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Mario would earn £32,895 as an Italian plumber – which video game characters would be the richest if they had real-life jobs?

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  • At the top of the rich list is Borderland’s corporate president ‘Handsome Jack’ with an equally handsome salary of £333,043 per year.
  • Super Mario ranks among the lowest earners, taking home £32,895 per year on a typical plumber’s salary in Italy.
  • Pac-Man earns the lowest salary of all characters as a security guard in Japan, bringing in just £15,916 per year.

 

From Super Mario to Lara Croft, have you ever wondered where your favorite video game protagonists and villains would rank in the real-world job market?

Online gaming platform Solitaired looked at some of the world’s most iconic video game characters and calculated how much each would earn if they landed their real-world dream job. They based character earnings on data from salary comparison sites as well as publicly available pay bands to find an average yearly salary for more than 50 video game characters.

 

Video Games’ Highest Earners 

  1. Handsome Jack, Borderlands 2 

At the top spot is Borderland’s narcissistic bad-guy, Handsome Jack, who would take home an eye watering £333,043 per year as a corporate CEO. While Hyperion Corp is fortunately yet to be founded, it seems only fitting that as the fictional president of an intergalactic weapons manufacturer and supplier, Jack would take home such a huge paycheck.

  1. Solid Snake, Metal Gear Solid 

In at second place is Metal Gear Solid’s eye-patch sporting Solid Snake, who would take home an impressive salary of £107,517 per year as a Special Forces Soldier for the US Army. Snake, who boasts an impressive military career, was initially inducted into the Green Berets during his teenage years before later joining Big Boss’ special forces unit, FOXHOUND, meaning he would be substantially compensated for his acquired specialist skills.

  1. Albert Wesker, Resident Evil 

In third place is Resident Evil’s Albert Wesker, who would earn a salary of £90,519 per year as a virologist. Having graduated at 17 with a doctorate in Virology, Wesker originally began his training with Umbrella Pharmaceuticals and was later transferred to the Arklay Laboratory as a senior researcher working on the t-Virus project, following the disbanding of his training school.

  1. Alex Mason, Call of Duty 

In fourth place is Call of Duty veteran and fan favorite, Alex Mason. Mason is unlikely to have trouble remembering these numbers, as he stacks up an impressive £82,317 per year as an Intelligence Analyst for the CIA. Mason, who makes his first appearance as the main playable character in Call of Duty: Black Ops, joined the CIA Operation 40 squad in 1958 and continued to carry out several missions for the CIA despite his imprisonment and brainwashing at Vorkuta.

  1. Max Payne, Max Payne 

In fifth place is the titular action avenger Max Payne, who would earn £75,922 per year as a police detective in New York City. Payne began his police career in the 1990s, working for the NYPD as a detective before joining DEA colleague Alex Balder on the Valkyr drug case, following the brutal murder of his wife and daughter in 1998.

 

The 20 Highest Earning Video Game Characters 

 

Rank  Video Game Character  Video Game  Job/Occupation  Yearly Salary (£)  Yearly Salary ($) 
1. Handsome Jack Borderlands 2 CEO £333,043 $432,524
2. Solid Snake Metal Gear Solid Special Forces Soldier £107,517 $139,632
3. Albert Wesker Resident Evil Virologist £90,519 $117,557
4. Alex Mason Call of Duty CIA Operative £82,317 $106,905
5. Max Payne Max Payne NYPD Detective £75,922 $98,600
6. Cole Phelps LA Noire LAPD Detective £71,846 $93,306
7. Gordon Freeman Half-Life Research Associate Scientist £70,145 $91,097
8. Arthur Morgan Red Dead Redemption 2 Bounty Hunter £69,750 $90,585
9. Mortimer Goth The Sims Scientist £69,076 $89,709
10. Isaac Clarke Dead Space Engineer £64,859 $84,232
11. Duke Nukem Duke Nukem CIA Special Agent £62,837 $81,607
12. CJ Johnson Grand Theft Auto: San Andreas Entrepreneur £59,626 $77,436
13. Bella Goth The Sims Intelligence Researcher £58,363 $75,796
14. Michael De Santa Grand Theft Auto V Film Producer £54,563 $70,861
15. Leon S Kennedy Resident Evil Police Officer £54,113 $70,276
16. Homer Simpson Simpson’s Hit and Run Nuclear Technician £53,629 $69,648
17. Master Chief Halo Master Chief Petty Officer £53,491 $69,469
18. Doom Slayer Doom Marine’s Master Gunnery Sergeant £53,490 $69,468
19. Sam Fisher Splinter Cell Navy Seal £48,729 $63,284
20. Chris Redfield and Jill Valentine Resident Evil SWAT Team Member £48,158 $62,543

