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Mario would earn £32,895 as an Italian plumber – which video game characters would be the richest if they had real-life jobs?

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  • At the top of the rich list is Borderland’s corporate president ‘Handsome Jack’ with an equally handsome salary of £333,043 per year.
  • Super Mario ranks among the lowest earners, taking home £32,895 per year on a typical plumber’s salary in Italy.
  • Pac-Man earns the lowest salary of all characters as a security guard in Japan, bringing in just £15,916 per year.

 

From Super Mario to Lara Croft, have you ever wondered where your favorite video game protagonists and villains would rank in the real-world job market?

Online gaming platform Solitaired looked at some of the world’s most iconic video game characters and calculated how much each would earn if they landed their real-world dream job. They based character earnings on data from salary comparison sites as well as publicly available pay bands to find an average yearly salary for more than 50 video game characters.

 

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Video Games’ Highest Earners 

  1. Handsome Jack, Borderlands 2 

At the top spot is Borderland’s narcissistic bad-guy, Handsome Jack, who would take home an eye watering £333,043 per year as a corporate CEO. While Hyperion Corp is fortunately yet to be founded, it seems only fitting that as the fictional president of an intergalactic weapons manufacturer and supplier, Jack would take home such a huge paycheck.

  1. Solid Snake, Metal Gear Solid 

In at second place is Metal Gear Solid’s eye-patch sporting Solid Snake, who would take home an impressive salary of £107,517 per year as a Special Forces Soldier for the US Army. Snake, who boasts an impressive military career, was initially inducted into the Green Berets during his teenage years before later joining Big Boss’ special forces unit, FOXHOUND, meaning he would be substantially compensated for his acquired specialist skills.

  1. Albert Wesker, Resident Evil 

In third place is Resident Evil’s Albert Wesker, who would earn a salary of £90,519 per year as a virologist. Having graduated at 17 with a doctorate in Virology, Wesker originally began his training with Umbrella Pharmaceuticals and was later transferred to the Arklay Laboratory as a senior researcher working on the t-Virus project, following the disbanding of his training school.

  1. Alex Mason, Call of Duty 

In fourth place is Call of Duty veteran and fan favorite, Alex Mason. Mason is unlikely to have trouble remembering these numbers, as he stacks up an impressive £82,317 per year as an Intelligence Analyst for the CIA. Mason, who makes his first appearance as the main playable character in Call of Duty: Black Ops, joined the CIA Operation 40 squad in 1958 and continued to carry out several missions for the CIA despite his imprisonment and brainwashing at Vorkuta.

  1. Max Payne, Max Payne 

In fifth place is the titular action avenger Max Payne, who would earn £75,922 per year as a police detective in New York City. Payne began his police career in the 1990s, working for the NYPD as a detective before joining DEA colleague Alex Balder on the Valkyr drug case, following the brutal murder of his wife and daughter in 1998.

 

The 20 Highest Earning Video Game Characters 

 

Rank  Video Game Character  Video Game  Job/Occupation  Yearly Salary (£)  Yearly Salary ($) 
1. Handsome Jack Borderlands 2 CEO £333,043 $432,524
2. Solid Snake Metal Gear Solid Special Forces Soldier £107,517 $139,632
3. Albert Wesker Resident Evil Virologist £90,519 $117,557
4. Alex Mason Call of Duty CIA Operative £82,317 $106,905
5. Max Payne Max Payne NYPD Detective £75,922 $98,600
6. Cole Phelps LA Noire LAPD Detective £71,846 $93,306
7. Gordon Freeman Half-Life Research Associate Scientist £70,145 $91,097
8. Arthur Morgan Red Dead Redemption 2 Bounty Hunter £69,750 $90,585
9. Mortimer Goth The Sims Scientist £69,076 $89,709
10. Isaac Clarke Dead Space Engineer £64,859 $84,232
11. Duke Nukem Duke Nukem CIA Special Agent £62,837 $81,607
12. CJ Johnson Grand Theft Auto: San Andreas Entrepreneur £59,626 $77,436
13. Bella Goth The Sims Intelligence Researcher £58,363 $75,796
14. Michael De Santa Grand Theft Auto V Film Producer £54,563 $70,861
15. Leon S Kennedy Resident Evil Police Officer £54,113 $70,276
16. Homer Simpson Simpson’s Hit and Run Nuclear Technician £53,629 $69,648
17. Master Chief Halo Master Chief Petty Officer £53,491 $69,469
18. Doom Slayer Doom Marine’s Master Gunnery Sergeant £53,490 $69,468
19. Sam Fisher Splinter Cell Navy Seal £48,729 $63,284
20. Chris Redfield and Jill Valentine Resident Evil SWAT Team Member £48,158 $62,543

