Gaming
Hottest Designer Attire Hits ‘My Time at Portia’ on Mobile
Just in Time for the Holidays, Hit Mobile Game Gets 28 Sets of New Fashion for Players and NPCs on November 26
Straight off the catwalk of fashion week, the latest designer fashions are arriving soon in the town of Portia for players and townsfolk. Brought to mobile this summer by Pathea Games and Pixmain, the hit game My Time At Portia will welcome 28 sets of player and NPC attire packs on iOS and Android on November 26. Players will be able to dress in whatever style suits their mood, from “Sandrock Deputy” and “Comfy Jamjams” to “Extra Drippy” and “Leisure Breeze”.
In over 100 hours of engaging gameplay, My Time At Portia players will travel to the beautiful town of Portia, where they are tasked with restoring the glory of human civilization on an unfamiliar land. In the process of becoming a seasoned builder, players form bonds with the townsfolk and begin to understand the buried truth of this post-apocalyptic world.
Similar to the content packs available on PC, the new attire packs on mobile will feature both PC outfit packs and brand new outfits exclusive to mobile available for purchase ($0.99 per piece) for both players and NPCs (regional pricing may vary):
Player outfit packs:
Carefree Gesture: It’s durable and it looks good, giving off the smell of freedom.
Stripy Neatness: Imported from Vega 5. It immediately upgrades one’s attractiveness.
Innocent Memory: Wearing this will make one feel more cultured than usual.
Charming Spirit: Casual wear popular in Highwind. It’s very useful as a breaker of the wind.
Blue Elegance: A high class attire from Highwind. Many business executives wear this.
Country Passion: Now one can look good while roaming the countryside.
Leisure Breeze: An attire that’s popular in Atara. Fit for an adventurer.
Wandering Heart: It can block out the rain and wind, making the journey easier.
(Brand New) Extra Drippy: Old World fashion brought back to life. Represent a neighborhood that no longer exists. Includes walkie-talkie so you can let people know how stylish you are.
(Brand New) Comfy Jamjams: Some of the comfiest attire known to man. It is known to cause homebodiness.
(Brand New) Futurewave: Clothing meant to represent the future of fashion in the Old World. They didn’t know how right they were.
(Brand New) Sandrock Deputy: Attire popularized by the old law enforcement of Sandrock. Gives off an aura of cool, collected author
NPC outfits The above will also be available for select NPCs, in addition, some will be wearing exclusive brand new formal wear this season:
Wandering Heart (Dr. Xu)
Carefree Gesture (Sam)
Stripy Neatness (Mint)
Innocent Memory (Ginger)
Charming Spirit (Gust)
Blue Elegance (Phyllis)
Country Passion (Emily)
Leisure Breeze (Arlo)
(Brand New) Sleepy Formal (Mint): An exceptional tuxedo that will have the wearer standing out at any formal occasion, as if they’re sleeping on air.
(Brand New) White Shadow (Sam): Lovely and sleek attire designed with flexibility in mind. Enables the wearer to be fabulous, yet deadly.
(Brand New) Stellar Belle (Phyllis): A dress as deep and dark as the night sky; draws you in with its mysterious energy.
(Brand New) Dapper Voyageur (Arlo): A stylish outfit that lets would-be adversaries know that adventuring hasn’t just been a part-time job for the wearer.
(Brand New) Sky Captain (Dr. Xu): An outfit worn by airship captains. Functions perfectly well on the ground, however.
(Brand New) Lady Ginger (Ginger): A frilly, flowery, and feathery dress that quietly shouts “high society”.
(Brand New) Lord Gustingsworth (Gust): Lavish white attire adorned with spectacular looking plumage fit to be carried off by a “gust”.
(Brand New) White Dahlia (Emily): A dress with a floral flounce that exudes elegance and delicacy.
My Time at Portia’s official mobile Facebook Page is hosting giveaways for in-app items from now until November 26th. Hop over to win codes for new outfits to stay ahead of the fashion trend in Portia.
My Time at Portia will be on Black Friday sale for $4.99 (lowest price since launch) in 13 languages including English, German, French, Portuguese, Korean, Japanese, Russian, Vietnamese, Turkish, Spanish, Italian, and traditional and simplified Chinese. The game is recommended for mobile devices with RAM>3GB for iOS and Android to ensure the best experience on mobile.
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Gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
The post Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions appeared first on European Gaming Industry News.
Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.
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