Gaming
Nominations announced for first-ever Scottish Games Awards

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The longlist covers achievements in Art and Animation, Audio, Best Small Budget Game, Best Big Budget Game, and many more!
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Winners will be announced on Thursday 27th October, as part of Scottish Games Week
The long list of nominees for the first-ever Scottish Games Awards has been released, celebrating the best games talent in Scotland. The awards – taking place at the Malmaison in Dundee on the 27th of October – will bring together a wide range of disciplines and specialities from across the games ecosystem and beyond, acting as a show of appreciation for those leading the charge across the growing and thriving sector.
The Scottish Games Awards ceremony is the culmination of the first ever Scottish Games Week, a first of its kind suite of events that will take place across Scotland from the 24th – 27th of October. Winners will be announced at the ceremony on Thursday 27th of October, tickets are available now via Citizen Ticket.
The award nominees are as follows:
Art and Animation
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Just Take Your Left (Mehrdad Rezaei)
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Cloudpunk (ION LANDS)
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Galaxy Fight Club (Interference Pattern)
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Train Sim World 2: Island Line 2022 (Rivet Games)
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Autonauts vs Piratebots (Denki)
Audio
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SOLAS 128 (Amicable Animal)
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Train Sim World 2: Island Line 2022 (Rivet Games)
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A Bonnie Odyssey (Astrodreamer Studio)
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Agatha Christie – Hercule Poirot: The First Cases (Blazing Griffin)
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Autonauts vs Piratebots (Denki)
Best Educational Programme
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Glasgow Caledonian University: 3D Art and Animation
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University of the West of Scotland Games Development Programme
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Robert Burns’ Farm at Ellisland in Minecraft
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Dundee & Angus College: HN Games Development
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Glasgow School of Art: MSc Visualisation
Best Educator
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Daisy Abbott
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Dr Thomas Methven
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Jane Draycott
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Erin Hughes
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Dr Lynn Love
Best Large-Budget Game
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From the Depths (Brilliant Skies Ltd.)
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Cloudpunk (ION LANDS)
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Mystery Match Village (Outplay Entertainment Ltd)
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Autonauts vs Piratebots (Denki)
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Island Saver (Stormcloud)
Best Small-Budget Game
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Temple of Snek (Aetheric Games)
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The Black Iris (Jamie Ferguson)
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SOLAS 128 (Amicable Animal)
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The Baby in Yellow (Team Terrible)
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Ultimate Supremacy (GameExplosion)
Creativity
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SOLAS 128 (Amicable Animal)
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Cloudpunk (ION LANDS)
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Playhead (Lowtek Games)
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Temple of Snek (Aetheric Games)
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Strange Sickness (Common Profyt Games)
Diversity Champion
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Joanne Lacey
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Searra Dodds
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Tanya Laird
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Lauren Aitken
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Charly Harbord
Lifetime Achievement
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Colin Anderson
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Tanya Laird
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Stuart Martin
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Dave Jones
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Chris Sawyer
Stewart Gilray Award (Community Spirit)
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Malath Abbas
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Colin Macdonald
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Colin Anderson
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Dr Amanda Ford
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Paddy Burns
Technical Achievement
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Conquest.eth (Etherplay)
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Monstrum 2 (Team Junkfish)
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Ultimate Supremacy (GameExplosion)
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A Bonnie Odyssey (Astrodreamer Studio)
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From the Depths (Brilliant Skies Ltd.)
Tools and Technology
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Dislectek
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Murder Mystery Machine
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Kythera AI
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Zappaty
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AdInMo
The long list of entries will now go to the judging panel, chaired by Chris Scullion, and comprising of:
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Brian Baird: Technical Director at Bethesda Games Studios Austin
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Joe Donnelly: Feature Writer at GamesRadar+
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Alisdair Gunn: Director at Glasgow City Innovation District
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Steven Hamill: COO at Scottish Edge
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Keza MacDonald: Video Games Editor at The Guardian
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Jim Trinca: Games journalist and video producer
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Jo Twist: CEO of UKIE
The judges will be tasked with picking a shortlist and winners from each of the categories.
Brian Baglow, Director of Scottish Games Week and Founder of the Scottish Games Network said: “As the founder and director of the Scottish Games Network, I am lucky enough to see on a daily basis, the incredible work being carried out in Scotland and meet the people, the pioneers and the games which are shaping the future of the games ecosystem.
