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New Report Reveals Each US States Most Popular Video Game of the Last Year and Decade

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  • A new report reveals each US state’s favorite video game over the last year and highlights the gaming franchises which have taken the US by storm.
  • Roblox is the most popular game in the US and is loved by over 20 states.
  • Among Us, the crazed lockdown game, came second in the US, ranking number one in 15 states.

The gaming industry is a multi-billion-dollar market, growing year-on-year, with millions of monthly competitors streaming and playing online. With the launch of the next-generation consoles and a year of lockdown, online gaming grew massively, seeing a 39% increase [1]. But, while hundreds of games are released every year, have you ever wondered which are the most popular in each US state?

By analyzing Google search volume and keywords data, a new report from TopUsCasinos.com has revealed the most loved games across all US states. The report highlights both the most popular games over the last 12 months and the most loved franchises over the last decade.

The Most Popular Games This Year

Taking the top spot for most popular game in the last year is the long-running PC game Roblox. Having millions of daily active users, the number one ranked game topped the charts in 20 US states, including Florida and California.

Lockdown crazes took over in the pandemic, with Among Us taking the gaming scene by storm. Released in 2018, the cross-platform game ranked second in the US, having 15 states name it their most popular video game. Minecraft, played by millions worldwide every month, secured third place and was favored by 11 states.

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The Most Popular Franchises This Decade

With regular reboots and relaunches, it’s no surprise that the 30-year-old hedgehog, Sonic, is the number one ranked franchise in the last decade – rated the most loved across nine states. Joining Sonic in the number one spot is Madden NFL. Launched in 1988, and also featuring in nine states, Madden NFL is by far the most popular sports game. Other loved franchises which made the list were Mario, Metal Gear and Tony Hawk’s.

The 30 most popular games included the 2018 and 2019 winner of the Best Ongoing Game, Fortnite, as well as various recent releases and ongoing games such as Apex Legends, Call of Duty Warzone, GTA V, and FIFA.

Below is a list of each state’s most popular game and franchise of the last year and decade, respectively:

State

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Most Popular Game (Year)

Most Popular Franchise (Decade)

Alabama

Roblox

Sonic the Hedgehog

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Alaska

Roblox

Pokémon

Arizona

Among Us

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Metal Gear

Arkansas

Minecraft

Dragon Ball

California

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Roblox

Metal Gear

Colorado

Roblox

Tony Hawk’s

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Connecticut

Roblox

Mario

Delaware

Among Us

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Madden NFL

District of Columbia

Among Us

Madden NFL

Florida

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Roblox

Sonic the Hedgehog

Georgia

Roblox

Sonic the Hedgehog

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Hawaii

Genshin Impact

Metal Gear

Idaho

Minecraft

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Minecraft

Illinois

Minecraft

Mario

Indiana

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Roblox

Mario

Iowa

Minecraft

Madden NFL

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Kansas

Genshin Impact

Call of Duty

Kentucky

Roblox

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NBA 2K

Louisiana

Roblox

Madden NFL

Maine

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Minecraft

Mario

Maryland

Among Us

Sonic the Hedgehog

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Massachusetts

Among Us

Tony Hawk’s

Michigan

Among Us

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Mario

Minnesota

Roblox

Madden NFL

Mississippi

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Minecraft

Sonic the Hedgehog

Missouri

Roblox

Call of Duty

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Montana

Among Us

Sonic the Hedgehog

Nebraska

Minecraft

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Mario

Nevada

Roblox

Metal Gear

New Hampshire

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Minecraft

Tony Hawk’s

New Jersey

Among Us

Mario

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New Mexico

Minecraft

God of War

New York

Genshin Impact

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Metal Gear

North Carolina

Among Us

Sonic the Hedgehog

North Dakota

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Among Us

Call of Duty

Ohio

Among Us

Madden NFL

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Oklahoma

Genshin Impact

God of War

Oregon

Roblox

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Tony Hawk’s

Pennsylvania

Minecraft

Madden NFL

Rhode Island

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Among Us

Mario

South Carolina

Roblox

Sonic the Hedgehog

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South Dakota

Among Us

Madden NFL

Tennessee

Roblox

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God of War

Texas

Roblox

Sonic the Hedgehog

Utah

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Roblox

Halo

Vermont

Genshin Impact

Battlefield

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Virginia

Among Us

God of War

Washington

Among Us

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Call of Duty

West Virginia

Minecraft

Metal Gear

Wisconsin

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Roblox

Madden NFL

Wyoming

Roblox

Assassin’s Creed

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Further information can be found on site here: https://www.topuscasinos.com/news/the-most-popular-video-games-broken-down-by-state

Source: https://www.statista.com/topics/8016/covid-19-impact-on-the-gaming-industry-worldwide/

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British Columbia Lottery Corporation

SCCG Management Signs Contract with British Columbia Lottery Corporation

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SCCG Management has signed a contract with the British Columbia Lottery Corporation (BCLC), the B.C. Crown corporation which conducts and manages commercial gambling in the province, including lotteries, casinos, and online gaming. This partnership aims to undertake a comprehensive assessment and strategic enhancement of BCLC’s diverse operations.

The work between SCCG and BCLC will involve a thorough review of technological infrastructures, strategic market positioning, and the integration of various gaming modalities. SCCG’s extensive expertise will be pivotal in harmonizing BCLC’s online and physical gaming experiences.

