Asia
FSDL reiterates youth appeal with revolutionary esports platform eISL
Football Sports Development (FSDL) and South Asia’s leading esports company NODWIN Gaming announced the launch of eISL as Indian Super League becomes the country’s first major sports league to venture into competitive gaming, in collaboration with EA SPORTSTM. FSDL has been consistently curating new concepts and platforms to explore the youthful and global facets of football and eISL is another exciting platform to engage the growing number of young football fans in India with the rapidly growing online gaming spectrum. NODWIN Gaming will be the tournament organizer for eISL.
The first edition of eISL is set to debut alongside ISL season 2021-22 from November 20. The eISL finals will be held on March 20, 2022, with a mega prize pool of INR 74 Lacs and an additional INR 4 Lacs for the Season MVP. 22 esports athletes, 11 male and 11 female, will represent all 11 ISL clubs, driving inclusivity with the growing female presence in the esports arena.
A total of 117 matches will be played as this new esports tournament in collaboration with NODWIN Gaming and EA SPORTSTM will determine the champion of the eISL and will also be an official league qualifying event to the EA SPORTSTM FIFA22 GLOBAL SERIES (FGS) Playoffs as ISL becomes the contributing league for the global tournament post its historic inclusion in EA SPORTSTM FIFA 22.
Aspiring EA SPORTSTM FIFA 22 esports athletes of the country will compete in a total of 11 online qualifiers. Each qualifier will determine the representatives for the 11 clubs – 1 qualifier per club. Each club will play 2 athletes – 1 male & 1 female. An additional 12th all-female qualifiers will determine the selection of the female players in each club. The rest of the 11 qualifiers will be held in the order of the final ISL 2020-21 season standings. The tournament will have online qualifiers, regular season and grand finals. The clubs will play round-robin matches alongside the inaugural eISL season and a leader board will be put in place. The top 4 clubs will advance to the Grand Finals. The finalists will play in a double-elimination format to determine the winner. Keeping the safety measures in place, a bio-secure bubble will be set up for players in Gurugram, Haryana during the course of the eISL season.
Says Martin Bain, Chief Executive Officer at FSDL, “Fan engagement is one of the key factors to building a sport and expanding its footprint. The growing online gaming landscape in India provides a great opportunity to engage with the next generation of fans in the country. The esports experience is vital to the future of football and we continue to evolve towards its growth.”
“eISL is an exciting platform and we are confident that it will lead the evolution of fan engagement and contribute significantly to boost the sport’s popularity in the country.”
“NODWIN Gaming along with Indian Super League and EA SPORTSTM aims to select the best FIFA players through EA SPORTSTM FIFA Global Series India Qualifiers. The strong equity of ISL in India, coupled with the vibrancy of FIFA 22 is sure to spark the intrigue of viewers and players alike. This is sure to bring joy to the millions of esports fans in India”, said Mr. Akshat Rathee, MD & Co-Founder, NODWIN Gaming.
EA SPORTSTM FIFA Global Series, the most inclusive esports tournament has reached the sub-continent as part of its global expansion. With many of the world’s biggest football leagues running qualifying events, the EA SPORTSTM FIFA Global Series brings mammoth participation and viewership. NODWIN Gaming aims to bring together the followers of the sport and the lovers of esports under one blanket to embrace the beauty of the sport in a different shape and form.
The qualifications will take place between 1-3 November 2021 and the Grand Finals on 19 & 20 March 2022.
Registrations for the qualifiers will be held on ESL Play and from the events section on PlayStation. Players will have to create an ESL Play ID to register for the tournament on the ESL Play platform. The minimum age to enter the competition is 16.
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Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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