Global Entertainment Ltd
ESE Entertainment Completes Acquisition of Gaming Production Company, Bombee Americas
ESE Entertainment Inc., a gaming company that provides a range of services to leading video game developers and publishers, has announced that it has acquired Bombee Global Entertainment Ltd. (Bombee Americas), the North American arm of Bombee Event Production AB, (Bombee), a global production company specialized in live production, special effects, broadcast, and event management for the gaming sector.
Bombee has successfully collaborated with ESE to bring its premier event production services and world class customer service to North America and beyond. The North American arm of Bombee, Bombee Americas, will continue to grow and scale in this new organizational structure under ESE, while maintaining its entire team and global support.
Konrad Wasiela, CEO of ESE, said: “Today marks the next stage of ESE—a 2.0 version of our company. With the acquisition of Bombee Americas, we are not only solidifying our presence in North America but also paving the way for growth and innovation in the gaming industry. This is a major step, positioning us to deliver even greater value to our partners and elevate the gaming experience for our clients globally. We’re thrilled about the opportunities ahead and the exceptional talent joining our team.”
Transaction Terms
The Acquisition was completed by way of a share purchase agreement (the SPA) among the Company, Bombee Americas, and the shareholders of Bombee Americas (the Vendors). Pursuant to the SPA, ESE acquired all of the outstanding shares of Bombee Americas in exchange for: (i) $750,000 in cash paid on closing, (ii) $375,000 in cash to be paid six (6) months following closing, subject to customary adjustments based on the working capital of Bombee Americas on closing, (iii) $375,000 in cash to be paid twelve (12) months following closing, and (iv) 30,000,000 common shares of ESE (the Consideration Shares), issued at a deemed issue price of $0.10 per share.
In connection with the Acquisition, the founders of Bombee Americas have signed three-year service agreements and will continue to run the business following the closing, along with the rest of the personnel of Bombee Americas who will remain in place, ensuring a smooth transition of operations. As part of the Acquisition, the Company has acquired the liabilities of Bombee Americas, mainly consisting of customary current obligations incurred in the ordinary course of business for Bombee Americas, which are not expected to have a material impact on the Company’s operations or financial position.
No finder’s fees were paid or payable in conjunction with the Acquisition.
The Acquisition was an arm’s length transaction within the meaning of the policies of the TSX Venture Exchange (the Exchange) and constituted an “Expedited Acquisition” in accordance with Exchange Policy 5.3 – Acquisitions and Dispositions of Non-Cash Assets. The Acquisition remains subject to the final approval of the Exchange.
Canada
Suspected Digital Fraud Coming from Canada Up Nearly 11% Since H1 2023, Reveals New TransUnion Analysis
In the first half (H1) of 2024, Canada saw a significant increase in suspected Digital Fraud attempts, with nearly 5.74% of all attempted digital transactions where the consumer was located in Canada involving suspected Digital Fraud, revealed a new TransUnion® (NYSE: TRU) analysis. This is nearly an 11% year-over-year (YoY) rate increase from H1 2023, and TransUnion also documented an 11% increase in the volume of suspected Digital Fraud from Canada during this period, despite a less than a one percent (0.7%) YoY increase in the volume of transactions.
According to a recent TransUnion survey,1 more than half (54%) of Canadians said they were recently targeted by email, phone call or text message fraud attempts. Phishing was the most common scheme type (45%), followed by smishing (42%) and vishing (39%).
The increasing use of digital transactions, combined with rising suspected Digital Fraud attempts are also impacting businesses as they potentially face revenue losses and increased operational costs due to fraud. According to a TransUnion business survey for the H2 2024 Update to the State of Omnichannel Fraud report, 200 Canadian business leaders said their companies lost approximately 6% of equivalent revenue – representing $78 billion – over the past year due to fraud. The most prominent causes of fraud loss cited by them were:
- Scam/Authorized fraud (31%): Dishonest scheme intended to trick a person into giving up something of value (e.g., account access, money, information)
- Account takeover (19%): Unauthorized individuals taking over someone’s online account (e.g., bank, social media, email) without their permission
- Synthetic identity fraud (18%): Use of a combination of personal information to fabricate a person or entity to commit a dishonest act for financial or personal gain
TransUnion also found that suspected Digital Fraud attempts – where the consumer was transacting in Canada and targeted businesses globally – increased on average by 10.5% YoY in H1 2024 compared to H1 2023 and impacted all industries.
Top Three Industries Globally with Highest Rate of Suspected Digital Fraud Attempts Coming from Canada in H1 2024
- Gambling (online sports betting, poker, etc.) – 9.6%
- Retail – 9.2%
- Government – 7.7%
Top Three Industries Globally with Highest YoY Increase (H1 2024 vs H1 2023) in the Rate of Suspected Digital Fraud Attempts Coming from Canada
- Logistics – 172.9%
- Gambling – 79.3%
- Video gaming – 67.8%
“Protecting customers and their businesses from fraud is essential to enabling safe and tailored consumer experiences. These findings reveal that despite the good-faith efforts that are being undertaken by companies to identify and prevent fraud to date, fraudsters continue to evolve and it’s vital that fraud prevention methods keep up with the changing times,” said Patrick Boudreau, head of identity management and fraud solutions at TransUnion Canada.
“Businesses that aren’t already doing so should ensure that they are taking advantage of fraud prevention technologies such as identity verification, IP intelligence, device reputation and synthetic identity detection as critical components of their fraud prevention programs,” he added.
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