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Game ON Mid Sweden reveals Investor & Publisher Connector event for budding Nordic game developers

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Mid-Sweden’s biggest gaming hub launches a series of free workshops ahead of Investor & Publisher Connector, in partnership with Steel Media

Game ON Mid Sweden has announced Investor & Publisher Connector, an exciting new virtual matchmaking event for hopeful game developers, taking place on 1st November. Hosted in partnership with Steel Media, the free event will offer the next generation of Nordic games developers the opportunity to meet with publishers and investors with the aim of securing support/investment/building contacts. Aspiring game developers had the chance to take part in a series of free business development workshops.

Investor & Publisher Connector will give prospective developers and designers the opportunity to kickstart their careers, forging a name for themselves among key investors in the gaming industry. During the session, game developers will be matched with organisations and individuals best suited to their needs and give them the opportunity to present their ideas and game concepts. Ahead of the event, game developers had the opportunity to take part in educational workshops to ensure they are fully prepared to meet with investors and publishers.

Game ON Mid Sweden brings education and contacts to people to help them to make their way into the game industry. It works with mentors and industry experts from across the world to provide the necessary resources to support new developers. It aims to advise, equip and inspire participants, supporting their success and encouraging them to thrive in their newly developed areas of expertise. With a focus on growth, development and recognition in Sweden’s booming gaming sector, Game ON Mid Sweden guides these hopeful developers to the next stage of their budding careers.

As the global gaming industry continues to grow, Sweden stands out above the rest. In the last year, around one billion players have played a game made by the Swedes. The growth from 2009 to 2019 was substantial, including a 25- fold increase in total revenue from €91 million to €2,318 million according to the Game Developer Index.

Patty Toledo, Project Lead at Game ON Mid Sweden, saw the potential that the country has to offer and knew she had to seize the opportunity to showcase the outstanding talent that is in Sweden. Patty Toledo didn’t just stop there, extending Game ON Mid Sweden to drive success in other Nordic countries that also need support and guidance.

“The gaming industry continues to build and grow and it’s my job to ensure that mid-Sweden is not left behind and has an equal chance against the rest of the world”, says Patty Toledo Project Lead at Game ON Mid Sweden. She continues, “It is great to get the support from big names like Steel Media, and to have 9iNTERACTIVE and LEGENDARY.VC participating in such a life-altering event for these hopeful developers.”

“A tremendous obstacle to becoming established in the games industry is being well connected with like-minded people, this Investor & Publisher Connector will help developers to meet and further build on these relationships. I cannot wait to see what is next.”

Ahead of  Investor & Publisher Connector, Game ON offered multiple free workshops, to give participants the opportunity to be as prepared as they can be for the main event. These included “How to create a pitch deck” by PR guru Jacki Vause, CEO and Founder of Dimoso, “How to improve and showcase your game” by Sophia Drake, expert in supporting Indie Developers and organiser of Steel Media’s event The Big Indie Pitch.  But the students and first time teams are not left behind, as Game ON is offering them a feedback pitching session on November 11. In this practice session, developers will pitch to publishers in an informal setting and receive tips and advice on how they should expertly present not only their games but themselves.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Compliance

HIPTHER Launches HALLO: The Standard in Compliance Expertise

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HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.

HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.

Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.

A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.

Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”

HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.

The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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