 

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Video Games’ Lowest Earners 

  1. Pac-Man, Pac-Man 

At the bottom of the list, Pac-Man take the spot as the lowest earner, with a salary of just £15,916 per year as a security guard in Japan – where the character first debuted. While the creators don’t specify that Pac-Man has a job per se, the role seems fitting given the Namco classic shows the yellow sprite navigating through mazes trying to get rid of unwanted ghost intruders.

 

  1. Link, Legend of Zelda 

Second from the bottom is Legend of Zelda’s hero and protagonist, Link, who would earn only £19,661 per year as a knight – if the job were to still exist. A knight was paid an average of two shillings per day during the 1200s, which means that Link would take home just over £19k when taking into consideration currency conversions and increases in inflation.

 

  1. Cloud Strife, Final Fantasy VII 

The third lowest earner is Cloud Strife from the Final Fantasy series who would earn £19,964 per year as a Private First-Class Soldier in the US Army. Cloud was unsuccessful in joining SOLDIER, instead becoming a Shinra infantryman, hence justifying the lower pay band for our sword wielding fighter.

 

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  1. Desmond Miles, Assassin’s Creed                  

As the fourth lowest earner in the list, Assassin’s Creed’s modern day main character, Desmond Miles, would earn just £21,408 per year as a bartender in New York City. Desmond, who is the descendant of a long line of assassins, used his training to hitchhike to New York City, where he worked as a bartender at Bad Weather before his eventual capture.

 

  1. Ryu, Street Fighter 

At fifth from the bottom is the main character of the Street Fighter series, Ryu, who would bring home just £21,723 as a martial arts instructor in Japan. Ryu made his first appearance in Capcom’s original Street Fighter game in 1987, and while his name roughly translates to ‘plentiful’ in Japanese, the same cannot be said for his expected salary.

 

The 20 Lowest Earning Video Game Characters 

Rank  Video Game Character  Video Game  Job/Occupation  Yearly Salary (£)  Yearly Salary ($) 
1 Pac-Man Pac-Man Security Guard £15,916 $20,670
2 Link Legend of Zelda Knight £19,661 $25,533
3 Cloud Strife Final Fantasy Private First-Class Soldier £19,964 $25,927
4 Desmond Miles Assassin’s Creed Bartender £21,408 $27,802
5 Ryu Street Fighter Martial Arts Instructor £21,723 $28,212
6 Marcus Fenix Gears of War Army Sergeant £24,119 $31,324
7 Don Lothario The Sims Medical Intern £24,784 $32,187
8 Geralt of Rivia The Witcher Pest Controller £24,906 $32,345
9 Niko Bellic Grand Theft Auto IV Taxi Driver £25,521 $33,144
10 Lightning Final Fantasy Security Guard £29,084 $37,771
11 Crash Bandicoot Crash Bandicoot Bodyguard £29,670 $38,533
12 John Marston Red Dead Redemption Rancher £32,770 $42,559
13 Mario Super Mario Bros Plumber £32,895 $42,721
14 Tom Nook Animal Crossing Real Estate Agent £33,812 $43,912
15 Isabelle Animal Crossing Secretary £34,071 $44,248
16 Freddy Fazbear Five Nights at Freddy’s Mascot £35,078 $45,556
17 Captain John ‘Soap’ MacTavish Call of Duty 4: Modern Warfare Army Sergeant £35,953 $46,692
18 Booker DeWitt Bioshock Infinite Private Investigator £36,000 $46,753
19 Spyro Spyro the Dragon Jeweler £36,516 $47,424
20 Sonic the Hedgehog Sonic the Hedgehog Professional Athlete £36,592 $47,522

 

 

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Honorable Mentions 

Some character earnings meant that they ranked elsewhere in the list, however some are so iconic that it would be a shame to miss them out entirely. 

