Canada
Mokens League Live Blockchain eSports Raises $2M for “Win to Earn” NFT Gaming Platform with MOKA Token

Mokens League, the real-time multiplayer game platform for winning and earning, announced the completion of their $2 million seed fund. The NFT-based eSports platform also announced its in-game currency, MOKA token, on the Polygon network. MOKA will serve as the main utility token in the ecosystem of company-developed eSports games and in the future for third party games that get integrated into the Mokens League Platform. Mokens eSports are bringing real-time sports games (think FIFA, NBA2K, Mario Super Strikers) to the blockchain starting with soccer, while tennis, basketball, hockey, and more are in the works. One sport at a time, MOKA and Mokens League will bring the focus of play-to-win games back to skill and the games themselves in a sustainable, eco-friendly way.
The MOKA token is the underlying main utility token that can be used by players to interact with Mokens Platform games in a variety of ways. MOKA can be used to wager on games in the competitive “Win to Earn” playlists in the pot. Players enter matches using MOKA tokens and waiting in a queue until all players of similar ranks have joined. Winners take the pot and Mokens League charges a minimal fee for using the platform as a service.
Mokens League offers a free-to-play mode so new players can try the game. The free-to-play version of the Mokens Platform rewards an in-game soft currency that can be used to buy cosmetic items but not NFTs nor MOKA.
There is an opportunity to get in the game early by purchasing foundational NFT’s. These are unique and limited. Mokens Leagues plans to announce the foundational NFTs during late April and start sales in May that will last until supply is depleted.
“While we are thrilled and excited about the massive growth of crypto-based gaming, we can’t help but notice that there is a fundamental problem right now with existing ‘play to earn’ games that reward people for just spending time on a game that does not work. This is not fun or challenging and definitely not sustainable,” Martin Repetto, CEO of Monsters League Studios LLC, said.
“NFTs and tokens can be enticing for players to play our games, but as always, what will retain gamers is fantastic gameplay and eSports mechanics. The longest played games in the world right now are competitive eSports. That’s why our main priority is to make a game that is fun to play, easy to get going, but hard to master. Like Chess or Poker, there will be different levels where people can compete without getting overrun by pros or hardcore players. These games should also be as fun to play as they are to watch because the streaming community is the number one driver of game adoption at the moment,” Martin Repetto added.
MOKA holders can use their tokens to purchase NFTs that can be used for games in Moken’s ecosystem. The game can be played for free by anyone with a standard team of non NFT characters. However, players may choose to purchase character NFTs with improved stats like speed, strength, endurance, and special abilities to strengthen their team. While the NFT’s are not required to play the free version of the game, for competing to win MOKA, NFTs and MOKA will be required.
Furthermore, the future of Mokens NFTs looks big and bright with metaverse gameplay, club management features, and even metaverse assets like stadiums, decorations, and bringing the characters from the game into the metaverse. Players competing in their home arenas will receive bonus payouts for winning home games and get to enjoy the aesthetic of their home field. Not only do these arenas allow for players to earn more rewards, but they could also host games in their own arenas within virtual reality and the metaverse.
MOKA token is now available for presale. The token will run on the Polygon blockchain and can be acquired by pre-registering on Mokens’ website after the public presale. Mokens League aims to have real-time multiplayer demos released privately by the end of Q3 and a public beta open by Q1 of 2023. MOKA tokens will have a total supply of 500 million, and most of this supply will be held for distribution throughout Mokens League games. The rest of the supply will be spread across partners, marketing, liquidity management, early investors and more.
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Aaron LaBerge
PENN Entertainment Launches Stand-alone iCasino App, theScore Casino, in Ontario

PENN Entertainment announced that it has launched theScore Casino, a new stand-alone iCasino app in Ontario. The dedicated online casino experience leverages the popular theScore brand, which has been a mainstay in the Ontario market for decades. Now available on Android, iOS, and desktop, customers can login using their existing theScore Bet credentials, allowing for a seamless experience across online gaming platforms.
theScore Casino operates on the same cutting-edge proprietary technology platform as PENN’s online Hollywood Casino, which launched as a standalone product in the US in December. The product was recently ranked by Eilers & Krejcik as the #2 overall iCasino product in the US.
theScore Casino, also available within theScore Bet app, offers a variety of online slots, table games, and live dealer content, including original titles from PENN Game Studios, the company’s in-house game development studio. theScore Casino also includes bespoke live dealer tables and exclusive games such as Blue Jays Blackjack, an original title leveraging theScore Bet’s partnership with the Toronto Blue Jays.
“We’re excited to introduce our dedicated iCasino product in Ontario under the well-known and trusted theScore brand. We’ve built a strong online gaming foothold in the Ontario market and are primed to deliver an even better casino experience with our proven stand-alone app. Our customer-friendly platform features more than 1200 games, dozens of original titles and intuitive game play that distinguishes our product and positions us for even greater success,” said Aaron LaBerge, Chief Technology Officer and Head of Interactive at PENN Entertainment.
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Canada
ELK Studios Expands Partnership with SkillOnNet to Ontario Market

