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Le Mans Virtual Returns with U.S. $250,000 Prize Pool and Spectacular On-Site January Finale at Autosport International

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Joint venture between Motorsport Games and the Automobile Club de l’Ouest returns in September with new and improved features, including four virtual rounds across world-famous racetracks

 Le Mans Virtual Series, a joint venture with Motorsport Games  — a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world — and the Automobile Club de l’Ouest (ACO) — the creators and organizers of the world-famous 24 Hours of Le Mans and promoter of the FIA World Endurance Championship (FIA WEC), returns to competition this September with a new name, revised format, portfolio of prestige partners and an exciting live grand finale televised for all fans. Following the notable success of last year’s 24 Hours of Le Mans Virtual in June 2020, the newly re-named and expanded Le Mans Virtual Series will be a global, elite series made up of five rounds.

Motorsport Advisor to Motorsport Games, Gérard Neveu, commented on the launch of Le Mans Virtual Series, “Last year’s 24 Hours of Le Mans Virtual was a huge success, and we have an opportunity to do it even better this time! This year, the event will further benefit the teams, partners and, of course, massive gaming and spectator audiences worldwide. We are extremely pleased to have secured the support of such an impressive portfolio of partners, and we can’t wait to get started this season with the reveal next week of some top-class names on the entry list.”

The first four rounds, taking place between September and December, will be held strictly online, with the 24 Hours of Le Mans Virtual taking place as the climax of the premier endurance esports championship. The finale will be a live, televised event within the 2022 Autosport International motorsport show in Birmingham, U.K. on January 15 and 16, 2022, with 50% of the entire U.S.$250,000 prize fund available for the 24 Hours of Le Mans Virtual standalone race.

The calendar of events features some of the world’s most famous racetracks which will challenge all the drivers to their limits and is expected to thrill the millions of esports enthusiasts worldwide.  The rounds will be:

 

Round 1               4 Hours of Monza, Italy                               September 25, 2021

Round 2               6 Hours of Spa, Belgium                              October 16, 2021

Round 3               8 Hours of Nürburgring, Germany             November 13, 2021

Round 4               6 Hours of Sebring, USA                              December 18, 2021

Round 5               24 Hours of Le Mans Virtual                       January 15/16, 2022

 

Giving their full support to the Le Mans Virtual Series will be some of the world’s best known and most prestigious brands: Thrustmaster as Official Hardware Partner, Rolex as Official Timepiece Partner, Total Energies as Official Energy Partner, Goodyear as Official Tire Partner, LEGO® Technic as Official Engineering Partner and Algorand as Official Blockchain Partner.

“Following the real 24 Hours of Le Mans in August 2021, we are delighted to now launch the Le Mans Virtual Series which will include as its highlight the 24 Hours of Le Mans Virtual. The link between real-life motorsport and esports is now an essential element for our manufacturers and teams, and we all look forward to an excellent season of esports competition” said Pierre Fillon, President of the ACO.

The vision for the expanded virtual series is to be as prestigious and recognizable as the real-world FIA World Endurance Championship, which includes the 24 Hours of Le Mans as its spotlight event. The esports series will continue to use rFactor 2 as its platform, which is more focused on the sim-racing audience and provides a more authentic experience. There will also be more focus on increased race and strategy analysis during broadcasts to boost fan interest and engagement.

Bringing together the elite of motor racing and sim racing to compete together, the field of 38 LMP and GTE full-season entries must have a line-up of up to five drivers, with a combination of FIA international-licensed and sim drivers. More details on the entry list will be revealed on September 7.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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HIPTHER Launches HALLO: The Standard in Compliance Expertise

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HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.

HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.

Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.

A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.

Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”

HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.

The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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