Given Super Mario’s Italian heritage, he would earn a salary of £32,895 working as a plumber in Italy, ranking him 41st in the list. Elsewhere in Europe, Tomb Raider’s female lead Lara Croft ranks 27th, earning a salary of £41,998 working as a British archaeologist.

While Sonic the Hedgehog isn’t currently on the job hunt, based on his ability to run at supersonic speeds, it is only fitting that he would earn a salary of £36,592 as a professional athlete. Although he may have to wait a few years before he is eligible to earn, as the creators suggest he is only 15 years old.

Pokémon’s Pikachu would be perfectly suited to a job as a detective given his latest movie role, earning him £37,282 per year – although considering his element type, he would also make for a great electrician. His trainer and best friend, Ash Ketchum, would just top Pikachu’s earnings, taking home £41,327 as a Research Fellow for Professor Cerise.

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Current Games Activates the Nitro on Neon-Soaked Arcade Combat Racer: Cyber Clutch: Hot Import Nights

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Current Games, a new name in indie publishing, based in the Netherlands, announced that it has assumed publishing rights for Cyber Clutch: Hot Import Nights, a heart-stopping, breakneck combat racing game, soaked in a neon lit future where speed and survival are the only routes to success!

A thrilling arcade style experience, Cyber Clutch: Hot Import Nights was first launched in Early Access on Steam in 2024, building a loyal community of dedicated fans passionate in seeing the game succeed. Current Games have heard the call and have spent a considerable amount of time diligently working under the hood, implementing a host of game-changing upgrades, delivering a fully revamped, nitro-powered experience, worthy of the Hot Import Nights (HIN) brand.

With the major update due to go live on July 24th 2025, speed demons are in for the ride of their lives as Cyber Clutch: Hot Import Nights power-ups on Steam, as well as launching on PlayStation®5, Xbox Series X|S and Epic Games® Store!

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Make no mistake, this is no mere tweak, from July 24th, a whole host of surprises await fans of the game and newcomers alike. Some of the changes include:

  • An all-new sprawling racing track to discover and master
  • More cars mean more fun! Discover your favourite vehicles and race like your life depends on it!
  • Major balancing changes based on extensive community feedback
  • A new single player career mode with championship races
  • Overall improvements to the game’s experience and stability

In taking over publishing for Cyber Clutch: Hot Import Nights Current Games is keen to emphasise their commitment to engaging with and supporting the community. Planned initiatives arriving soon include the reactivation of the games’ Reddit account, a new Discord server and a planned playtest scheduled for pre-launch.

In Cyber Clutch: Hot Import Nights, street legends are built after dark, as gamers brave enough to face the neon-soaked streets of the future, race, fight, and ultimately conquer with up to eight players competing head-to-head in a fight to survive and pass the winning line alive.

Each chariot in Cyber Clutch: Hot Import Nights is equipped with an arsenal of outlandish offensive and defensive weapons, enabling players to outmanoeuvre and outgun their opponents as they speed towards victory. Choose from a diverse range of customizable vehicles across three weight classes, each with distinct advantages. Lightweight vehicles boast speed but sacrifice defence, while heavyweight vehicles offer greater protection at the cost of agility. Weapons can be charged through pickups or by executing perfect drifts, adding a strategic layer to the high-speed action.

Accessible yet challenging, easy to play, impossible to put down, ruthlessly hard to master and never anything less than exhilarating, Cyber Clutch: Hot Import Nights is racing like you’ve never experienced before!

Roderick Roode, CEO of Current Games commented on the major upgrade and console release of Cyber Clutch: Hot Import Nights, “We are honoured to assume publishing rights for Cyber Clutch and determined to give this high-impact combat racing experience the love, attention and polish it deserves. Cyber Clutch has attracted a loyal audience in the year since launch, but we know the game is destined for even bigger things, and we’re thrilled to finally deliver a fully levelled-up experience, which we’re convinced will delight combat racing fans. In addition, we’re excited to bring the full Cyber Clutch experience to more gamers than ever, releasing on PlayStation, Xbox and the Epic Game Store, and cannot wait to see players assume their position on the starting grid later this month.”

