eSports
BOOM Rivalry named champions in GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 in epic finale comeback
BOOM Rivalry emerged victorious at the Grand Finals of the GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022, pulling off an incredible comeback run to stake its claim as one of the top Dota 2 teams in the world and taking home the bulk of the AED 1,000,000 prize pool.
The five-day series came to an epic conclusion on Sunday, as Galaxy Racer, headquartered in Dubai, played host to a thrilling clash between BOOM Rivalry and Tundra Esports, having battled through a field of nine of the biggest Dota 2 teams across a series of gruelling group matches and knockout rounds.
The final day began with a scintillating lower bracket final clash between BOOM Rivalry and Nigma Galaxy, giving Dota 2 fans a fast-paced and right-to-the-wire battle. While Nigma Galaxy equalised the tie to take the match to a final third match, BOOM Rivalry put in a fantastic comeback performance to progress and set the stage for a pulse-racing Grand Final against Tundra Esports.
Tundra Esports dealt ‘first blood’ in the Grand Final, putting in a thrilling first game display to lead the tie, but BOOM Rivalry immediately fought back in a dominant performance in the second game to even things up. The third map could have gone either way, with BOOM Rivalry looking strong in the early phases, but Tundra Esports eventually fought back in an incredibly attritional battle to win the game and step within one win from claiming the Championship.
With everything on the line, BOOM Rivalry showcased their poise under pressure and turned in some clutch plays to give fans a fifth and final game. The two teams saved the best round for last, with a spectacular fifth match that showcased some of the best Dota 2 combat and tactics in motion. Eventually, BOOM Rivalry’s momentum proved too much to handle, and the team came away with the match and Championship after a string of unlikely comeback victories.
With a gruelling round robin in the first round and a tough bracket in the knockouts, getting to the final was no easy feat for BOOM Rivalry, playing eight intense rounds on the Final day, after having to overcome the likes of OG, Team Secret and The International (TI) Champions Team Spirit en route to the final
BOOM Rivalry Captain, Rolen Andrei Gabriel “skem” Ong, said: “It was amazing that we managed to make it through the final day of the competition, playing eight games to win the Championship, and it gives us a lot of confidence. Our mentality is to keep learning every game and every tournament, it doesn’t matter where as long as we’re still learning and playing as a team.”
“This tournament in Dubai was great, especially as a LAN tournament, the atmosphere you get between teams while you’re playing is unlike any other experience, and the ping is just so much better.“
Broadcasted live from Dubai Studio City, the GAMERS GALAXY: Invitational Series Dubai 2022 was the first significant Dota 2 LAN event of the year, while the latest Gameplay Patch 7.31 shook up the meta to add an extra layer of complexity and intrigue to the competition.
The tournament, hosted by Galaxy Racer, was the biggest Dota 2 event in MENA history and starred a talented roster of teams competing for the AED 1,000,000 prize pool, seeing over 2 million concurrent viewers across all livestream channels globally.
Founder and CEO of Galaxy Racer, Paul Roy, said: “Congratulations to BOOM Rivalry, they’ve been exceptional throughout the tournament and have given fans around the world a real spectacle in the Grand Finals. As MENA’s largest-ever Dota 2 tournament, we’re so proud to have delivered what has been an amazing event, showcasing the best teams and players in an exceptional broadcast production, once again putting the region on the map as one of the most exciting esports hubs in the world.”
Dota 2 presenters, Sheever and Kyle helped bring the competition and the playoffs to life for viewers, while the Grand Finals also saw Cap, along with an all-star casting team of past TI winners, N0tail, KuroKy and SumaiL as a broadcasting first, with the trio bringing unparalleled strategic insight into the fascinating matchup to the delight of the Dota 2 community.
GAMERS GALAXY host, Kyle “melonzz” Freedman, added: “There was a lot of doubt about Tundra Esports after all the roster changes, but they’ve shown that they are real competitors, while BOOM Rivalry looks like it has a global superstar in the making with Yopaj. He plays with a ton of confidence and it looks like he’ll be a top player for a long time.
“The success of the GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 shows that Dota 2 is a truly international game, and proves how important the LAN experience is for players and what it can bring to fans, even if it’s behind closed doors. LAN is where the biggest Championships should be decided.”
GAMERS GALAXY: Dota 2 Invitational Series Dubai 2022 was the largest esports tournament in MENA, and featured the first-ever Augmented Reality (AR) implementation, showcasing elements of Dubai including the iconic skyscraper Burj Khalifa, together with the desert dunes through state-of-the-art animation and visual graphics animation. The flawless AR implementation and next-gen production quality received tremendous praise from the Dota 2 community.
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BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
asia qualifiers
India qualifies for Esports Nations Cup 2026 VALORANT main event
India has qualified for the Esports Nations Cup (ENC) 2026 VALORANT main event after advancing through the Asia regional qualifiers. The nation-based tournament runs in Riyadh, Saudi Arabia from November 2 to 29, with VALORANT scheduled for November 8 to 15.
The Asia qualifier featured nine teams in a double-elimination bracket, with best-of-one matches until the upper- and lower-bracket finals, which were best-of-three. India opened with a 13-2 win over Nepal, then dropped to the lower bracket after a 5-13 loss to Japan. The team then eliminated Pakistan (13-9) and Mongolia (13-10) before securing qualification by beating Hong Kong 2-0 (13-10, 13-6).
India’s roster includes in-game leader Sagnik Roy (Hellf) alongside Abhirup Choudhury (Lightningfast), Aman Yadav (Hoax), Venkatesh Sharma (Venky), and Daivik Chauhan (Dc). Norbu Tsering (Karam1L) and Shravana Sahoo (Techno) are listed as substitutes, with Abhishek Bajaj (GodspeedxD) named as coach. NODWIN Gaming is India’s National Team Partner (NTP) for ENC 2026.
Venky led the Asia qualifiers in eliminations with 117 across India’s six matches, according to the organiser. The company also said more than 100,000 viewers watched the Asia qualifier finals across co-streams and official ENC broadcasts.
Speaking about the qualification, Sagnik Roy (Hellf), IGL of India’s VALORANT team, said, “This qualification means a lot because of what it represents for India’s VALORANT scene. After the loss against Japan, we knew we had to reset quickly and focus on one game at a time. Every player stepped up when it mattered, and our ability to stay composed under pressure helped us turn things around. The growth of the game’s ecosystem over the last few years has created a pool of players capable of competing at the highest level, and this team is a reflection of that progress. Every international opportunity helps push the ecosystem forward and inspires the next generation of competitors. We are excited to compete at the inaugural Esports Nations Cup and want to make the most of this chance.”
ENC 2026 VALORANT will feature 32 national teams competing for a USD 1.5 million (~INR 14 crore) prize pool. Sixteen teams were invited via ENC Rankings based on official Riot Games competition results, with 14 places decided through regional qualifiers. The United Arab Emirates has a Host Region Wildcard, and one Solidarity Wildcard slot remains, due to be announced at the end of August once qualifiers conclude.
The post India qualifies for Esports Nations Cup 2026 VALORANT main event appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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