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Esports set to debut at Asian Games 2022, Indian esports contingent reacted after the postponed of prestigious event

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Following detailed discussions with the Chinese Olympic Committee (COC) and the Hangzhou Asian Games Organising Committee (HAGOC), the OCA Executive Board (EB) decided to postpone the 19th Asian Games, which were scheduled to be held in Hangzhou, China, from 10 to 25 September 2022. The new dates of the 19th Asian Games will be agreed between the OCA, the COC and the HAGOC and announced in the near future. However, the above decision was taken by all the stakeholders after carefully considering the pandemic situation and the size of the Games.

The Olympic Council of Asia has earlier announced the titles for the debut of esports as an official medal sport at the 19th Asian Games in Hangzhou, China in September 2022. There will be eight medal events, plus two demonstration games, reflecting the popularity and growth of electronic sports in Asia.
Recently, following eight days of high-voltage competition and nail-biting action in the ESFI’s National Esports Championship 2022 (NESC ’22), the winners have been selected to represent the country at the prestigious continental tournament.

1. FIFA22 – Charanjot Singh and Karman Singh Tikka
2. Street Fighter V – Mayank Prajapati and Ayan Biswas
3. Hearthstone – Shikhar Choudhary and Karthik Varma
4. League of Legends – Captain Akshaj Shenoy, Samarth Arvind Trivedi, Mihir Ranjan, Aditya Selvaraj, Aakash Shandilya and Sanindhya Malik
5. DOTA 2 – Captain Moin Ejaz, Krish, Abhishek, Ketan, Darshan and Shubham

After hearing the Asian Games postponement news, Mr Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF) said “The well-being of the athletes is the top priority and this news is expected as there was news floating about the covid resurgence in China. While the wait gets longer but the excitement remains the same. We should look at this as a blessing in disguise, giving our Indian esports contingent more time to sharpen their skills to further our chances of podium finishes.
Can’t wait to watch Indian Esports athletes in action on the Asian stage”

As esports is going to make its debut at the Asian Games 2022, earlier in 2018 it was there as a demonstration title. Indian Esports contingent for the Asian Games 2022 came to surprise after hearing this news and put their thoughts:

FIFA22 athlete Charanjot Singh:
All of us athletes are gutted by the news of the postponement of the Asian Games, but we’ll continue to give our everything in practice leading up to the tournament. The postponement gives us more time to practice and get better for the Asian games.

FIFA22 athlete Karman Singh Tikka:
As Asian Games is postponed, it’s hard to digest it because it somewhat kills your excitement as an athlete. But at the same time, it gives us more time to prepare for the Asian games. We can use this extended timeline to our advantage by grinding more, making strategies against other Asian FIFA athletes and reading their gameplays to be prepared in a better way.

Street Fighter V athlete Mayank Prajapati:
I can’t say I’m not disappointed by hearing the news, but it was kind of expected given the COVID-19 situation. I’m gonna take it positively because I’m going to get more time to practice. Ever since I started preparing myself for the qualifiers/tournament I’ve made progress better than I did in the last 4 years. So I’m gonna keep practising and hopefully, I’ll be able to finally compete in Asian Games. Whenever it’s going to happen, I’ll be prepared.

Street Fighter V athlete Ayan Biswas:
It feels very bad that the game has been postponed because of the covid outbreak. But nothing we can do as the situation is bad. Human lives are the most important thing and I have to keep patience and practice every day till the game happens. We will use this extended time to upskill our game, make better strategies against other Asian athletes and delve deep to understand their gameplay.

Shikhar Choudhary, Indian Hearthstone contingent member:
It is pretty shocking news. All the players are already training and have scheduled everything around the Asian games 2022. I am already dedicating all of my time to the game. Hope the situation in China will become normal soon, and it would not be postponed to a very distant date.

Karthik Varma, Indian Hearthstone contingent member:
Games are postponed for a genuine reason and I, as an athlete will focus on continuing my practice and my training plan. It really doesn’t affect anything from my side as I am only focusing on my part which is giving my best and keep grinding to bring a medal for India.

Akshaj Shenoy, Team India League of Legends Captain:
Firstly I would like to wish China a speedy recovery and hope the situation doesn’t worsen for them. It deeply saddens me to know that the Asian Games has been postponed but on the bright side, we can use the extra months of practice and come back stronger and give them a mightier battle.

