eSports
Roland-Garros eSeries by BNP Paribas: World’s Leading eTennis Tournament Widens its Global Appeal by Launching Competition with Mobile Game, Tennis Clash
Roland-Garros eSeries by BNP Paribas, the biggest and most inclusive eTennis competition in the world, has today revealed details for the fifth edition of its annual esports tournament. This year marks the switch to a mobile esports format, partnering with the world’s most popular mobile tennis game, Tennis Clash, from Wildlife Studios. The event, organised by Fédération Française de Tennis (FFT), will see eight finalists progress from four separate qualifying events, to compete in a Grand Final at Roland-Garros itself on Saturday, May 21 to be crowned the eTennis world champion.
To mark the fifth anniversary of the tournament, FFT has increased its commitment to eTennis through a host of significant changes. This includes a switch to a mobile esports format played on Tennis Clash, the world’s leading mobile tennis video game. The video game, published by Wildlife Studios, has achieved 90M downloads across 241 countries, giving more eTennis enthusiasts the opportunity to compete in the tournament. To further entice players, the iconic Philippe-Chatrier court will be recreated for all matches within the game, they will also get the chance to purchase Roland-Garros strings to boost their character’s performance through the Tennis Clash store.
“Based on the global popularity of Tennis Clash, it’s only fitting that this game be selected for the Roland-Garros eSeries by BNP Paribas competition,” said Barak Shaked, Game Director for Tennis Clash, “we’re honored to have been chosen for this prestigious tournament and are proud of this partnership.”
This year also brings changes to the format of the event, with four qualifying competitions offering eight players the chance to compete at Roland-Garros in the Grand Final. To further increase participation and diversity, Roland-Garros eSeries by BNP Paribas has partnered with Women in Games (WiG) France for one, female only qualifying event. Women in Games, a not-for-profit organisation that provides support for women and girls throughout the games industry, has a global network of more than 50,000 members and is active in 53 countries across the world. The partnership is designed to encourage more females to enter the illustrious tournament and guarantees two female competitors the chance to compete at the Grand Final.
Taking place alongside the WiG France female only qualifier will be a qualifying competition held in partnership with XP School (The International Esports & Gaming School). The final stage of both qualifying events will take place on Thursday, April 28, broadcast live on Twitch by popular French streamer Rivenzi, who will be joined by LittleBigWhale, and Ponce on the show. The four finalists from both qualifiers will also be offered a unique opportunity to further their pro-gaming careers through a two-day coaching experience organised by leading French esports organisation, Team MCES, at its Gaming Centre in Marseille ahead of the Grand Final itself.
In addition, Roland-Garros eSeries by BNP Paribas will host two open general public qualifiers that are accessible to anyone in the world, with four additional Grand Final places on offer. The first qualifier will take place from Thursday, April 21 to Monday, April 25 with the second taking place from Thursday, April 28 to Monday, May 2.
“By hosting the world’s biggest eTennis tournament with a final at Roland-Garros, the FFT is once again demonstrating its ability to connect generations and innovate. Mixing traditional sport and esport, developing eTennis for all, these are strong issues for our federation, which wants to be a trailblazer. We are delighted to allow players of all levels and backgrounds to participate in this great tournament, which will make a special place for women this year. This tournament promises to be a very popular event. I warmly thank our historic partner BNP Paribas and Renault, who’ve just joined us.” Gilles Moretton, FFT President.
BNP Paribas has once again returned as the main partner of the eTennis tournament – the only eTennis competition to be organised by one of the four Tennis Grand Slams – further showcasing its own commitment to eTennis. Joining BNP Paribas as a partner is Renault, which has been named an official partner of the event. Both BNP Paribas and Renault branding will be visible on the virtual Philippe-Chatrier Court, recreated in Tennis Clash.
“BNP Paribas is delighted to support Roland-Garros eSeries by BNP Paribas for the fifth consecutive year. As the competition becomes more open to a wider and younger audience, it gets easier to connect tennis and gaming. This year we are particularly proud to contribute together with Women in Games, to the development of female gaming, an initiative that is a part of the long-term strategy of BNP Paribas aimed at the technological inclusion of women, that we promote through our various entities around the world.” Vincent-Baptiste Closon, Head of Partnerships, Sponsoring & Events at BNP Paribas.
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EMEA ESPORTS
MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS
TLDR:
- Movember is partnering with the League of Legends EMEA Championship (LEC), VALORANT Champions Tour (VCT) EMEA, and Game Changers EMEA Championship as the Official Mental Health Partner, supporting players, team staff and the wider community for the 2026 and 2027 seasons.
Date: January 20, 2026 [London]
What you need to know:
- Riot Games and Movember announce a multi-year partnership focused on embedding mental health and wellbeing into the EMEA esports ecosystem.
- The partnership will integrate mental health and wellbeing frameworks, support systems, and initiatives across the leagues.
- Movember will provide tools and resources to better manage competitive pressure, build healthier habits, and be encouraged to discuss mental health openly.
- Planned initiatives for the upcoming year include mental health training for players and staff, and player-only roundtables on stress and coping strategies, with a view to use this to cascade content and guidance to the wider esports community.
- Movember will share messaging on the broadcasts and on-site during events that highlight the importance of mental health and help reduce the stigma around honest discussions and seeking help when needed.
- Together, Movember and Riot Games aim to make the gaming environment a healthier environment for all.
