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Core and Metaverse Gaming League partner for $50K anime jam

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Core, the premier platform for user-created games, interactive experiences, and live events, has partnered with Metaverse Gaming League (MGL), the first live esports league for the metaverse, to challenge developers to create anime games and experiences that could net them a share of $50,000.

Developers are encouraged to put their creative skills to the test by paying tribute to the iconic styles and themes of anime. Using Core’s creation tools, they can recreate favourite locations and characters or create new gameplay and environments inspired by anime and manga. As well as competing for the Grand Prize of $10,000 games and experiences will be judged in the following categories, with each category offering prizes of $5,000 (1st), $2,000 (2nd) and $1,000 (3rd):

  • Mecha – What’s more iconic than mechs and anime? Pay tribute to the classics with detailed models, environments, or gameplay involving action-packed mechs.

  • Fantasy – Create a game, a gorgeous landscape, an enthralling story, or a meme based on the fantasy anime trope to channel your inner Isekai!

  • Slice Of Life – Turn your favourite anime locations into a space where you can actually hang out with your friends, while you take a break from the real world.

  • Ninjas, Samurai, and Magical Girls – A catch-all category for shounen/shoujo lovers! Make a competitive ninja brawler, a story-driven environment, a place to hang out in your favourite magical girl costume, or anything else you can dream up.

In a metaverse world first, the winning anime creations will be showcased to a large audience of players during a live Metaverse Gaming League event in March. Players will enjoy the anime games and experiences during the event, which will be live-streamed on Twitch, with $6,000 given away to participants in real-time. As well as rewarding great competitive play, Metaverse Gaming League ensures players of all abilities can win prizes as they enjoy their time in the metaverse. Metaverse Gaming League is operated by Dubit, the metaverse games studio, and developer of branded virtual worlds.

 

Patrick Mead, CTO at Dubit, said:

“We’re delighted to be working with Core to reward developers for their creativity and vision, and to integrate live esports into a Game Jam for the very first time. Core is one of the leading metaverse platforms because it offers anyone the chance to bring their ideas to life for others, which is a perfect fit for MGL, where we reward meaningful participation as well as pure skill during live-streamed and branded events across the metaverse.”

 

Mattie Fairchild, Senior Director of Community and Developer Relations at Manticore Games, said

“Game Jams are one of our favorite ways to inspire creators around a theme, and now they’ll have a chance to rally to one of Core’s most popular: anime. Core gives every creator, regardless of skill level, the tools for building stunning metaverse experiences, and so we can’t wait to see how our growing community of 15,000+ developers imagine mecha, ninjas, and everything in between. We’re thrilled to partner with Metaverse Gaming League to offer a substantial prize pool, multiple ways to win, and the awesome bonus of exposure to their audience during a live esports event.”

The Core x MGL Anime Jam is a great opportunity for budding game developers as well as established creators to bring their ideas to life and hone their skill sets. The Core platform is completely free and offers the power of Unreal Engine with no coding or art skills required. Anime Game Jam creators will benefit from a library of pre-made anime assets to kickstart their projects, and can instantly publish their finished creations on the platform.

Submissions open on 17th March 2022, with winners announced live after a week of judging. The Metaverse Gaming League live event will take place on 2nd April. For more information on how to get involved and the full range of prizes, visit: https://www.mgl.co/jam/anime-jam.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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HIPTHER Launches HALLO: The Standard in Compliance Expertise

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HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.

HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.

Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.

A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.

Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”

HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.

The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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