Moin Ejaz, Team India DOTA 2 Captain:
We were very excited and looking forward to playing in this year’s Asian Games to represent India and the face the good teams from other counties but now since the Asian games got postponed we will have to wait till the next dates are fixed. On the brighter side, it will give us more time to practise and bring our A-game into the esports arena with better coordination, communication and strategy within our team.

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Amusnet Strengthens Asian Expansion Strategy with Strong Presence at SiGMA Asia Manila 2026

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Amusnet is going to participate in SiGMA Asia Manila 2026. This year’s participation marks a special milestone as Amusnet celebrates its 10th anniversary.

Against the vibrant backdrop of Manila, one of Asia’s fastest-growing gaming hubs, Amusnet will present a portfolio designed to reflect both its international expertise and its strong commitment to localised player experiences. The company’s presence at SiGMA Asia is about unveiling games and products for online casino, live casino and land-based, while building long-term partnerships and deepening its strategic footprint across the Philippines and the wider Asian market.

“SiGMA Asia represents an important strategic opportunity for Amusnet as we continue to strengthen our footprint across the Philippines and the wider Asian region. The market demonstrates exceptional growth potential, and our focus remains on delivering localised gaming experiences, building strong partnerships, and expanding sustainably in one of the industry’s most dynamic regions. Celebrating our 10th anniversary makes this year’s participation even more special for us,” said Desieriel Agdeppa, Director Philippines at Amusnet.

At the heart of the showcase will be Golden Tiger 1000, one of the standout titles leading Amusnet’s Online Casino presentation. Inspired by themes and mechanics that resonate strongly with Asian audiences, the game embodies the company’s ongoing focus on combining engaging storytelling, dynamic gameplay, and entertainment-driven features. Set against a vibrant Asian-inspired backdrop, every spin is a joyful chase for rewards. Stacked symbols, cheerful Wild Tigers and the Respin Feature keep the reels full of surprises, while multipliers can boost wins up to 25,000x the bet.

Alongside it, visitors will discover a diverse lineup that includes Coin Gobbler, 20 Golden Coins: Reel Fishing, Wenshi Lion, Hot Deco Super Pot, Roman Coins, Asian Palace, 40 Extra Crown Triple Boost Golden Coins Link, Crazy Red, Clover Super Pot and Gorgon’s Luck.

The experience extends beyond individual titles. Amusnet will also demonstrate how its broader engagement ecosystem supports operators through tools such as Golden Coins Link, Tournaments and the Bonus Platform, solutions created to enhance retention, increase engagement and deliver more personalised player journeys.

The company’s Live Casino offer will bring another layer of excitement to the exhibition floor. Designed to blend immersive entertainment with high-energy gameplay, the showcase will unveil new products like Golden Goal Roulette, Eye of Ra Roulette 2000x, Candy Wheel and Vegas Gobbler LIVE, highlighting the company’s ambition to continuously evolve the live gaming experience for players and operators alike. The portfolio will also feature existing titles such as Virtual Monaco 72x, Space 120x, Vegas Roulette 500x, Showtime Roulette 500x, Football Thrill, Dynamic Roulette 120x, Live European Roulette and Speed Baccarat.

Amusnet will also highlight selected solutions from its Land-based portfolio, further demonstrating the company’s comprehensive multi-channel strategy. Among the products on display will be the Type S 55J cabinet with a striking 55-inch J-curved monitor and Jackpot Signage, designed to deliver enhanced visual impact and elevated player engagement on the casino floor.

Type S55J slot cabinets will be powered by the Amusebox 3.0.0 software. The showcase will highlight the Golden Coins Link jackpot and the renowned Jackpot Cards Plus systems. One of Amusebox’s 3.0.0 key advantages is its ability to run Jackpot Cards Plus and Golden Coins Link simultaneously on a single machine, providing operators with greater flexibility and players with enhanced jackpot opportunities.

The presentation will also include specially developed Golden Coins Link titles and popular Triple Boost games, such as 40 Power Hot Triple Boost, 40 Vampire Beast Triple Boost, 40 Extra Crown Triple Boost and Trophy Rush Triple Boost Golden Coins Link, all designed to deliver engaging bonus features and dynamic gameplay.

