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Gaming property rich list: Here’s how much in-game properties would set you back in real life

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  • A new study by Ebuyer reveals how much gaming properties would cost if you were to purchase them in real life
  • Maze Bank Tower in GTA V would be the most expensive to buy at £2,880,000.00
  • One of the most affordable properties to purchase is Raffia Quinta from Oasis Springs at £28,152.19

Whether you’re using your Simoleons to buy your Sims a new villa, or you’re forking out your bells to Tom Nook in Animal Crossing to upgrade your pad, in-game property prices can be costly. But, have you ever wondered how much they would set you back if you were able to purchase them in real life?

It’s no secret that gaming has become more popular than ever, especially over the last year during the lockdowns. In fact, in 2020 UK consumers spent nearly £2.4 billion on digital consoles and games, up from £1.98 billion the previous year1.

If you’ve got your eye on a fantasy property, Ebuyer has analysed* the gaming property market to determine how much certain properties would cost if you were to buy them here and now (technically speaking). To convert the fictional property prices into GBP, food prices were analysed to estimate the exchange rate due to food being prevalent in all games.

According to the findings, the ten most expensive gaming properties are as follows:

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Rank

Game

In-game property

In-game currency

In-game purchase price

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Real life cost in GBP

1

GTA V

Maze Bank Tower

Dollars**

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4,000,000

£2,880,000.00

2

FINAL FANTASY XIV

Large plot, with the large mansion

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Gil

37,920,000

£407,640.00

3

GTA V

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Eclipse Towers, Apartment 3

Dollars**

500,000

£360,000.00

4

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Sims 4, Willow Creek world

Ophelia Villa

Simoleons

254,721

£183,297.23

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5

FINAL FANTASY XIV

Medium plot, with the medium house

Gil

14,968,000

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£160,906.00

6

Sims 4, Willow Creek world

Pique Hearth

Simoleons

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113,498

£81,673.16

7

Animal Crossing: New Horizons

House, with all expansions and extra storage

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Bells

6,196,000

£40,274.00

8

Sims 4, Oasis Springs

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Vista Quarry

Simoleons

48,718

£35,057.47

9

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FINAL FANTASY XIV

Small plot, with the small cottage

Gil

3,069,000

£32,991.75

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10

Sims 4, Oasis Springs

Raffia Quinta

Simoleons

39,122

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£28,152.19

Topping the property rich list is Maze Bank Tower in GTA V. The property in the game is located in Pillbox Hill, Downtown Los Santos, and gamers can purchase the tower from San Andreas’ favourite real estate company, Dynasty 8. And whilst it’ll set you back $4,000,000 in-game, if you could purchase it today in real life, it would cost £2,880,000.00… if only!

Taking the second spot is FFXIV. There are five different houses to purchase in the game, and they vary in price. The most expensive is the large plot, with the large mansion equipped with three floors, and a much bigger garden than the other plots. Costing 37,920,000 Gils in-game, it would set you back £407,640.00 in real life.

But if you’re on a strict budget, the most affordable property of them all is Raffia Quinta. Whilst Sims 4 may have first dropped back in 2014, if you’re an avid simmer, the pad from Oasis Springs would cost you only £28,152.19 to buy today… and if that was the case, we’d all own one! Another cheaper option is the small plot with the small cottage in FFXIV, costing £32,991.75.

Commenting on the research, Andy Roberts, E-Commerce Director of Ebuyer, says: “Often we spend so much time immersed in our gaming universes, there is a suspension of disbelief on the real-life costs of factors such as property and bills!

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Our research gives food for thought on how much it would cost to live like our favourite characters in real-life. The results really are shocking!”

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Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched

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With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27. Benjamin Laulan, Co-Founder of Evil Empire, (Dead Cells, The Rogue Prince of Persia) will give a keynote on the Triple-i Initiative started by the French studio. At the Triple-i Showcase 2024, over 30 “iii games” were announced in 45 minutes, and 150,000 views were achieved on YouTube alone. Further speaker on board is Philomena Schwab, Founder of Stray Fawn Studio (Dungeon Clawler, The Wandering Village).

Portside Game Assembly celebrates its premiere as B2B-conference for international indie game leaders on June 27. There will be no direct ticket sales for the conference; instead, a curated list of participants will ensure that only studio heads and decision makers attend the conference on board a ship sailing through the port of Hamburg.

At the same time, the Networking Brunch and the Games Industry Party are open as networking events for interested contacts from the games industry to bring platform holders, publishers, and game companies into contact with the international conference participants. Studio leads from Denmark, Sweden, Switzerland, the UK, France, Spain, Canada, the USA, and Germany are already on board for the conference.

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Portside Game Assembly is set to be a platform for decision makers and studio leads to exchange ideas, learn from each other, and face the challenges of the games industry through collaboration.

As the first announced talk of the conference, Benjamin Laulan (Co-Founder of Evil Empire) will present a keynote on the Triple-i Initiative and how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases. In addition, Philomena Schwab (Founder of Stray Fawn Studio & Publishing) will give a short talk about ways for game idea validation.

The program of the Portside Game Assembly will consist of keynotes, short talks, and roundtables.