“However, not every game – or person – doing this work gets the visibility they need or deserve. The Scottish Games Awards are designed to address this and showcase the people, the organisations and the games which make Scotland such a wonderful place to create, publish, teach, learn, love (or even play!) games.
“We were thrilled to get such a wide range of entries and such a high level of excellence across each of the categories. I don’t envy the judges trying to select the winners from such a superb range of entries.
“Good luck to every entrant!”
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Call of Duty
Monster Energy and Call of Duty Unite Again with Exclusive In-Game Rewards and Expanded Program Timing

Monster Energy is teaming up once again with Call of Duty to deliver bonus in-game rewards, bonus 2XP and an expanded promotional window that gives fans even more opportunities to fuel up and power their gameplay.
Gamers and Monster fans can start collecting codes to stockpile rewards ahead of the highly anticipated release of Call of Duty: Black Ops 7 on November 14. Following the record-breaking success of the last year’s program – the 2025 campaign has been extended and will run through March 31, 2026, with code redemption available until April 30, 2026.
Players who purchase specially marked Call of Duty cans of Monster Energy, Monster Zero Sugar, or Monster Zero Ultra can find a unique code under the tab and redeem it online at callofduty.monsterenergy.com. Every can unlocks bonus in-game items and double experience points.
2025 in-game rewards include:
• 1 Can = “Energy Flash” Large Decal + 15 min 2XP
• 2 Cans = “Peacekeeper MK1 – Hyper Green” Weapon Blueprint + 15 min 2XP
• 3 Cans = “Green Fury” Operator Skin + 15 min 2XP
• 4 Cans = “VS Recon – Green Thunder” Weapon Blueprint + 15 min 2XP
• 5 Cans = “Daylight Ripper” Operator Skin Recolor + 15 min 2XP
In addition, select retailers will feature specialty bonus in-game content such as Emblems, Charms, Weapon Stickers, and Dual 2XP.
And as an added bonus, fans who create an account on callofduty.monsterenergy.com before October 31 will score a Black Ops 6 in-game skin – no purchase required.
“Monster Energy is built on fueling competitive spirit and our collaboration with Call of Duty continues to push that to new levels. With expanded timing, bonus rewards and the unmatched value of Double XP in every can, this year’s program is our biggest and most exciting yet,” said Dan McHugh, Global Chief Marketing Officer at Monster Energy.
“We’re proud to continue building on the success of our partnership with Monster Energy. Monster is the go-to fuel of gamers and they are going to drink up these exciting in-game rewards,” added Cody Neal, Associate Director of Global Partnerships, Call of Duty.
The limited-edition Monster Energy Call of Duty cans are available in 16oz in Original Monster Energy, Monster Zero Sugar and Monster Zero Ultra. Special 4, 12, and 15 can Monster Energy Call of Duty multipacks are on shelves now.
The post Monster Energy and Call of Duty Unite Again with Exclusive In-Game Rewards and Expanded Program Timing appeared first on Gaming and Gambling Industry in the Americas.
Gaming
Gamescom 2025: New Records and Important Impetus for the Games Industry in Germany and Worldwide

Gamescom 2025 ended with numerous new records and strong momentum for the games industry in Germany and worldwide. Records were once again set, particularly in terms of key figures such as internationality (70% of visitors from abroad, exhibitors from 72 countries), digital reach (more than 630 million views worldwide by 23 August evening alone), exhibition space (233,000 square metres) and the number of exhibitors (1568). On site, 357,000 fans visited the world’s largest festival of games culture. The number of trade visitors rose to 34,000, with a particularly strong increase in participants from the US, China, Canada and Japan.
“This year, gamescom 2025 is sending out a particularly positive signal. After two challenging years for the games industry, you could really feel the mood improving this year. The new record figures underline not only the global appeal of gamescom, but also the upward trend in the entire games industry. gamescom 2025 is also a milestone for the German games industry: political support for the additional tax-based games funding at gamescom was stronger than ever – from both the federal and the state level alike. This creates hope that progress will be made quickly. But there were also positive signals on many other political topics, whether for e-sports from Federal Minister Bär at the political opening or from Federal Minister for Family Affairs Karin Prien, who was just as convinced of the important work of the USK in the protection of minors as she was of the enormous potential of games for the education sector,” said Felix Falk, Managing Director of game – The German Games Industry Association, the co-organiser of gamescom.