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German Federal Research Minister Dorothee Bär to open gamescom 2025

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Federal Research Minister Dorothee Bär will take part in the official opening of gamescom on 20 August. This was announced today by Koelnmesse and game – The German Games Industry Association. The minister responsible for computer and video games in the German government will give a welcoming address at the opening of the world’s largest games event. Hendrik Wüst, Minister President of North Rhine-Westphalia, has also already been confirmed for the opening. During a tour of gamescom, they and other political guests of honour will gain an impression of the latest developments and trends in the games industry.

gamescom is the world’s largest and leading event for computer and video games. It brings together the international gaming community and entire games industry in a unique way, both in person in Cologne and digitally. gamescom 2025 will take place from August 20 to 24. The event will kick off on August 19, 2025 with gamescom Opening Night Live. gamescom is jointly organized by Koelnmesse and game – The German Games Industry Association.

The post German Federal Research Minister Dorothee Bär to open gamescom 2025 appeared first on European Gaming Industry News.

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Global release of Trophy Hunter – test your skills in the next evolution of hunting games

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On July 3, 2025, Trophy Hunter – the latest game developed by the Ten Square Games team – launched globally across major markets. With this title, the company expands its presence in the fast-growing hunting game segment, where it already has solid experience. Trophy Hunter is the third Ten Square Games project in this genre – this time designed as a skill-based game, offering an accessible yet competitive experience for a broad player base.

“- Ten Square Games was one of the pioneers in the mobile hunting games segment. Since the release of Hunting Clash, the market has grown significantly, and players’ expectations have evolved. Trophy Hunter is our response to those changes – a skill based game that emphasizes fast-paced gameplay, reflexes, and strategic decision-making. We’re building on a world we know well, but offering a new style of play that opens up fresh growth opportunities,” says Jakub Noganowicz, Product Owner of Hunting Clash and Trophy Hunter.

About Trophy Hunter

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Trophy Hunter is a hunting game designed for players who enjoy quick, dynamic gameplay and competitive PvP action. Its core mode features three-round duels where precision, reaction time, and decision-making under pressure matter most – rather than exploration or resource management. Players can upgrade their personal base (Hunter’s Lodge), customize weapons, and compete in a structured league system.

“- The launch of Trophy Hunter is a test for both an alternative gameplay model and a more hybrid approach to monetization. We see this moment as the conclusion of the game’s first development phase. Now begins the most important stage – one driven by player feedback. The success of the project will depend not only on how the game is received but also on our ability to scale the title and consistently grow its player base,” says Andrzej Ilczuk, CEO of Ten Square Games.

Trophy Hunter follows a free-to-play model with microtransactions that let players upgrade weapons and ammo. It also features rewarded video ads**, allowing revenue generation from non-paying users. Thanks to hybrid monetization and a lower entry threshold, Trophy Hunter is aimed at a broader audience. Its lower cost per acquisition offsets the lower ARPU* compared to other Ten Square Games titles. The hybrid business model allows room for scalable growth and expanding the game’s reach.

From prototype to global release

Development on Trophy Hunter began in Q1 2024. In the final production phase, the core development team included 10 directly involved contributors.

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In late June 2025, as part of pre-launch preparations, Ten Square Games removed the test version of the app from Google Play and the App Store, replacing it with the final version and opening preregistration. Over 500,000 players only on Google platform used the opportunity to ensure the fastest possible access to the game on global launch day. Those who preregistered received an exclusive in-game reward – a replica of the Beretta BRX1 rifle and 10 rounds of special ammunition. This was made possible thanks to Ten Square Games’ collaboration with the globally recognized Beretta brand, originally established for Hunting Clash.

What’s next

At launch, the game includes 9 playable arenas. The release marks the beginning of a new development chapter for Trophy Hunter. The roadmap includes progressive content expansion and ongoing testing of the game’s global scalability. If this proves successful, future updates will bring more arenas, new gameplay modes, a LiveOps system, Battle Pass, and additional features to boost player engagement and expand challenge variety.

* ARPU – average revenue per user
** Rewarded video – an ad format where players voluntarily watch a video ad in exchange for an in-game reward.

The post Global release of Trophy Hunter – test your skills in the next evolution of hunting games appeared first on European Gaming Industry News.

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