Canada
New Report Reveals Each US States Most Popular Video Game of the Last Year and Decade
- A new report reveals each US state’s favorite video game over the last year and highlights the gaming franchises which have taken the US by storm.
- Roblox is the most popular game in the US and is loved by over 20 states.
- Among Us, the crazed lockdown game, came second in the US, ranking number one in 15 states.
The gaming industry is a multi-billion-dollar market, growing year-on-year, with millions of monthly competitors streaming and playing online. With the launch of the next-generation consoles and a year of lockdown, online gaming grew massively, seeing a 39% increase [1]. But, while hundreds of games are released every year, have you ever wondered which are the most popular in each US state?
By analyzing Google search volume and keywords data, a new report from TopUsCasinos.com has revealed the most loved games across all US states. The report highlights both the most popular games over the last 12 months and the most loved franchises over the last decade.
The Most Popular Games This Year
Taking the top spot for most popular game in the last year is the long-running PC game Roblox. Having millions of daily active users, the number one ranked game topped the charts in 20 US states, including Florida and California.
Lockdown crazes took over in the pandemic, with Among Us taking the gaming scene by storm. Released in 2018, the cross-platform game ranked second in the US, having 15 states name it their most popular video game. Minecraft, played by millions worldwide every month, secured third place and was favored by 11 states.
The Most Popular Franchises This Decade
With regular reboots and relaunches, it’s no surprise that the 30-year-old hedgehog, Sonic, is the number one ranked franchise in the last decade – rated the most loved across nine states. Joining Sonic in the number one spot is Madden NFL. Launched in 1988, and also featuring in nine states, Madden NFL is by far the most popular sports game. Other loved franchises which made the list were Mario, Metal Gear and Tony Hawk’s.
The 30 most popular games included the 2018 and 2019 winner of the Best Ongoing Game, Fortnite, as well as various recent releases and ongoing games such as Apex Legends, Call of Duty Warzone, GTA V, and FIFA.
Below is a list of each state’s most popular game and franchise of the last year and decade, respectively:
|
State |
Most Popular Game (Year) |
Most Popular Franchise (Decade) |
|
Alabama |
Roblox |
Sonic the Hedgehog |
|
Alaska |
Roblox |
Pokémon |
|
Arizona |
Among Us |
Metal Gear |
|
Arkansas |
Minecraft |
Dragon Ball |
|
California |
Roblox |
Metal Gear |
|
Colorado |
Roblox |
Tony Hawk’s |
|
Connecticut |
Roblox |
Mario |
|
Delaware |
Among Us |
Madden NFL |
|
District of Columbia |
Among Us |
Madden NFL |
|
Florida |
Roblox |
Sonic the Hedgehog |
|
Georgia |
Roblox |
Sonic the Hedgehog |
|
Hawaii |
Genshin Impact |
Metal Gear |
|
Idaho |
Minecraft |
Minecraft |
|
Illinois |
Minecraft |
Mario |
|
Indiana |
Roblox |
Mario |
|
Iowa |
Minecraft |
Madden NFL |
|
Kansas |
Genshin Impact |
Call of Duty |
|
Kentucky |
Roblox |
NBA 2K |
|
Louisiana |
Roblox |
Madden NFL |
|
Maine |
Minecraft |
Mario |
|
Maryland |
Among Us |
Sonic the Hedgehog |
|
Massachusetts |
Among Us |
Tony Hawk’s |
|
Michigan |
Among Us |
Mario |
|
Minnesota |
Roblox |
Madden NFL |
|
Mississippi |
Minecraft |
Sonic the Hedgehog |
|
Missouri |
Roblox |
Call of Duty |
|
Montana |
Among Us |
Sonic the Hedgehog |
|
Nebraska |
Minecraft |
Mario |
|
Nevada |
Roblox |
Metal Gear |
|
New Hampshire |
Minecraft |
Tony Hawk’s |
|
New Jersey |
Among Us |
Mario |
|
New Mexico |
Minecraft |
God of War |
|
New York |
Genshin Impact |
Metal Gear |
|
North Carolina |
Among Us |
Sonic the Hedgehog |
|
North Dakota |
Among Us |
Call of Duty |
|
Ohio |
Among Us |
Madden NFL |
|
Oklahoma |
Genshin Impact |
God of War |
|
Oregon |
Roblox |
Tony Hawk’s |
|
Pennsylvania |
Minecraft |
Madden NFL |
|
Rhode Island |
Among Us |
Mario |
|
South Carolina |
Roblox |
Sonic the Hedgehog |
|
South Dakota |
Among Us |
Madden NFL |
|
Tennessee |
Roblox |
God of War |
|
Texas |
Roblox |
Sonic the Hedgehog |
|
Utah |
Roblox |
Halo |
|
Vermont |
Genshin Impact |
Battlefield |
|
Virginia |
Among Us |
God of War |
|
Washington |
Among Us |
Call of Duty |
|
West Virginia |
Minecraft |
Metal Gear |
|
Wisconsin |
Roblox |
Madden NFL |
|
Wyoming |
Roblox |
Assassin’s Creed |
Further information can be found on site here: https://www.topuscasinos.com/news/the-most-popular-video-games-broken-down-by-state
Source: https://www.statista.com/topics/8016/covid-19-impact-on-the-gaming-industry-worldwide/
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Alberta
Play’n GO granted Alberta iGaming licence, expanding Canadian market footprint
The Swedish gaming giant confirms its entry into another regulated market, with its industry-leading portfolio of games set to launch in Alberta.
