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Savvy Gaming Group announces three senior hires

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  • Senior hires have been made across three operating companies: the ecosystem company, the games studios company, and the infrastructure company.
  • New hires bring over 40 years of combined industry and business expansion experience to propel SGG in its mission to grow the sector globally.
  • SGG is comprised of five operating companies, each of which has a separately defined mandate and set of core objectives.

Savvy Gaming Group (SGG) today announced the appointments of Kadri Harma, Yannick Theler, and Jerry Gamez as operating company CEOs of the games and esports company.

Bringing a wealth of industry experience to the newly formed Savvy Gaming Group, the CEOs will lead Savvy’s ecosystem company, the games studios, and the infrastructure company.

Kadri Harma, CEO of Savvy’s ecosystem company, is an entrepreneur and investor with over 20 years of experience building start-up ecosystems, half of which were spent specialising in the games industry. Building on her track record of creating, launching, and fundraising for four funds across Europe, Asia, and the USA, Harma will lead the Savvy ecosystem company, providing infrastructure, upskilling, network, capital and advisory to promising games start-ups.

Looking not just at the market size, but the young, creative, and ambitious population, there is huge untapped potential in Saudi Arabia and across the Middle East within the gaming industry.

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It is a unique opportunity to connect global partners into the ecosystem and provide support for this talent to flourish both domestically and in the international market.

Yannick Theler, CEO of Savvy’s games studios company, joins from Ubisoft where he worked for 19 years across Europe, China and the Middle East covering all facets of the company, most notably establishing Ubisoft’s Abu Dhabi studio ten years ago, a studio that is today the home of CSI Hidden Crimes, NCIS Hidden Crimes, Growtopia and Clash of Beasts. At SGG, Theler will lead Savvy’s games studios – a company with the mission to make the most exciting game franchises in the world.

“I’m thrilled to be part of this newly created group that is committed to learning, talent, and fast growth. I’m looking forward to putting my leadership and vision to work with Savvy Games Studios building a global powerhouse of developers and studios that will bring distinct and memorable experiences into the industry, now and in the future”.

Jerry Gamez, CEO of Savvy’s infrastructure company, brings over 20 years of senior executive, entrepreneurial, and direct investment experience. He has worked with global B2B and B2C brands such as Walmart, Restaurant Brands International, as well as various Food/Consumer Technology companies. Joining SGG with a wealth of experience in international development and expansion, Gamez will lead the development and investments in an extensive global footprint of innovative gaming venues.

I am excited to join a group that is set to make a huge impact across both the region and global industry. Looking at our infrastructure endeavours, I am proud to be leading a company that is focusing on a holistic user experience that will redefine how people come together and experience gaming.”

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SGG is 100% owned by Saudi Arabia’s sovereign wealth fund, PIF, and is comprised of five operating companies, each of which has a defined business and strategy. The further two operating companies are the ESL FACEIT Group, led by Craig Levine and Niccolo Maisto as co-CEOs, and the Savvy Games Fund.

Each operating company has a separately defined mandate and set of core objectives which will be further developed as the CEOs continue to hire their teams and develop their company brands.

Brian Ward, Group CEO said:

“At Savvy Gaming Group we are dedicated to driving the growth of the sector globally, leading with significant investment, enabling more game developers and technology innovators, and facilitating broader, more equitable access to this fast-growing, dynamic sector.

In order to achieve this mission, we must bring the best minds to join us, and I am thrilled to be welcoming such accomplished executives to our leadership team. With their wealth of experience and their complementary companies, we will drive long-term growth and development of esports and the wider games industry worldwide.”

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On his hiring ambitions, Ward added:

“At Savvy we champion inclusivity and hire the best people. In our industry, despite 46% of gamers being women, only 16% of executives at the top games companies are women. We’re already ahead of this at 20% of our C-suite but our target is much higher – 50%.”

 

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BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES

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BETBY strengthens its Asian position with agreement to power leading brand SABA Sports

Premium sportsbook provider BETBY has entered into a strategic partnership with renowned sports gaming supplier SABA Sports, marking a significant step in bringing BETBY’s award-winning esports feature, BETBY Games, to the Asian-facing market.

The partnership with SABA Sports, the largest sports betting provider in Asia, will kick off with the integration of NBA focused eBasketball content in its esports portfolio. Going forward SABA Sports will be expanding its e-sim offering with additional BETBY Games titles, which are renowned to increase player engagement through fast-betting content designed for the next generation of players.

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“This partnership with SABA represents an important milestone for BETBY as we expand our footprint into the Asian market,” said Chris Nikolopoulos, BETBY’s Chief Commercial Officer. “SABA’s exceptional market presence and reputation make them an ideal partner to bring BETBY Games content to life for operators across the region. Together, we aim to deliver unparalleled esports experiences and redefine how players engage with these dynamic esports offerings.”

The post BETBY PARTNERS WITH SABA SPORTS TO DELIVER ESPORTS CONTENT THROUGH BETBY GAMES appeared first on European Gaming Industry News.

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eSports

ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries

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The Esports Integrity Commission (ESIC) and the World Intellectual Property Organisation Arbitration and Mediation Center (WIPO AMC) announced the launch of the International Games and Esports Tribunal (IGET), a groundbreaking not-for-profit dispute resolution body designed to meet the unique needs of the global video games and esports industries.

