Gaming
Hutch Expands Team with Three New Senior Hires

London based mobile game development studio Hutch has announced the addition of three new senior hires as it expands its HR, licensing and game development teams. The new joiners bring years of experience that will provide valuable expertise as the studio continues to grow.
Shaun Rutland, CEO and co-founder of Hutch said: “The Hutch team is incredibly ambitious, so we’re constantly looking for fresh, motivated minds to help us reach the next level of our development. Welcoming Charmaine, Damian and April, we are excited to maintain the momentum that not only makes Hutch a great developer, but also levels up our publishing capability and overall work environment.”
Please see full details of each new hire below:
Charmaine St John, Head of People
Charmaine kicked off her diverse, and 20-year long, career in HR at M&C Saatchi, and has since worked across a wide variety of companies and agencies, such as PHD and Fuse. Becoming a vital and trusted advisor throughout her career, Charmaine has been responsible for helping companies achieve Best Company status, and has been recognised with a place on the iList by the IPA for achievements in Diversity & Inclusion.
Charmaine joins Hutch as Head of People. This is a new position designed to support staff development, further build on company culture, and continue to foster an inclusive environment where people are inspired to do their best work.
Damian Hosen, Game Director
With an extensive portfolio of game companies under his belt, including Sony, NaturalMotion and Sumo Digital, Damian has built a highly successful career, and brings more than 25 years of expertise to Hutch. Damian has directed successful AAA and mobile games, alongside managing company wide design departments, working on titles such as LittleBigPlanet3, Until Dawn and more.
Damian joins Hutch as a Game Director for Rebel Racing, where he will use his wealth of experience to manage and expand the player experience, helping Hutch shape the future of racing.
April Huang, Licensing Manager
Starting her career as a teacher in Taiwan, and transitioning into a doctoral researcher in the Department of Languages in Finland, April’s globe-trotting career saw her move to the UK to kickstart her games career with Codemasters. Over a ten-year period, April worked on all major titles in Codemasters and advanced from an initial Research role, to a Senior Licensing Executive role overseeing all F1 titles. She then moved onto a production role bringing her transferable skills to the role of Producer.
April joins Hutch as a Licensing Manager, bringing her prior licensing experience to the team. She will further seek to strengthen Huch’s relationships with licensing partners, such as F1 and the car manufacturers, alongside exploring new partnership opportunities.
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Games of the Future 2025
The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi

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In just under three months, the world will turn its eyes to Abu Dhabi as the Games of the Future 2025 (GOTF 2025) prepare to deliver an electrifying showcase of competition, innovation and entertainment.
Set to redefine the boundaries of sport in a pioneering format where competitors must excel both in traditional sports and digital gaming arenas, the Games of the Future 2025 is set to be a sporting spectacular like no other.
For six days from 18-23 December, ADNEC will transform into a futuristic sports hub featuring sports and esports arenas, robot combat zones and drone racing tracks, as athletes and clubs from across the globe battle across 11 phygital disciplines that test speed, strategy and sporting prowess for a staggering USD 5 million prize pool.
Led by ASPIRE as the official delivery authority for the Games of the Future 2025, and supported by Ethara, the operations powerhouse behind some of the city’s key iconic events, athletes, fans and spectators can look forward to an exceptional edition that will elevate the Games of the Future into a landmark occasion on the global sporting calendar.
Residents and visitors can experience a taste of the action with an immersive roadshow at a series of locations across the UAE from October to December. Featuring live demos and interactive challenges, the tour will bring the thrill of phygital sport to life ahead of the Games of the Future 2025 in December.
Nis Hatt, CEO of Phygital International, said: “Phygital sports are rewriting the rulebooks of competition. With less than three months to go, transforming the iconic exhibition centre in the heart of Abu Dhabi into the world’s most advanced space for both digital and physical competition is no small feat. It requires the vision and dedication of hundreds of people to build bespoke digital arenas, pitches, and immersive experiences that will redefine how athletes compete and how fans engage.”
Fans will be able to follow every moment of the Games of the Future 2025 thanks to two newly confirmed media partners. Ei Nerd, Brazil’s leading entertainment platform boasting over 4 billion views, will bring the spectacle directly to its vast community, and BIGG, one of the foremost gaming and esports entertainment company in EMEA, will deliver comprehensive coverage via BIGG TV, the Middle East’s leading gaming channel, which reaches 50 million households in more than 100 countries.
The post The Countdown is On: Less Than 3 Months to Go Until The Games of The Future 2025 Kicks Off in Abu Dhabi appeared first on European Gaming Industry News.
155.io
155.io rolls out new chaos-fuelled game Survivor

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155.io, the live content studio built for a mobile-first world, has amped up the chaos in its live game portfolio with the launch of Survivor – a frenetic, last-marble-standing battle that turns physics into pure entertainment.
Brought to life from 155.io’s custom-built studio, Survivor sees 16 marbles begin on a plate that spins to make collisions in a mesmerising display of speed and chaos – ultimately leaving just one winner. Marbles are assigned to coloured teams with each featuring a different number of marbles, creating unique odds every round.
The mercurial white marble pays out over 15x, making every spin a heart-racing showdown. 155.io’s live portfolio of games stars ducks.io, Marbles.io and Stairpong.io. All of the games are recorded from a real-world studio, broadcast live, designed for the mobile user in mind.
155.io Founder and CEO Sam Jones commented: “Survivor strikes the perfect balance of real-world chaos, adrenaline, and intensity as players watch to see which marble outlasts the rest. It’s a fun, fresh twist on our original marbles game — one that players still love to this day. This is exactly what 155.io is about: simple, universal games brought to life with real-world action and designed for the next generation of players.”
The post 155.io rolls out new chaos-fuelled game Survivor appeared first on European Gaming Industry News.
Belatra
Belatra on target with debut crash game: Goose Boom Bang

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Belatra, a leading developer of innovative online slots, has set its sights on the crash game market with the launch of its hit new game, Goose Boom Bang.
Following 30 successful years of creating outstanding slot and instant games, Belatra has turned its sights on the crash game market. Goose Boom Bang stars a fearless goose whose explosive personality takes the game to new heights. As soon as the goose takes off, the multiplier begins to climb – from 1.01x up to an incredible 1000x. The longer the goose travels, the higher the potential reward.
As the journey gathers pace, the risk increases and at any moment the goose can be stopped in his tracks by a cunning Hunter, the swift Hawk, or the sly Crocodile. The prize returns to zero as soon as the goose is stopped by one of these protagonists. Players must decide the opportune moment to call time on the goose flight, but choose when to shoot and claim the winnings.
If the shot hits the mark, the bet is multiplied by the current multiplier, and the Goose drops to the water. Game round history is displayed at the top of the screen: green indicates a win, red – shows a loss. The Goose’s flight path continues to be shown even after the round, revealing how far it could have flown and the maximum possible winning total.
Misha Voinich, Head of Business Development at Belatra, commented: “Belatra has fired the starting gun on its crash game entry, bringing its signature style of humor, dynamic gameplay, and unique atmosphere. Players have the power to choose when to stop the Goose and secure the maximum multiplier before the Hunter, Hawk, or Crocodile ends the round for them!”
The post Belatra on target with debut crash game: Goose Boom Bang appeared first on European Gaming Industry News.
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