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Unity launches Unity 2021 LTS for creators

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Unity 2021 LTS delivers powerful improvements to workflows, rendering capabilities, and platform support to help you realize your creative ambitions. New enhancements prioritize quality, productivity, and performance for any platform, genre, or artistic style.

Today, we’re excited to announce that Unity 2021 LTS is available to download and use. This release represents more than a year of focused development across the entire Unity Editor and underlying foundational features. In 2021, we continued our commitment to putting quality first in order to make your experience working in Unity more stable, productive, and efficient than ever before.

The LTS release combines the features we rolled up in our Unity 2021.1 and Unity 2021.2 Tech Stream releases with an additional six months of quality polish. This means you can choose the Long Term Support version with confidence that you’ll experience highly dependable workflows and incredibly stable games that hum on any platform you target.

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LTS releases are published annually, with two full years of support and biweekly updates to ensure you have the absolute latest fixes when you need them.

We focused Unity 2021 LTS development on four key areas.

Workflows for all

First, we focused on offering more accessible workflows for all creators, regardless of their role in the project. This enables you to build immersive experiences more quickly by taking advantage of the improvements we’ve made on how you work in-Editor.

Integrated visual scripting is available in Unity 2021 LTS. Easily the most exciting feature in the release, this approach can benefit anyone, from non-coders who want more autonomy to seasoned programmers quickly prototyping new functionality. Most Unity scripting processes can be replicated through a visual drag-and-drop interface that allows you to create and prototype without having to write a line of code.

We’ve also improved how quickly assets are imported into the Editor and made it easier to manage PSD imports for 2D game components. Get through your worldbuilding phase faster with updates to Terrain Tools, and discover improvements to VFX Graph, Shader Graph, and Cinemachine.

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Faster to quality

Next, we wanted to give you the ability to iterate faster and produce higher-quality experiences for your players. We’ve upgraded workflows across the board, provided better Editor usability, and enhanced our testing tools.

Minimize time from design to hands-on creation by leveraging Feature Sets, which gather all the packages you need to start a project in a one-click bundle. Find what you’re looking for faster with improved search capability, and experience an added zippiness in common operations you use regularly.

Make sure your code is clean, performant, and high-quality with a new Mono upgrade, improved C# 8 support, and incremental builds that compile your project as you create it. A comprehensive Memory Profiler allows you to profile with multiple Players simultaneously.

Follow up that quality coding experience with tools that facilitate an equally high-quality output. In Unity 2021 LTS, you’ll find a mobile Device Simulator to check for compatibility on multiple devices. Use the production-ready Code Coverage package with the Test Runner to export code coverage data and reports from your automated tests. Additionally, the Code Coverage package offers a Coverage Recording feature that allows you to capture coverage data on demand for manual testing or when there are no automated tests in the project.

Graphics capabilities

Our third area of development was to couple all the work on the Editor with an equal focus on improving graphics capabilities for your projects. Craft stunning visuals with a collection of powerful rendering solutions, all supported by a comprehensive ecosystem of graphical tools.

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Our Universal Render Pipeline (URP) is optimized for maximum platform reach so your players can enjoy fantastic graphic fidelity regardless of their device. In Unity 2021 LTS, you’ll find upgrades to URP for Point Light shadows, Lens Flares, and decals.

If you’re looking to get the maximum performance for a specific platform, the improvements we’ve made to the High Definition Render Pipeline (HDRP) include realistic cloud definition with Volumetric Clouds and Static Shadow Casting.

Craft stunning visuals with powerful rendering solutions supported by an ecosystem of tools. Push the limits of high fidelity with HDRP performance upgrades and features like NVIDIA DLSS for desktop and AMD FSR native support in URP.

Reach new generations of players

Be where your players are with support for innovative new platforms and technologies. Expand your development capabilities with ChromeOS and macOS-based Apple silicon support, and achieve even more impressive results on the latest generation of PlayStation 5 and Xbox Series X|S consoles. Develop for augmented and virtual reality worlds with OpenXR and Oculus enhancements, or create for mobile by optimizing with Samsung Adaptive Performance 3.0 and tap into seamless publishing with Android asset bundling.

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eSports

eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans

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From hoodies to short-sleeved jerseys: the entire collection has been developed to meet the specific needs of gamers – uncompromising, highest-quality and thought-out down to the last detail.

“There is the right functional clothing for every sport – for soccer, tennis, golf… Gaming used to have this gap. Not anymore!”, say the founders.

The debut collection features 4 products and thus offers the right piece for all gamers: hoodie, longsleeve, shirt and pants. Each combines innovative functionality with comfort and style. Smart gadgets – including special ventilation zones, padding and other features to promote reaction, focus and grip – make this clothing a real support in the game.

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Developed from the ground up specifically for playing at a PC, “aim.one is for everyone who wants to take their gaming to the next level – from high-end eSports pros to hobby gamers,” say the founders. “With this collection, gamers finally get their own clothing tailored to their passion!”

 

The product launch will take place via Kickstarter on the 5th of August!

Until launch, Gamers can unlock MVP status for only a €/$1 donation. This grants up to 35% discount during the campaign — plus a free nickname print on their apparel.