Completing the land-based showcase, Amusnet will present an advanced roulette centre with four terminals, combining modern design, seamless functionality and interactive multiplayer gameplay, further reinforcing the company’s commitment to innovative casino entertainment solutions.

For Amusnet, SiGMA Asia Manila 2026 comes at a particularly important moment in the company’s regional journey. Asia continues to emerge as one of the most dynamic and strategically important markets in the gaming industry, offering significant opportunities for innovation, expansion and long-term collaboration.

As the company celebrates ten years in the industry, its presence in Manila reflects not only how far Amusnet has come, but also where it is heading next. With a strategy centered on localised content, scalable gaming solutions and strong regional partnerships, Amusnet continues to position itself as a trusted and forward-looking provider for the evolving Asian gaming landscape.

The post Amusnet Strengthens Asian Expansion Strategy with Strong Presence at SiGMA Asia Manila 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Playson Secures Approval from PAGCOR for Game Distribution in Philippines

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Playson, the accomplished digital entertainment supplier, has secured approval from the Philippine Amusement and Gaming Corporation (PAGCOR) for the distribution of its games in the regulated Philippine market.

The approval was achieved through close cooperation between Playson and its aggregation partner, Light & Wonder, enabling Playson’s portfolio to be made available to licensed operators in the Philippines.

The project was delivered in a matter of days through a coordinated effort across Playson’s and Light & Wonder sales, integration, architecture and compliance teams. From a technical perspective, the process was completed with no major market-entry or infrastructure changes needed, as Playson’s platform was already prepared to meet the relevant specifications.

The milestone marks a new regulated market entry for Playson, which already operates in 27 regulated markets worldwide. PAGCOR approval further reinforces the company’s position as a recognised entertainment supplier with a strong and expanding compliant markets’ presence, and for delivering high-quality gaming content to operators and players around the world.

Ben Wood, Chief Commercial Officer at Playson, said: “Securing PAGCOR approval is an important step in Playson’s continued regulated-market growth. The Philippines represents an exciting opportunity for the business, and we are delighted to have achieved this milestone in cooperation with our valued aggregation partner, Light & Wonder.

“This approval reflects the strength of our platform, the readiness of our technology and the expertise of the teams involved. We are proud to bring Playson’s product suite to a new audience and to further strengthen our international presence.”

The post Playson Secures Approval from PAGCOR for Game Distribution in Philippines appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL streamer Payal Dhare and OWND! launch gamer-curated fashion capsule

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S8UL gaming creator and streamer Payal Dhare has partnered with OWND!, the Gen Z-focused fashion brand from Aditya Birla Fashion and Retail Limited, to launch a gaming-inspired fashion capsule called ‘Gamer Drop’. The companies describe it as India’s first female gamer-curated capsule. The collection will be available on OWND!’s website and in the brand’s stores across India.

According to the press release, ‘Gamer Drop’ includes menswear and womenswear pieces built around gaming culture and streetwear, positioned as a creator-led collection rather than conventional creator merchandise. The campaign leans on the growing overlap between gaming culture, creator communities, and youth fashion.

Marco Agnolin, Chief Executive Officer, OWND!. said, “We see gaming today as a powerful cultural force that is shaping how young consumers express themselves, communicate, and engage with fashion. As one of India’s biggest gamers, Payal Dhare represents this new generation perfectly through her authenticity, confidence, and deep connection with the gaming community. Her influence extends far beyond gaming content, making her an ideal face for our gaming collection. Through this collaboration, we aim to celebrate individuality and connect with India’s digitally native youth in a way that feels relevant, inclusive, and culture-driven.”

Payal Dhare aka Payal Gaming said, “Gaming today has become a culture and a form of self-expression for millions of young people across the country. That’s what makes this collaboration with OWND! so exciting for me. With this curation, I wanted to create something that genuinely reflects my vibe and the energy of my community. It’s stylish, comfortable, expressive – and made for people who want to own who they are.”

The release also points to India’s expanding creator economy. Citing a Boston Consulting Group report, it says India has nearly 2 to 2.5 million creators, with more than 60% of consumers exposed to creator-led content and over 30% of shoppers influenced by creators in purchase decisions.

The post S8UL streamer Payal Dhare and OWND! launch gamer-curated fashion capsule appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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