 

 

Video Games’ Lowest Earners 

  1. Pac-Man, Pac-Man 

At the bottom of the list, Pac-Man take the spot as the lowest earner, with a salary of just £15,916 per year as a security guard in Japan – where the character first debuted. While the creators don’t specify that Pac-Man has a job per se, the role seems fitting given the Namco classic shows the yellow sprite navigating through mazes trying to get rid of unwanted ghost intruders.

 

  1. Link, Legend of Zelda 

Second from the bottom is Legend of Zelda’s hero and protagonist, Link, who would earn only £19,661 per year as a knight – if the job were to still exist. A knight was paid an average of two shillings per day during the 1200s, which means that Link would take home just over £19k when taking into consideration currency conversions and increases in inflation.

 

  1. Cloud Strife, Final Fantasy VII 

The third lowest earner is Cloud Strife from the Final Fantasy series who would earn £19,964 per year as a Private First-Class Soldier in the US Army. Cloud was unsuccessful in joining SOLDIER, instead becoming a Shinra infantryman, hence justifying the lower pay band for our sword wielding fighter.

 

  1. Desmond Miles, Assassin’s Creed                  

As the fourth lowest earner in the list, Assassin’s Creed’s modern day main character, Desmond Miles, would earn just £21,408 per year as a bartender in New York City. Desmond, who is the descendant of a long line of assassins, used his training to hitchhike to New York City, where he worked as a bartender at Bad Weather before his eventual capture.

 

  1. Ryu, Street Fighter 

At fifth from the bottom is the main character of the Street Fighter series, Ryu, who would bring home just £21,723 as a martial arts instructor in Japan. Ryu made his first appearance in Capcom’s original Street Fighter game in 1987, and while his name roughly translates to ‘plentiful’ in Japanese, the same cannot be said for his expected salary.

 

The 20 Lowest Earning Video Game Characters 

Rank  Video Game Character  Video Game  Job/Occupation  Yearly Salary (£)  Yearly Salary ($) 
1 Pac-Man Pac-Man Security Guard £15,916 $20,670
2 Link Legend of Zelda Knight £19,661 $25,533
3 Cloud Strife Final Fantasy Private First-Class Soldier £19,964 $25,927
4 Desmond Miles Assassin’s Creed Bartender £21,408 $27,802
5 Ryu Street Fighter Martial Arts Instructor £21,723 $28,212
6 Marcus Fenix Gears of War Army Sergeant £24,119 $31,324
7 Don Lothario The Sims Medical Intern £24,784 $32,187
8 Geralt of Rivia The Witcher Pest Controller £24,906 $32,345
9 Niko Bellic Grand Theft Auto IV Taxi Driver £25,521 $33,144
10 Lightning Final Fantasy Security Guard £29,084 $37,771
11 Crash Bandicoot Crash Bandicoot Bodyguard £29,670 $38,533
12 John Marston Red Dead Redemption Rancher £32,770 $42,559
13 Mario Super Mario Bros Plumber £32,895 $42,721
14 Tom Nook Animal Crossing Real Estate Agent £33,812 $43,912
15 Isabelle Animal Crossing Secretary £34,071 $44,248
16 Freddy Fazbear Five Nights at Freddy’s Mascot £35,078 $45,556
17 Captain John ‘Soap’ MacTavish Call of Duty 4: Modern Warfare Army Sergeant £35,953 $46,692
18 Booker DeWitt Bioshock Infinite Private Investigator £36,000 $46,753
19 Spyro Spyro the Dragon Jeweler £36,516 $47,424
20 Sonic the Hedgehog Sonic the Hedgehog Professional Athlete £36,592 $47,522