PlayOJO, SlotsMagic and SpinGenie to carry ELK Studios’ games in Ontario
Global entertainment brand SkillOnNet and innovative Swedish game creator Elk Studios have cemented their longstanding partnership with the launch of ELK’s groundbreaking portfolio in the Ontario market.
ELK Studios is responsible for some of the industry’s most innovative and engaging online casino games. Now, players at SkillOnNet’s Ontario-licensed casinos, PlayOJO, SlotsMagic and SpinGenie, will be able to experience the feature-packed delights of hit titles like Nitropolis, Tinkerbot and Pirot, as well as new release Orbitfall, and the studio’s signature X-iter and CollectR mechanics.
The expansion marks a milestone for ELK Studios as it continues to grow its footprint in regulated markets worldwide. SkillOnNet recently successfully launched the studio’s portfolio in the Spanish and Mexican markets through its Spanish-language brands and expects the studio’s games to make a similarly immediate impact with Ontario players.
Ontario has become a hugely important growth market since the province launched regulated online gaming in 2022. It was worth $2.4 billion in 2024, with $63 billion in wagering, the lion’s share coming from online casinos.
Jani Kontturi, Head of Games at SkillOnNet said: “ELK Studios is known for its high-quality games that blend unique storytelling and humour with high levels of engagement and playability, which is why we’re delighted to introduce them to Ontario. We believe they will perform successfully, as they have in other markets around the world.”
Vaida Cirtautaite, CCO at ELK Studios said: “SkillOnNet has been an invaluable partner in our growth journey, and we are thrilled to expand our collaboration into Ontario. We’re excited to bring our innovative games to a new wave of players in this dynamic market.”
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AGCO
Playnetic granted Ontario supplier license

Global B2B iGaming content provider secures first Canadian market entry following the successful submission and approval of its gaming-related supplier application
Playnetic, the in-demand global B2B iGaming content provider known for its quality games, reliable delivery and outstanding customer service, has announced the approval of its gaming-related supplier application by the Alcohol and Gaming Commission of Ontario (AGCO).
With the AGCO licensing process being recognised in the industry for its rigorous standards and thorough due diligence, the new certification confirms Playnetic was able to meet the high levels of integrity and regulatory compliance needed to legally distribute its content within the province.
As a result of the approval, Playnetic has now secured its first Canadian market entry and will be able to provide its library of innovative games to licensed operators in the Ontario region – with this starting point paving the way for further expansion into other regulated provinces in future.
Given signs of change emerging within the Canadian market and Alberta making progress toward a regulated online model – likely drawing from Ontario’s framework – this license positions Playnetic strongly to expand its footprint in the country and further solidifies the company’s ambitious growth plans.
In the meantime, Playnetic has already begun making groundwork with key operators in the Ontario region and is looking forward to going live with some exciting brands over the coming months. The company will also be attending SBC’s Canadian Gaming Summit from June 17-19, where both existing and new potential partners alike are welcome to stop by and meet the team.
Dan Phillips, Chief Executive Officer at Playnetic, said: “Acquiring AGCO approval for our gaming-related supplier application is undoubtedly a big step for Playnetic. The new license not only secures our first Canadian market entry, but also reaffirms Playnetic’s position as a trusted provider in iGaming and underlines our commitment to compliance and operational excellence.”
Julian Borg-Barthet, Chief Commercial Officer at Playnetic, said: “We’re very excited to now be in a position to offer our library of innovative gaming content in Ontario, and the groundwork to do that with some of the region’s biggest licensed operators is already underway. Over time, we’re confident this license will also help us expand further into current markets and emerging regulated provinces, such as Alberta.”
The post Playnetic granted Ontario supplier license appeared first on Gaming and Gambling Industry in the Americas.
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