Play’n GO, one of the world’s leading casino entertainment providers, has been granted a licence to supply online gaming content in the Canadian province of Alberta, marking another milestone in the company’s expansion across regulated North American markets.
The licence, awarded by the Alberta Gaming, Liquor & Cannabis Commission (AGLC), allows the company to offer its portfolio of premium online casino titles to licensed operators in the province ahead of Alberta’s planned market launch later this year.
Alberta represents an important new regulated opportunity within Canada, complementing Play’n GO’s established presence in Ontario and Quebec, while reinforcing the company’s commitment to operating exclusively in regulated jurisdictions.
Magnus Olsson said: “Being granted a licence in Alberta is another important step in our North American growth journey and further strengthens our presence in Canada.
“Regulated markets are the foundation of our business, and Alberta represents an exciting opportunity to expand our footprint in a jurisdiction that shares our commitment to high standards, player protection and long-term sustainability.”
The Alberta licence forms part of Play’n GO’s broader strategy of expanding through regulated markets, working closely with licensed operators to deliver compliant, high-quality gaming content focused on innovation, responsibility, and long-term commercial value.
As part of its market entry preparations, the company has aligned its technology and game portfolio with Alberta’s regulatory standards and requirements, with an initial batch of titles already undergoing certification to ensure launch readiness.
About Play’n GO
With more than 20 years of experience in mobile-first gaming, Play’n GO is a global leader in casino entertainment and the creator of some of the industry’s most iconic online titles, including Rich Wilde and the Book of Dead, Reactoonz, and Moon Princess.
A pioneer in the sector, Play’n GO was among the first to recognize the potential of mobile gaming, developing casino content for mobile devices as early as 2005, before the smartphone era.
Today, the company offers a portfolio of more than 450 premium titles, available to regulated operators across over 35 jurisdictions.
Play’n GO is strongly committed to a fully regulated, sustainable gaming industry built around entertainment, safety, and long-term collaboration.
The company works closely with operators, regulators, and research institutions to promote responsible gaming standards across all markets in which it operates.
With a deep understanding of both operators’ and players’ needs, Play’n GO focuses on creating high-quality, enduring content designed for long-term engagement.
In addition to game development, the company also provides backend services and solutions that support operators in delivering a seamless gaming experience.
Beyond gaming, Play’n GO has expanded into complementary entertainment verticals with Play’n GO Music and Play’n GO Shop, and is also a proud partner of the TGR Haas F1 Team.
For more information, please visit www.playngo.com
The post Play’n GO granted Alberta iGaming licence, expanding Canadian market footprint appeared first on Americas iGaming & Sports Betting News.
Alberta
Play’n GO secures Alberta iGaming supplier licence from AGLC
Play’n GO has been granted a licence to supply online gaming content in Alberta, as the province prepares to launch its regulated online market later this year.
The licence was awarded by the Alberta Gaming, Liquor & Cannabis Commission (AGLC). Play’n GO said the approval allows it to provide its online casino games to licensed operators in the province.
Magnus Olsson, Chief Commercial Officer at Play’n GO, said:
“Being granted a licence in Alberta is another important step in our North American growth journey and further strengthens our presence in Canada.
“Regulated markets are the foundation of our business, and Alberta represents an exciting opportunity to expand our footprint in a jurisdiction that shares our commitment to high standards, player protection and long‑term sustainability.”
Play’n GO said it has aligned its technology and game portfolio with Alberta’s regulatory requirements, with an initial batch of titles undergoing certification ahead of launch. The supplier is already active in Canada, with an established presence in Ontario and Quebec, according to the company.
The post Play’n GO secures Alberta iGaming supplier licence from AGLC appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AGLC
Alberta iGaming Corporation Appoints Dan Keene as its CEO
Dan Keene, who served as the interim CEO of the Alberta iGaming Corporation (AiGC), has been appointed to the role permanently, effective April 21, 2026. Under his leadership, AiGC will launch Alberta’s regulated iGaming market on July 13. Keene has played a pivotal role in shaping the province’s gaming landscape, both through his work standing up AiGC and in his previous roles at the Alberta Gaming, Liquor, and Cannabis Commission (AGLC).
“Dan brings deep operational experience and a strong track record in gaming and market development. His leadership will be essential as the Alberta iGaming Corporation prepares for launch and delivers a regulated market built on social responsibility and player protection,” said Sanjeev Kad, Board Chair, Alberta iGaming Corporation.
About Dan Keene
Serving as Vice-President, Gaming at AGLC since July 2022, Keene overseen a broad portfolio, including gaming retail services, technical operations, compliance, online gambling, player loyalty, supply chain, electronic gaming, and product development across Alberta. He has been instrumental in advancing consumer-focused initiatives. He co-led the creation of Winner’s Edge, Alberta’s first province-wide casino loyalty program, and guided the operations of PlayAlberta.ca, currently, the province’s only regulated online gambling platform. Previously, Keene worked at AGLC as Manager, Casino Products. In this role, he led a team of specialists responsible for selecting slot games and terminals for Alberta’s 30 casinos and 750 VLT locations. Before joining AGLC, he completed successful tenures with Molson Breweries and Century Casinos Inc.
The post Alberta iGaming Corporation Appoints Dan Keene as its CEO appeared first on Americas iGaming & Sports Betting News.
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