 

 

Honorable Mentions 

Some character earnings meant that they ranked elsewhere in the list, however some are so iconic that it would be a shame to miss them out entirely. 

Given Super Mario’s Italian heritage, he would earn a salary of £32,895 working as a plumber in Italy, ranking him 41st in the list. Elsewhere in Europe, Tomb Raider’s female lead Lara Croft ranks 27th, earning a salary of £41,998 working as a British archaeologist.

While Sonic the Hedgehog isn’t currently on the job hunt, based on his ability to run at supersonic speeds, it is only fitting that he would earn a salary of £36,592 as a professional athlete. Although he may have to wait a few years before he is eligible to earn, as the creators suggest he is only 15 years old.

Pokémon’s Pikachu would be perfectly suited to a job as a detective given his latest movie role, earning him £37,282 per year – although considering his element type, he would also make for a great electrician. His trainer and best friend, Ash Ketchum, would just top Pikachu’s earnings, taking home £41,327 as a Research Fellow for Professor Cerise.

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Brazil

LOUD and SuperGaming Launch Prime Rush in Brazil, Bringing Battle Royale and Extraction Gameplay for Mobile

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Prime Rush, a new mobile shooter blending battle royale survival with extraction-style mechanics, has officially launched in Brazil on the Google Play for Android and the App Store for iOS. Developed by SuperGaming in collaboration with Spacecaps—the parent company of LOUD—the game has been shaped by direct input from Brazilian players and creators throughout its Closed Beta and Early Access phases.

Prime Rush introduces a fresh twist on the traditional battle royale formula. Beyond simply being the last squad standing, players can secure victory early by extracting Cosmium, a rare resource that appears during the final circle. This dual win condition forces squads to choose between outlasting opponents or adopting a more tactical approach to secure extraction.

The game also features a dynamic tactical ability system designed for fast-paced mobile combat. Active abilities such as DeadEye, Shield Dome, Super Speed, and Hunter’s Instinct allow players to approach matches with different strategies, focusing on precision, defense, mobility, or intelligence.

Bruno Bittencourt, CEO of LOUD, said:
“We’ve always believed Brazil has one of the most passionate gaming communities in the world, yet for years we’ve been playing games that weren’t built with us in mind. Prime Rush is a game created for Brazilian players, shaped daily by the communities we’ve built over the past decade. We’ve been listening to them every single day. It’s a game that finally feels like home.”

Roby John, CEO and Co-founder of SuperGaming, added:
“Brazil has one of the most competitive mobile shooter audiences we’ve seen, and from the beginning we wanted Prime Rush to be both authentic and accessible. That meant building a game that feels true to Brazil while ensuring it runs smoothly across a wide range of devices, so more players can experience it as intended.”

Set on the island of Maré, the game’s main battlefield supports its battle royale extraction format. It also introduces a Mini TDM mode (Favela)—a fast-paced 4v4 mode designed for quick, high-intensity firefights on the go.

At launch, players can choose from a roster of Brazilian heroes including Juliana, Rafael, Miguel, Rogério, Dos Santos, Julia, and Gustavo, with deep customization options available. Weapon personalization is enhanced through Evo-X skins, featuring upgradeable visuals, multiple Chromas, unique animations, custom sound effects, and distinctive combat feedback elements.