IGET represents a pioneering effort to provide tailored, professional and accessible Alternative Dispute Resolution (ADR) services for stakeholders in gaming and esports. Its innovative platform addresses the broad scope of disputes that arise in these fast-evolving sectors, ranging from anti-doping violations and player disciplinary matters to intellectual property (IP) conflicts and contractual disagreements.

A Game-Changing Approach to Dispute Resolution

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Traditional legal frameworks often fail to accommodate the complexity, pace and global nature of disputes within gaming and esports. IGET fills this critical gap with:

• Specialised Expertise: IGET’s panel consists of arbitrators and mediators with in-depth knowledge of esports, video games, and intellectual property. This ensures disputes are resolved by professionals who understand the industry’s nuances and challenges.

• Global Accessibility: With a fully international approach, IGET enables parties from anywhere in the world to resolve disputes seamlessly and efficiently, regardless of jurisdiction.

• Comprehensive Coverage: IGET addresses a wide range of dispute types, from integrity-related matters like match-fixing and cheating to a wide range of commercial disputes including but not limited to IP disputes, player contracts, sponsorship agreements and beyond.

• Efficient Procedures: IGET’s bespoke ADR processes are designed for swift, effective resolutions, minimising disruption to the industry’s fast-moving ecosystem.

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With the establishment of IGET, the Esports Integrity Commission (ESIC) will immediately transition the functions of its Independent Appeals Panel to IGET, making IGET the exclusive jurisdiction for all ESIC appeals.

Stephen Hanna, CEO of ESIC, said: “The launch of IGET is a significant and important milestone for the global video games and esports industries. By combining ESIC’s expertise in maintaining integrity with WIPO’s authority in intellectual property dispute resolution, this initiative will ensure that disputes are handled professionally and swiftly, maintaining the integrity that underpins these industries’ growth and credibility. IGET is a critical step towards fostering trust, professionalism, and fairness across our industries.”

Marco M. Alemán, Assistant Director General of WIPO’s IP and Innovation Ecosystems Sector, added: “At WIPO, we understand the increasing relevance of Alternative Dispute Resolution (ADR) mechanisms in evolving sectors such as video games and esports. Our partnership with ESIC to establish IGET highlights our dedication to providing the essential infrastructure for impartial and effective dispute resolution within the esports and video gaming communities.”

To support stakeholders in understanding IGET’s services and processes, a series of public webinar information sessions will soon be made available. These sessions will provide an overview of IGET’s dispute resolution offerings, the steps involved in bringing a matter to the tribunal and guidance on how to incorporate the IGET model clause into agreements.

The post ESIC and WIPO Unveil IGET: A Landmark Dispute Resolution Body for the Global Video Games and Esports Industries appeared first on European Gaming Industry News.

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Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India

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In a landmark moment for India’s esports ecosystem, Skillhub Online Games Federation (SOGF) proudly announces its collaboration with the Global Esports Federation (GEF) to bring the Global Esports Tour (GET) 2025 to Mumbai. This historic event marks the first-ever Global Esports Tournament in India, further cementing the nation’s role as an emerging force in global esports.

The first ever Global Esports Tournament in Mumbai will bring together top-tier professional esports athletes and teams to compete on a world-class stage. This initiative is a direct outcome of the Strategic Framework Agreement signed between SOGF and Global Esports Federation (GEF) in October 2024, signifying a long-term commitment to developing esports across South Asia, including India, Nepal, Bangladesh, Bhutan, Pakistan, and Sri Lanka.

The Global Esports Tour Mumbai will not only showcase high-stakes competition but also serve as a launchpad for India’s esports talent onto the international stage. By hosting a prestigious event of this scale, SOGF aims to bolster India’s esports industry, drive investments, and create unparalleled opportunities for athletes, developers, and organizations within the ecosystem.

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Sibtain Baqri, Chief Executive Officer of SOGF, expressed his excitement about this milestone,“Bringing the Global Esports Tour to India is more than just a tournament—it’s a movement. This event underscores India’s potential as a global esports powerhouse, providing athletes with an international platform to showcase their skills and compete at the highest level. SOGF is committed to nurturing this ecosystem, and GET Mumbai is just the beginning of our larger vision to shape the future of esports in India and South Asia.”

Echoing this sentiment, Rustam Aghasiyev, Chief of Staff & Operations at Global Esports Federation, stated: “We are thrilled to expand our global footprint with the Global Esports Tour in Mumbai, which will introduce a new wave of opportunities for Indian and South Asian esports communities. Our partnership with SOGF is a significant step toward fostering an inclusive, competitive, and world-class esports environment in the region.”

Global Esports Tour, the GEF’s professional team series, showcases elite-level esports athletes and teams competing in high-stakes tournaments across iconic global cities. The arrival of GET in India underscores GEF’s commitment to fostering inclusivity and delivering impactful experiences for athletes, audiences, and stakeholders alike.

The post Skillhub Online Games Federation and Global Esports Federation Unite to Bring Global Esports Tour 2025 to India appeared first on European Gaming Industry News.

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