Gaming
Gaming Groovers: The top 10 gaming songs revealed!
- A new report from Ebuyer has revealed the most streamed gaming songs worldwide
- Minecraft’s Sweden created by German composer C418, A.K.A. Daniel Rosenfeld, takes the top spot with a whopping 85 million streams!
- A shocking snub from the list is the Final Fantasy series soundtrack by Japanese composer Nobuo Uetsama
Can you imagine obtaining sweet gaming victory to a wall of silence? We all know games for their amazing graphics or storylines, but it’s the soundtrack that can heighten our victory… or move us to tears.
It’s no surprise that artists such as Paul McCartney, Nine Inch Nails, and David Bowie have gone on to soundtrack some iconic games – the BAFTAs even have their own gaming category!
To recognise gaming’s contribution to music, Ebuyer has used Spotify streaming data to reveal the world’s top 10 gaming songs. The full list is as follows:
|
Rank |
Game |
Song |
Number of Streams |
|
1 |
Minecraft |
‘Sweden’ – C418 |
85,301,159 |
|
2 |
Halo 2 |
‘Blow Me Away’ – Breaking Benjamin |
60,129,439 |
|
3 |
Doom |
‘Rip and Tear’ – Mick Gordon |
46,812,005 |
|
4 |
Call Of Duty: Black Ops |
‘115’ – Treyarch Sounds (Brian Tuey, James McCawley, Kevin Sherwood) |
37,738,701 |
|
5 |
The Rest Of Us |
‘Sleepwalking’ – The Chain Gang Of 1974 |
34,487,217 |
|
6 |
Grand Theft Auto V |
‘Ezio’s Family’ Jesper Kyd |
28,701,166 |
|
7 |
The Elder Scrolls V: Skyrim |
‘God Of War’ – Bear McCreary |
24,730,125 |
|
8 |
Assassin’s Creed |
‘Dragonbourn’ – Jeremy Soule |
24,635,928 |
|
9 |
God Of War |
‘Geralt of Riva’ – Marcin Przybylowicz |
20,164,882 |
|
10 |
The Witcher 3: Wild Hunt |
‘Halo’ – Martin O’Donnell, Michael Salvatori |
19,167,180 |
Taking the coveted top spot is Minecraft’s ‘Sweden’ by German compose Daniel Rosenfield, with a whopping 85 million streams. ² This means C418 could be drawing in around $341,000 from streaming alone.
Action-adventure and role-playing games dominated the top 10 including Grand Theft Auto V, The Best of Us, and Skyrim.
However, more shocking than the list itself are the songs snubbed from the list! The legendry Final Fantasy soundtrack by Japanese composer Nobuo Uematsu failed to make the top ten! Even Mario couldn’t get mush-room on the list.
Now the only thing left to do is add these songs to your playlists!
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Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Gaming
Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built
Geckos Games launched Momentum, a patent-pending real-time sports prediction game unlike anything in the market. THRILLZZ Free Social Sportsbook gone live as the exclusive launch partner on the opening day of the world’s biggest Soccer tournament.
Five Minutes. One Question. Pure Adrenaline.
Every five minutes of a live match, Momentum asks players one question: which team has the Momentum right now? Not who will win the game. Not what the final score will be. Who has the upper hand – this minute, on this pitch – based on every pass, attack, and pressure play happening in real time.
Makes it different from anything that has come before: the Momentum shift on a single event. A yellow card. A saved shot. A dangerous run. Every on-field event recalculates the balance – and players watch their position move with it in real time. It is not a black box. Players see each event land inside the game – the moment it happens on the pitch.
Then comes the timer. As the five-minute window counts down to zero, the tension becomes almost unbearable. Players who are in the win zone are watching every second, knowing a single event in the dying moments can flip everything. The last few seconds of every round are unlike anything else in sports gaming – raw, unscripted, impossible to put down.
Zero Latency. Official Data. Real Stakes.
Momentum is powered by an official match data with zero latency. Every event flows instantly into the game engine. There is no delay, no approximation. What players see is what is happening on the field right now.
This is not a simulation. It is not a simplified model. It is live sport, translated into a game in real time and that distinction is everything.
The post Geckos Games Launches Momentum – The Most Adrenaline-Charged Live Sports Game Ever Built appeared first on Americas iGaming & Sports Betting News.
Conferences
Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel
Xsolla will take part in Gamesforum Hamburg 2026 on June 9–10 at NORD EVENT Panoramadeck in Hamburg, Germany, with Jane Startseva, Vice President of Business Development, EMEA, scheduled for a keynote and a panel focused on direct-to-consumer (D2C) web shops and measurement.
On June 9 at 10:00 AM, Startseva is set to join Adam Smart, Global Director of Product – Gaming at AppsFlyer, for a 30-minute keynote titled “Web Shops and Attribution: Closing the Revenue Gap.” The session will focus on how developers track revenue performance for web shops and how attribution impacts user acquisition targets and growth planning, according to the company.
Later that day at 4:30 PM, Startseva will appear on a panel titled “The Belonging Economy: How Mobile Games Build Value Through Player Relationships” alongside Oliver Lindahl, Strategist & Behavioural Scientist at Sagely, and Pedro Alvin, Marketing Lead at Supercell. Xsolla said the discussion will cover player messaging, store optimization, new monetization opportunities, and trust in out-of-game purchase experiences.
“Being an Exclusive Global Partner of the Gamesforum series reflects how seriously Xsolla takes the European games market and the developers building here,” said Berkley Egenes, Chief Marketing and Growth Officer at Xsolla. “The shift to direct-to-consumer commerce is one of the most important things happening in this industry. Showing up at events like Hamburg, with partners like AppsFlyer, is how we help the industry move the conversation forward and build D2C businesses on a foundation video game studios and developers can actually measure.”
The post Xsolla joins Gamesforum Hamburg 2026 with D2C commerce keynote and panel appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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