The post eWear launches aim.one – the world’s first functional gaming wear for esports athletes and gaming-fans appeared first on European Gaming Industry News.

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Central Europe

Number of companies and employees in German games industry falls for first time in years

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After years of growth, the number of companies and employees in the German games industry declined in 2025. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. According to the data, the number of companies in Germany that develop and/or publish games has dropped by 4 per cent within the past year, to 910. The boom in start-ups in the games sector, which was set in motion by the introduction of the German Federal Games Funding Programme in 2020, has now completely subsided. Last year’s figures already indicated a clear slowdown. This decline was due in particular to the consolidation of the global games market and the unreliable availability of games funding to date in Germany.

Three times since 2020, there have been months-long suspensions placed on funding applications. Despite the newly registered drop, the number of companies has risen by 46 per cent overall since the initial start of the games funding programme in 2020. Of the 910 present companies, 454 work exclusively in game development and 52 exclusively as publishers. The remaining 404 companies are active in both the development and publishing of games.

‘Last year was another very difficult one for the German games industry,’ says Felix Falk, Managing Director of game. ‘Germany’s international competitiveness was further decreased by the ongoing flip-flopping of the games funding policy, which ran right into the consolidation wave that swept the global games sector. Fortunately, the new federal government has already taken the necessary steps to level the playing field for companies in this country. The future funding budget is to be increased and thus adjusted to actual needs, and applications can be submitted from August onwards. These are crucial growth impulses that are urgently needed. The additional funds will not only give companies more planning security, but also time to implement additional tax breaks for games, as set out in the coalition agreement between the CDU, CSU and SPD. The improved conditions will finally give games companies a boost, which will hopefully soon be reflected in more start-ups and the creation of new jobs.’

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The number of employees at games companies in Germany has also declined over the last year. Whereas game developers and publishers employed 12,408 workers in 2024, the current figure stands at just 12,134 – a drop of 2 per cent. As with the number of companies, the employee numbers had previously shown strong growth since the introduction of the games funding programme at the federal level: a rise of 23 per cent from 2020 to 2024. The recent decline indicates that the current conditions for the games industry, which offer limited scope for planning due to the repeated funding application stoppages and significant current funding restrictions, are having an impact on the job market. A year ago, there were still more companies with ongoing projects that were internationally competitive thanks to funding at levels comparable to those in other countries – financing that had stabilised Germany’s game sector, despite the global consolidation wave and a lack of funding certainty for the industry here. The game industry secures a total of over 30,000 jobs in Germany. In addition to jobs in development and publishing, these include, for example, skilled professionals in educational institutions, the media and the public and commercial sectors.

About the data
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 12 May 2025.

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Asia

METABORA Partners with LINE NEXT

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METABORA, a global casual game developer and blockchain project operator, has announced a strategic partnership with LINE NEXT Inc. Through this partnership, METABORA will distribute Web3 games via the LINE Messenger–based Dapp Portal, expanding its reach in the Web3 gaming space.

The Dapp Portal is a platform built on the KAIA ecosystem that offers Mini Dapps (decentralised applications) directly within the LINE Messenger app. Users can enjoy a variety of Mini Dapps—ranging from games to social features—without needing to install separate applications. Since its launch in January this year, the platform has garnered significant attention, surpassing 100 million cumulative users.

Through this new partnership, METABORA and LINE NEXT will work closely to accelerate the growth of the Mini Dapp’s gaming ecosystem. Leveraging its network of development partners and global experience in game development and publishing, METABORA will supply Web3 games to the Dapp Portal. LINE NEXT will expand accessibility to Web3 games and support marketing of these games through its platform.

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As part of the collaboration, METABORA will also expand the utility of its BORA token within the LINE Messenger–based Mini Dapp ecosystem. The company plans to implement a payment infrastructure that enables users to purchase in-game items currently planned for upcoming titles to be released under the BORA brand. Additionally, METABORA will apply Gas Abstraction technology, allowing users to make in-app purchases with BORA without needing KAIA tokens to cover gas fees. This feature is expected to be fully implemented in the second half of the year.

By expanding the utility of the BORA token, METABORA aims to elevate its value beyond the confines of the BORA Chain, laying the groundwork for broader integration across the Web3 ecosystem.

In addition, METABORA and LINE NEXT plan to continue their collaboration by researching and developing infrastructure to support the use of stable coins such as USDT, further enhancing the Web3 gaming experience within the LINE ecosystem centered on the Dapp Portal.

Lim Youngjun, Co-CEO of METABORA, said: “We’re pleased to partner with LINE NEXT, a company making remarkable strides in the global Web3 gaming market with its vast user base. Through our strong network of development partners, we will carefully select and bring high-quality games to the Dapp Portal, working together to create a leading example of Web3 gaming reaching a mainstream audience.”

Kim Woosuk, CSO at LINE NEXT, said: “Through this partnership with METABORA, we look forward to creating a major success case for Mini Dapp. Moving forward, we will continue working closely together across multiple fronts, including enabling USDT stablecoin support to improve game onboarding and the overall user payment environment.”

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