Prime Rush also debuts with several limited-time modes such as DeadEye Rush, Pants in the Air, and Weapon Roulette, offering short, action-packed sessions beyond the core gameplay.

The game launches alongside its first Ranked Season, where players can progress through tiers including Bronze, Silver, Gold, Platinum, Diamond, Champion, Legend, and Cosmic.

Check out the launch trailer right here: https://www.youtube.com/watch?v=Op5KreKoLmY

Season 1 Battle Pass: Street Legends introduces a range of rewards, including:

  • New Avatars: Laura, Juliana, Rafael
  • Weapon Skins: Subliminar, Grafitada, Suavidade, Firmeza, Raiz, Brabo, AK-BR7
  • Melee Weapon: Chinela (Slipper)
  • Vehicle Skin: Lenda Urbana
  • Additional items such as stickers, dive trails, emotes, and portraits

Powered by SuperGaming’s in-house SuperPlatform, the game supports Android 7+ devices with 4GB RAM and iOS 15+. Early Access data shows stable performance at 40 FPS on lower-end devices, with up to 60 FPS on mid- to high-end hardware, ensuring accessibility across a broad range of devices in Brazil.

SuperGaming continues to optimize Prime Rush for additional devices, with performance and visual quality varying depending on hardware and player settings.

The post LOUD and SuperGaming Launch Prime Rush in Brazil, Bringing Battle Royale and Extraction Gameplay for Mobile appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Brazil

LOUD and SuperGaming Launch Prime Rush in Brazil, Bringing Battle Royale and Extraction Gameplay for Mobile

Published

on

loud-and-supergaming-launch-prime-rush-in-brazil,-bringing-battle-royale-and-extraction-gameplay-for-mobile

Prime Rush, a new mobile shooter combining battle royale survival with extraction-style gameplay, has officially launched in Brazil on the Google Play Store for Android and the App Store for iOS. Developed by SuperGaming in partnership with Spacecaps, the parent company of LOUD, the game has been built with direct feedback from Brazilian players and creators during its Closed Beta and Early Access phases.

Prime Rush introduces a unique twist to the traditional battle royale format. In addition to surviving until the end of the match, squads can secure an early victory by extracting Cosmium, a rare resource that spawns during the final circle. This dual win condition creates a match environment where squads must decide whether to outlast opponents in a final-circle finish or take a more tactical route to win through Cosmium extraction.

The game also features a flexible tactical ability system built for high-tempo mobile combat. Active Abilities such as DeadEye, Shield Dome, Super Speed, and Hunter’s Instinct allow players to approach matches through precision, defence, mobility, and intel respectively.

Speaking on this development Bruno Bittencourt, CEO of LOUD said, “Brazil has one of the most passionate gaming communities in the world, yet we’ve spent years playing games that weren’t built with us in mind. Prime Rush is a game created for Brazilian players, shaped daily by the communities we’ve built over the past decade. We’ve been listening to them every single day. It’s a game that finally feels like home.”

“Brazil has one of the most competitive mobile shooter audiences that we have seen, and from the start we wanted Prime Rush to be both authentic and accessible,” said Roby John, CEO and Co-founder of SuperGaming. “For us, that meant building a game that feels true to Brazil while also making sure it runs smoothly across a broad range of devices so more players can experience it the way it was meant to be played.”

The battle takes place on the island of Maré, the setting for Prime Rush’s battle royale extraction experience. Prime Rush also includes a Mini TDM mode (Favela). This is a quick 4v4 mode designed for shorter, high-intensity firefights on the go.

At launch, the game introduces a lineup of new Brazilian heroes including Juliana, Rafael, Miguel, Rogério, Dos Santos, Julia, and Gustavo, with character customization allowing players to personalize their experience. Players can also customize their weapon experience with the new Evo-X skins. These are upgradeable gun skins featuring three switchable Chromas, enhanced visuals and VFX, unique inspect and reload animations, custom fire SFX, unique kill feed treatment, and distinct muzzle and tracer effects.