 

Selection of already confirmed participants:

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  • Evil Empire (Dead Cells, The Rogue Prince of Persia) / France
  • Stray Fawn Studio (Dungeon Clawler, The Wandering Village) / Switzerland
  • The Game Kitchen (Blasphemous I & II) / Spain
  • Toukana Interactive (Dorfromantik)/ Germany
  • Ghostship Publishing (Deep Rock Galactic) / Denmark
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • Chasing Carrots (Halls of Torment) / Germany
  • Foulball Hangover (Hydroneer) / UK
  • Siege Camp (Foxhole) / Canada

The post Portside Game Assembly: Studios behind Dead Cells, Dungeon Clawler, Dorfromantik, Blasphemous on board and ticket sales for brunch and party launched appeared first on European Gaming Industry News.

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Fourth Star

Fourth Star Launches Immersive Media Streaming Platform

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Fourth Star, the cutting-edge virtual reality immersive media streaming platform, is officially available to the public. This innovative platform transforms traditional entertainment by enabling users to seamlessly watch standard 2D, 180 and 360 immersive media content and movies. Fourth Star redefines how audiences engage with immersive storytelling, offering an unparalleled first-person centric perspective on entertainment.

“Fourth Star is more than just a platform – it’s a revolution in entertainment,” said Greg Simon, Co-Founder & CEO of Fourth Star. “We’ve created an immersive experience where users can not only consume content but also actively participate in it. Our vision is to transform how people experience media content and movies in a way that has never been done before.”

A New Era of Interactive Entertainment

The largest immersive media streaming platform available on Sidequest, users can explore nearly forty unique environments, interact with AI-driven crew, and experience entertainment in an entirely new way. Fourth Star offers a groundbreaking approach to digital engagement, whether socializing in the Cafe, customizing avatars in private Apartments or Ships, or stepping directly into a movie’s storyline.

“The combination of VR, AI, and blockchain in Fourth Star sets a new standard for immersive entertainment,” said Craig Wiltshire, CTO of Fourth Star. “Our vision is to seamlessly integrate all three technologies into the user experience. We are redefining the entertainment experience from passive observation to active creation.”

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Built for Content Partners

Fourth Star is a self-serve platform designed for content partners of all sizes, from individual creators to blockbuster studios. Content partners can set up an account, create content channels, and begin monetizing their work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience. The Creator Portal empowers partners to distribute and profit from their immersive media with ease, making Fourth Star a truly open and accessible metaverse for digital entertainment.

Key Features of Fourth Star

  • VR Streaming Platform – Users can access nearly forty environments and own their own luxury apartments and ships all equipped with an immersive media streaming entertainment hub.
  • Social & Customization – Connect with others in dynamic social hubs, personalize your avatar, and invite your friends to your own luxury apartment and ship.
  • Player Portal – Users can access the web-based marketplace to explore content, invite friends,
  • Creator Portal – Set up an account, create content channels, and begin monetizing your work immediately. No integration is required, allowing for seamless onboarding and instant access to a global audience.
  • Blockchain Integration – The FSTR token, built on the Polygon blockchain, powers the ecosystem, providing secure transactions and exclusive rewards.
  • AI-Powered Companions – Coming soon

 

FSTR: The Utility Token Powering Fourth Star

FSTR serves as the primary ecosystem currency within the Fourth Star platform, enabling users to purchase Apartments, Ships, AI Companions, and exclusive content. Token holders benefit from:

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  • VIP Access – Exclusive events, early screenings, and red carpet experiences.
  • Discounts – 25% savings on in-app purchases (IAPs) and entertainment content.

A New Paradigm in Entertainment

Fourth Star is designed to deliver the future of entertainment through merging cinematic storytelling with interactive gaming, offering:

  • A seamless transition from passive to interactive experiences.
  • A thriving community for players, creators, and investors.
  • Advanced AI integration for interactive AI characters.
  • Don’t just watch the star in the movie, become the star.

Availability and Access

Fourth Star is now live and available for users worldwide on Sidequest. Whether you’re an explorer, content creator large to small, storyteller, or entertainment enthusiast, Fourth Star provides an immersive space to experience digital entertainment like never before.

The post Fourth Star Launches Immersive Media Streaming Platform appeared first on Gaming and Gambling Industry in the Americas.

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Gaming

Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms

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Significant industry first will see game launch from day one across 5 alternative stores in addition to Apple and Google.

Flexion, the games marketing company, announces a partnership with preeminent developer King to market new game Candy Crush Solitaire© in alternative app stores.

Expected to be one of the exciting game announcements of the year, Candy Crush Solitaire© will be available on the Amazon Appstore, Samsung Galaxy Store, Huawei App Gallery, Xiaomi GetApps and ONE store from the get-go thanks to Flexion’s expertise and technology. The game launches globally across platforms on 6 February and is already available for preregistration in all the stores.

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Flexion has had a partnership with King since June 2024 to market Candy Crush Saga© on the alternative stores. With this latest deal, both companies are breaking new ground with concurrent launches, taking them to the leading edge of games marketing.

“This is the first time King will launch simultaneously across such a wide range of platforms,” says Jens Lauritzson, Flexion’s CEO. “King has recognised that mobile audiences come from a more diverse range of markets these days, and we are thrilled to be able to help them reach those markets. Flexion has brought to the partnership the tech, experience and expertise to ensure the ultimate in user choice.”

Commenting on the deal, Benjamin Pommeraud, General Manager of Strategic Initiatives at King, says: “We’re excited to partner with Flexion to make Candy Crush Solitaire available to more players. As our first expansion of the Candy universe into a new genre, this collaboration reflects our ongoing commitment to delivering high-quality experiences that are accessible to everyone, no matter where they choose to play.”

The post Flexion partners with King to launch Candy Crush Solitaire© simultaneously across platforms appeared first on European Gaming Industry News.

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