Gaming
Revita crowned ‘Best Game’, Heartbound ‘Most Anticipated’ and Super Raft Boat ‘Best of GX.games’ in the GameMaker Awards 2022
The judges have deliberated. Over 200 games have been entered with thousands of votes cast. And we can now reveal that Revita has been crowned ‘Best Game’ and Heartbound ‘Most Anticipated’ game of the year, at the GameMaker Awards 2022.
The GameMaker Awards recognize games built in GameMaker which demonstrate excellence in design, creativity, technical ability and of course, awesome gameplay.
This year, the coveted gong for ‘Best Game’ goes to Revita, created by German developer BenStar. Revita is an exciting twin-stick roguelite platformer, where you play as an unnamed child as you ascend an ominous clocktower in pursuit of your lost memories. The game was up against a tough shortlist, which included Sucker for Love: First Date, ElecHead, Grapple Dog and Webbed. However, Revita’s fast-paced, adrenaline-pumping gameplay and incredibly satisfying combat mechanics ultimately won the judges over, which included head of GameMaker Russell Kay, and Opera GX Product Director, Maciej Kocemba.
The ‘Most Anticipated Game’ at this year’s awards went to Heartbound, from US developer, Pirate Software. Heartbound’s unorthodox approach to role playing games tells the story of a boy, his dog, curious secrets, and sanity – all created in a breathtaking pixel art style. However, it was Heartbound’s amazing storytelling which really captured the judges imagination, leaving them hungry for more.
The other finalists of the Most Anticipated Game category were BROK the InvestiGator, Cattails: Wildwood Story, Exophobia and Rusted Moss.
For 2022, the GameMaker Awards introduced the new ‘Best of GX.games’ award category, shining a light on some of the awesome games shared from GameMaker to the GX.games platform. Amongst the host of truly outstanding games competing for this inaugural award, Super Raft Boat was named the winner. An upbeat roguelike set in the flooded world, Super Raft Boat challenges the players to a mad dash over precarious rafts, constantly besieged by enemies, where only the very best of rafters make it to Final Island.
The other games shortlisted for the title of Best of GX.games were All You Can Take, Memorial Pillage, Ogre Chambers and Raven Estate.
Russell Kay, Head of GameMaker, said: “Each year, I’m completely blown away by the incredible standard of the games which enter the GameMaker Awards, from creators and studios pushing the absolute boundaries of GameMaker’s powerful functionality. In judging this year’s awards, we’ve once again been lucky to experience a huge range of awesome games which combine enthralling creative ideas, vivid artistic concepts and highly engaging gameplay to create something truly memorable. But as with last year’s awards, I’m just glad the final decision was left in the hands of our loyal GameMaker and Opera GX communities.”
Ben Kiefer, Lead Developer, BenStar, added: “GameMaker has always been with me since the very start of my gamedev career. Almost everything I know about gamedev, I have learned during the development of Revita. From how much of a difference the lerp function makes to the power of json files. And of course, how important a strong community can be.
“Therefore, it’s immensely humbling that the game that originally made me want to learn gamedev professionally, is the one that’s won the ‘Best Game’ category. I would also like to say a big thank you to everyone who gave Revita their vote, when all the shortlisted games would have deserved it just as much! I honestly still can’t believe it.”
Thor, Founder, Pirate Software, commented: “Heartbound is our first major game as an indie studio so it’s awesome to receive this award. Working with GameMaker throughout this has been easy and it allowed us to do everything we wanted to. Without royalties to tie us down it’s been a fantastic financial choice for our studio as well.
“If anyone out there has ever considered making a game, don’t wait for that perfect moment when the planets align. Get out there and start making stuff or you never will. You don’t need any special knowledge or skill to start. Just work on your side project everyday. Join game jams. Make something small and launch it. Get feedback from EVERYONE. Adapt and level up with your experience. You got this.”
ason Gertner, developer, Super Raft Boat, added: “It’s a big honor to receive a GameMaker Award for Super Raft Boat! Super Raft Boat actually came from a game I canceled in 2017. The team for SRB formed around a new jam in 2021, so we took some elements from the original, and reformatted it into a much more understandable and compact experience. Most of the team has been using GameMaker for over 10 years, so it means a lot that so many people enjoyed the game.”