Prime Rush goes live with multiple limited-time modes including DeadEye Rush, Pants in the Air, and Weapon Roulette, offering players shorter duration matches for quick jump-in and jump-out between sessions  beyond its core battle royale extraction gameplay.

The game launches with its first Ranked Season, allowing players to climb through Bronze, Silver, Gold, Platinum, Diamond, Champion, Legend, and Cosmic.

Check out the launch trailer right here: https://www.youtube.com/watch?v=Op5KreKoLmY

Season 1 Battle Pass: Street Legends

The Season 1 Battle Pass: Street Legends is also here, bringing a new lineup of rewards for players as they progress through the season. These include:

  • New Avatars: Laura, Juliana, Rafael
  • Weapon Skins: Subliminar, Grafitada, Suavidade, Firmeza, Raiz, Brabo, AK-BR7
  • Melee Weapon: Chinela (Slipper)
  • Vehicle Skin: Lenda Urbana
  • Additional Rewards: Stickers, Dive Trails, Emotes, and Portraits

Prime Rush System Requirements

Powered by SuperPlatform, SuperGaming’s in-house tech-stack, Prime Rush currently supports Android 7 and above with 4GB RAM, as well as iOS 15 and above. Based on Early Access performance reports, the game delivers a stable 40 FPS on lower-end devices with recommended graphics settings, while mid to high-end devices can achieve up to 60 FPS.

This makes Prime Rush playable across a wide range of mobile devices, helping ensure that more players in Brazil can access the game on both Android and iOS.

SuperGaming is continuously optimizing Prime Rush to support more devices over time. Performance and visual fidelity may vary depending on hardware and user-selected graphics settings.

The post LOUD and SuperGaming Launch Prime Rush in Brazil, Bringing Battle Royale and Extraction Gameplay for Mobile appeared first on Americas iGaming & Sports Betting News.

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Flexion

Flexion adds Hero Wars: Alliance from Nexters to alternative store portfolio

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Flexion (NASDAQ: FLEXM) has partnered with Nexters Global, part of GDEV, to expand the reach of its flagship title, Hero Wars: Alliance, across alternative app stores. The mid-core RPG is set to launch on platforms including the Amazon Appstore, Samsung Galaxy Store, Samsung Instant Play, Xiaomi GetApps, Epic Games Store, and ONE store during Q2 2026.

Hero Wars: Alliance continues to rank among the top 60 highest-grossing titles on Google Play, further strengthening Flexion’s portfolio of globally successful games.

Jens Lauritzson, CEO of Flexion, said: “Nexters has a proven hit with Hero Wars: Alliance. Our role is to take that existing success and generate more revenue by reaching users in the alternative stores. We don’t just handle updates and marketing; we provide the full infrastructure and services to ensure a game performs at its peak on every platform.”

Olga Egoshina, Director of Business Development at Nexters, added: “We built this game to last. If you limit yourself to one or two big stores, you miss out on a massive audience using other markets. Flexion lets us expand into those spaces without the typical upfront costs or effort. It is a low-risk way to quickly grow our revenue and player base while Flexion handles the messy technical work.”

Flexion manages the full process of bringing games to alternative distribution channels, offering a combination of proprietary technology and operational services. On average, the company delivers more than 10% in additional revenue for its partners, with a portfolio that includes 35 top-grossing titles, four of which rank in the global top 10.

Its service offering includes full integration and platform management, tailored marketing strategies, technical support with rapid updates, and access to curated store placements. As developers increasingly seek higher margins and diversified revenue streams, Flexion’s model allows studios to unlock additional income without the typical operational burden.

Hero Wars: Alliance is a free-to-play mobile strategy RPG set in the fantasy world of Dominion, where players collect and upgrade heroes, build team synergies, and compete across campaign missions, PvP arenas, and large-scale guild wars.

The post Flexion adds Hero Wars: Alliance from Nexters to alternative store portfolio appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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