Political interest in gamescom 2025 was greater than ever before. In total, over 600 politicians came to Cologne to see for themselves the current developments in the games industry and the enormous economic, cultural and technological potential of games. Whether from the federal states, the federal government or the EU, the political guests came from all levels. In addition, a particularly large number of international delegations travelled to gamescom, for example from this year’s gamescom partner country Thailand as well as from Brazil, Indonesia and India.
Gamescom 2026 will take place from 26 to 30 August. It will open on 25 August 2026 with the gamescom Opening Night Live.
The post Gamescom 2025: New Records and Important Impetus for the Games Industry in Germany and Worldwide appeared first on European Gaming Industry News.
Gaming
Investment Opportunities in the Multi-billion-dollar Gaming Sector

The Gaming industry is growing day by day. It has already become a global entertainment giant. From sweeping open-world quests to quick, addictive mobile games, the industry has expanded into a multi-billion-dollar giant.
The global gaming industry was valued at over £135 billion ($184 billion) in 2023 and is projected to reach £184 billion ($250 billion) in 2030. It is driven by cloud gaming, which eliminates the need for costly consoles, high-speed internet, and immersive technologies like VR and AR. Revenues from VR gaming alone in 2023 exceeded £1.9 billion ($2.6 billion), and the AR gaming business is set to grow at a pace of over 30% annually.
The transition from physical to digital is virtually complete: in large markets, over 90% of games sold today are digital, with downloads, live services, and subscriptions replacing cartridges and discs.
Alternative Ways to Invest in Gaming
The gaming industry is not merely a business of copying the most recent blockbusting release; it’s a rich, diverse ecosystem with several streams of revenue, from historic game publishing to aggressive esports and the burgeoning betting and online gambling sector. Today’s investors are able to access entertainment-oriented and wagering-led segments, each with their distinct risk and reward profiles.
Video Game Development & Publishing
Envision house brands behind the mega-franchises of Call of Duty, FIFA or The Legend of Zelda. These brands have enormous fan bases and generate revenue that stretches far past the initial buy, with in-game purchases, downloadable packs and subscription content keeping gamers engaged and expenditures year-round.
Esports
Esports have now evolved from casual living-room games to multi-million-dollar tournaments streamed live in front of a global audience. Internet gambling on esports competitions is also becoming a niche but growing market, offering a new source of revenue for both organisers and financiers.
Online Betting & Casinos
This segment is focused on convenience, accessibility and growing demand for real-money play. Online gaming sites and casinos are taking advantage of more lenient rules in key markets, so that they now represent a more mainstream and profitable part of the gaming economy.
Spotlight on Online Gambling
Online casinos are no longer merely whirring slot machines; they’re pushing boundaries. Some of the top 20 online casinos have gone beyond traditional slots and table games, incorporating esports betting, skill-based game challenges and interactive live dealer games.
Why does that matter to investors? Easy. It signals flexibility. These platforms are captivating players where they are: at their phones, on streaming websites, and in hybrid entertainment spaces that blur the line between socialising and gaming. This flexibility is what can keep revenue streams consistent even when trends shift.
Why Investors are Paying Attention
The gaming market has something that a lot of others envy: loyal consumers who are spenders on a regular basis. It’s £3 ($5) on a character skin or £36 ($50) on a new game, but the spend is cumulative, and it doesn’t evaporate during poor economies.
And gaming pervades everywhere. A hit title in Japan can find fans in Brazil in days. And for companies, that global reach means multiple streams of revenue and endless room to grow.
Risks in Investment
There is no investment without risk. Regulations change overnight, especially in online gaming. Game developers also come and go with their biggest hit; one flop can jerk their stock price. And in this competitive environment, being new is a never-ending struggle.
Gaming Investment Strategies
Diversify among multiple corners of the sector. That way, you’re not betting everything on one game or one trend. Gaming-focused ETFs deserve a look as well if you enjoy a pre-packaged solution that spreads the risk.
The post Investment Opportunities in the Multi-billion-dollar Gaming Sector appeared first on European Gaming Industry News.
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