Quote from Daniel Ringland, Head of VALORANT Esports, EMEA:
“Supporting the wellbeing of the VCT EMEA community, our players, and team staff is something we are committed to strengthening, so we’re thrilled to welcome Movember as a partner. While supporting open conversations and ensuring our players know trusted resources are available is a priority, this partnership also helps raise awareness around mental health and wellbeing across the wider VCT EMEA community. Movember’s expertise will help normalize these discussions beyond the competitive stage, and provide the tools so everyone connected to our ecosystem feels supported by professionals committed to making a positive impact.”
Quote from Maximilian Peter Schmidt, Director of League of Legends Esports, EMEA
“Partnering with Movember allows us to take our commitment to supporting the wellbeing of our players and teams to the next level. We want our community to feel empowered to speak openly about the challenges they face and know resources are available if needed. Gaming should be a safe and healthy space for everyone, and this partnership will help us ensure that the environment is maintained and strengthened.”
Quote from Dan Cooper, Global Director, Innovations at Movember:
“Movember is committed to bring community first solutions to today’s most urgent mental health challenges. Esports is a focus area for our work in mental health, and by working with Riot Games we aim to have a real impact and drive positive change in esports.”
The post MOVEMBER TEAMS UP WITH RIOT GAMES EMEA ESPORTS appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Razer Enters into Multiyear Deal with VALORANT Esports EMEA
Razer has entered into a multiyear deal to become the Official Gaming Chair Partner for VCT EMEA and Game Changers EMEA.
For the 2026 and 2027 seasons, Razer’s Iskur V2 gaming chair will be used by all teams on stage and in the coach and co-streaming rooms backstage. Designed with advanced ergonomic features for extended gaming sessions, the Iskur V2 provides support and comfort, during long, high-pressure games, helping players stay focused. In a game like VALORANT, precision, speed and consistency can decide the outcome.
Razer’s flagship gaming chairs are known for their ergonomic design, featuring adaptive lumbar support system that dynamically adjusts to every movement, helping players maintain proper posture through every high-stakes moment during the season.
Razer has consistently developed gear trusted by both professional and aspiring players and now, their equipment has earned the trust of others in the VALORANT scene. Recently, VCT EMEA’s Karmine Corp also announced Razer as their Official Partner including Gaming Chairs for the upcoming year – further proof of Razer’s commitment to elevating the competitive experience.
The post Razer Enters into Multiyear Deal with VALORANT Esports EMEA appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ALGS 2026 Championship
S8UL Esports secures historic top five finish at ALGS 2026 Championship; bags INR 1 crore in prize money
S8UL Esports, a global powerhouse in esports and gaming content, delivered a landmark performance by finishing among the top five teams globally at the Apex Legends Global Series (ALGS) 2026 Championship, held in Sapporo, Japan from January 15 to 18. This result represents the best ever finish by an Indian organization on the Apex Legends global stage, setting a new benchmark for Indian esports at the highest level of international competition.
The ALGS 2026 Championship, the crowning event of the Apex Legends competitive calendar, brought together 40 of the world’s most consistent and high-performing teams from the year-long global circuit. S8UL’s all-Australian roster featuring Rick Wirth (Sharky), Benjamin Spaseski (Jesko), and Tom Canty (Legacy), led by head coach Harrison Rogers (Rogers), delivered a standout campaign and emerged as the only South Asian team to secure a Top 5 finish at the premier international Apex Legends event. The team earned USD 120,000 (approximately INR 1 crore) from the tournament’s USD 2,000,000 (approximately INR 18.14 crore) total prize pool.
Commenting on the achievement, Animesh Agarwal, Co-founder and CEO, S8UL, said, “Over the years, we have built one of India’s strongest gaming creator ecosystems and a solid foundation in content. In the last 18 months, we have deliberately expanded our focus to global esports investments across multiple titles, and performances like this validate that vision. Our ambition is to compete and win at the highest level worldwide. We are investing deeply, assembling world-class international rosters, and representing S8UL on the global stage from India. A top five finish at ALGS is a major milestone, and it marks only the beginning of what we believe will be a very strong future for S8UL in esports.”
S8UL began their campaign in Group B, navigating a demanding round-robin stage where all 40 teams were divided into four groups of 10. The team’s consistent performances saw them finish among the top 20 teams, earning a spot in the Winners Bracket and keeping them firmly in title contention.
From there, S8UL qualified for the Grand Finals, where the remaining 20 teams competed under the high-pressure Match Point Format. Under this system, a team must reach 50 points and then secure a match win to claim the championship, with the remaining teams ranked by total points. Across nine final matches, S8UL accumulated 64 points to finish fifth overall, just one point behind fourth-placed GROW Gaming, underlining how closely contested the championship was.
“The margins at this level are extremely fine, and the team showed tremendous composure throughout the tournament. From the group stage through to the finals, the players displayed adaptability, trust, and resilience. Finishing in the top five globally is a major milestone, and it reinforces our confidence in this roster’s ability to contend for championships in the future,” commented Harrison Rogers, coach of S8UL’s Apex Legends team.
S8UL’s performance at the ALGS 2026 Championship builds on the organisation’s growing presence in international Apex Legends competition. In 2025, S8UL competed at the ALGS Midseason Playoffs as part of the Esports World Cup in Riyadh, where the organisation also became the first Indian team to be selected as a Club Partner for the tournament. With consecutive appearances at Apex Legends’ premier global events, S8UL continues to establish itself as a consistent contender on the world stage and a flagbearer for Indian esports internationally.
The post S8UL Esports secures historic top five finish at ALGS 2026 Championship; bags INR 1 crore in prize money appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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