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FreezeNova
10-15% Of Gamers In Florida Show Signs Of Gaming Addiction: Here Are 10 Signs Your Kid Is Suffering From It (And How You Can Help)
Recent studies indicate that 10-15% of young gamers in Florida exhibit signs of gaming addiction. These findings underscore the need for early identification of symptoms to prevent negative impacts on children’s mental and physical health. Gaming addiction, if not dealt with, can lead to poor academic performance, social withdrawal, and even health problems.
Marin Cristian-Ovidiu, CEO of FreezeNova, discusses key indicators of gaming addiction and offers practical advice for parents.
Recognizing Early Signs
“Early recognition of gaming addiction is crucial in preventing long-term negative outcomes,” Marin explains. The following signs can help parents identify if their child might be developing an addiction:
Exhaustion and Irritability
Constant tiredness and grumpiness during the day could indicate late-night gaming sessions interfering with sleep.
Gaming Obsession
If gaming dominates your child’s thoughts and conversations, and they plan their day around it while neglecting other responsibilities, it could be a sign of addiction.
Decline in Academic Performance and Lost Interests
A noticeable decline in academic performance or loss of interest in previously enjoyed activities may suggest your child is prioritizing gaming over more important tasks.
Emotional Volatility
Extreme emotional reactions to in-game outcomes, such as uncontrolled anger, known as ‘Gamer Rage’, or intense celebrations, could indicate an unhealthy attachment to gaming.
Physical Strain
Signs of repetitive strain injuries like ‘Gamer’s Thumb’ or ‘Nintendo Neck’ from prolonged screen time are warning signals.
Neglecting Basic Needs
If your child is neglecting basic needs like eating, sleeping, or hygiene to keep playing, gaming has likely taken an unhealthy control over their life.
Creating a Supportive Environment
While video games can be a great source of entertainment and connection, around 70% of people with signs of gaming addiction also experience social disorders. Marin recommends a few tips for building a supportive and open environment for your child.
Teamwork and Setting Boundaries
“Parents and children should work together to create a healthy gaming environment. Gaming addiction requires a holistic approach,” Marin advises. Start by setting clear boundaries on gaming time to ensure there’s room for schoolwork, chores, and quality family time.
Revisit activities your child once loved, like football practice or exploring new hobbies together. It’s vital for your child to take breaks from screens, so create a balanced daily routine that includes homework, chores, exercise and just some gaming time. This allows your child to enjoy their games without neglecting other aspects of their life.
Open Communication
Maintain open communication. Discuss the games your child enjoys and any concerns you might have. By understanding their world, you can work together to find solutions.
Remember, you’re not alone. If you feel overwhelmed, seek professional help from specialists in gaming addiction. Marin concludes, “By working as a team, setting clear boundaries, and fostering open communication, we can help your child develop a healthy relationship with gaming and thrive in all areas of life.”
Compliance Updates
SYNOT Games Officially Certifies Over 140 Games in Brazil
SYNOT Games has announced that more than 140 of its games have now been officially certified in Brazil.
“We are delighted to announce that more than 140 of our games have now been officially certified in Brazil. This significant achievement allows us to expand our reach and introduce a diverse selection of games to this dynamic market. Brazil represents a key opportunity for growth, and we are committed to delivering exceptional gaming experiences to the Brazilian audience,” the Company said.
“We are thrilled to introduce our portfolio in Brazil, offering innovative and engaging gameplay that promises to captivate and entertain players,” Martina Krajci, CCO at SYNOT Games, said.
Gaming
SPGA Introduces Code of Conduct to Highlight Member Commitment to Compliance and Safety in Social and Promotional Gaming
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Age verification to limit real money play to users 18 and older
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Proper identity verification (Know Your Customer or KYC)
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Location verification of customers
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AML policies to ensure proper transaction monitoring
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