Stephen Crystal, Founder and CEO of SCCG Management, said: “Our collaboration with BCLC represents a remarkable opportunity to push the boundaries of innovation within the gaming industry. We are committed to deploying our resources and expertise to enhance BCLC’s operational efficiencies and customer engagement strategies. It’s an honor to partner with an organization that has a robust impact on the community through its support of public initiatives.”

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AGCO

AGCO Requires Ontario Gaming Operators to Stop Offering WBA Bets Due to Integrity Concerns

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The Alcohol and Gaming Commission of Ontario (AGCO) has mandated all Ontario-registered sportsbook operators to halt offering and accepting wagers on World Boxing Association (WBA) events immediately. This measure is being taken to protect the Ontario betting public following concerns that WBA-sanctioned boxing matches are not adequately being safeguarded against match-fixing and insider betting.

Since December 2023, the AGCO has been conducting a comprehensive review of suspicious wagering activity on a WBA-sanctioned title fight between Yoenis Tellez and Livan Navarro that was held in Orlando, Florida. Suspicious betting patterns on the bout lasting over 5.5 rounds were reported to the AGCO by two registered independent integrity monitors and detected in Ontario by a registered igaming operator. Media reports also alleged that Tellez’s Manager placed $110,000 on the match lasting longer than 5.5 rounds at a Florida casino. The bout ended with Tellez knocking out Navarro in the 10th round.

Following an intensive review that included outreach to the WBA, Ontario-registered gaming operators, independent integrity monitors, and regulators in other jurisdictions, the AGCO has concluded that bets related to WBA events do not currently meet the Registrar’s Standards for Internet Gaming.

The AGCO requires all Ontario-registered gaming operators to ensure the sport betting products they offer are on events that are effectively supervised by a sport governing body. At a minimum, the sport governing body must have and enforce codes of conduct that prohibit betting by insiders.

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Registered gaming operators were unable to demonstrate to the AGCO that the WBA prohibits betting from insiders, which could include an athlete’s coaches, managers, handlers, athletic trainers, medical professionals, or others with access to non-public information. Further, registered gaming operators were unable to demonstrate that the WBA took any action to investigate or enforce the allegations of potential match-fixing and insider wagering.

The AGCO has indicated to registered operators that in order for WBA betting products to be reinstated in Ontario, operators must demonstrate that the WBA effectively supervises its events, thus bringing them into compliance with the Registrar’s Standards. In December 2022, the AGCO required gaming operators to stop offering bets on UFC events for similar issues related to insider betting safeguards. Within a month, UFC amended its policies and implemented new protocols that allowed the AGCO to reinstate betting on UFC events in the province.

“Ontarians who wish to bet on sporting events need to be confident that those events are fairly run, and that clear integrity safeguards are in place and enforced by an effective sport governing body. Knowing the popularity of boxing in Ontario, we look forward to reinstating betting on WBA events once appropriate safeguards against possible match-fixing and insider betting have been confirmed,” Dr. Karin Schnarr, Registrar and CEO of AGCO, said.

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Andrew Cochrane Chief Business Officer of GiG

GiG increases Ontario market presence, powering the launch of Casino Time

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Gaming Innovation Group Inc. (GiG), has announced the launch of Casino Time, powered by its award winning iGaming platform and pioneering real-time rules engine LogicX, with revolutionary sportsbook, SportX soon to follow, to further extend its footprint in the regulated Canadian province of Ontario.

The launch of Casino Time carries extra significance, marking only the second time that on-demand, regulated online Bingo has been made available in Ontario. The new Bingo product vertical, launched alongside a strong Casino offering, will be boosted by GiG’s new sportsbook, SportX, as part of a planned release later this year.

GiG has focused its solutions on driving exponential growth in revenue for operators with its highly scalable iGaming platform, offering localised third party content and leading suppliers for the Ontarian market. GiGs peerless gamification layer creates an optimised and immersive casino experience tailored to regional preferences, swelling client retention and player engagement.

Canadian owned and operated, Casino Time is a joint venture amongst leading retail operators in Ontario’s Charitable Gaming sector, delivering Bingo, Slots and Live Dealer Casino Games. Promising a personalised service and community experience, Casino Time is continuing its long-standing partnership with local charities, introducing its joint fundraising model into the iGaming space for the first time.

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Now coming towards the end of its second year of licensed operations, Ontario has emerged as one of the largest iGaming markets in North America, second only to New Jersey according to data supplied by Vixio. The first and as yet only Canadian province to launch a regulated market, Ontario boasts more than 1.6 million active player accounts spread over 40 plus operators, generating €1.3 billion in Gross Gaming Revenue (GGR) in its first year of trading, with this data supplied by iGaming Ontario.

Andrew Cochrane, Chief Business Officer of GiG, said: GiG continues to set the pace with a strong cadence of brand launches in 2024, and I’m pleased that when operators are seeking platform solutions in regulated markets, GiG is leading the pack. Our partnership with Casino Time, will help deliver something new and exciting to the Ontarian market, and further helps to demonstrate the flexibility of our solutions, adapting to match the regional aspirations of our partners to deliver growth.

D’Arcy Stuart, CEO of Casino Time, said: “We are thrilled to partner with GiG as the core technology provider of our iGaming platform. Their powerful suite of player engagement tools, as well as diverse content and regulatory integrations, underpin our ability to serve and delight our player community. Our hybrid online and offline customer network, as well as unique bingo offerings, will drive exciting opportunities as the platform and the marketplace continues to grow.”

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