Central Europe
German games market grows by 22 per cent in the first half of 2021

• German games market sees further increase in growth after 2020
• Half of Germans believe that the potential of games is not yet adequately exploited
• Free-to-play games enjoy high levels of acceptance among players
• Around seven million Germans watch gaming live streams, and a third of these do so at least several times a week
Last year’s strong growth of the German games market continued in the first half of 2021: in the first six months of this year, sales revenue in computer and video games and associated hardware grew by 22 per cent year-on-year to a level of 4.6 billion euros. This was announced today by game – the German Games Industry Association at the gamescom press conference. gamescom itself starts this Wednesday evening. This data is based on surveys carried out by the market research companies GfK and App Annie. The strongest drivers of growth include in-game and in-app purchases: the revenue from these services grew by 34 per cent to around 2 billion euros in the first half of the year. The high demand for games hardware such as games consoles, graphic cards, etc. generated revenue growth of 24 per cent to around 1.7 billion euros. Charges for online networks also considerably boosted revenues, rising by 18 per cent to 378 million euros in the first half of 2021.
‘The demand for games and corresponding hardware remains strong this year following the surge in 2020. In particular, the springtime shutdowns during the coronavirus pandemic saw many people in Germany reach for their smartphone, games console and PC in order to play games and have fun with other people,’ says game Managing Director Felix Falk. ‘As well as being first-rate entertainment, games also offer huge potential for dealing with the challenges of our age, such as the coronavirus pandemic, climate change or the digitalisation of our society. Unfortunately, this potential is still insufficiently exploited in Germany – a situation that more than half of Germans currently believe to be a problem. With German parliamentary elections on the horizon, this should be a clear signal to politicians to improve the framework conditions for the games industry and to further leverage the potential of games for our society and economy in future.’
Half of Germans believe that the potential of games is not yet being adequately exploited
This year’s gamescom is raising awareness of the huge potential of games under the guiding principle of ‘Games: The New Normal’. Computer and video games not only make millions of people happy every day, they have long been used in companies, schools, retirement homes and museums. Whether environmental protection, health or for using the coronavirus app: 50 per cent of Germans believe that the huge potential of games is not yet being adequately exploited in Germany. More than half of Germans agree with the statement that games can help inculcate environmentally aware behaviour by simulating the consequences of environmentally damaging actions. Almost as many people agree with the statement that gamification can motivate people to move more in their everyday lives and eat more healthily, and can contribute to a healthy lifestyle as a result. Nearly four out of ten Germans see the deployment of gamification as an opportunity to increase the acceptance and use of digital solutions such as the coronavirus app.
Free-to-play games enjoy high levels of acceptance
Never before have so many games been available to play for so little money. gamescom highlights this development with the trend ‘more games for less money’. Free-to-play games are one of the main reasons for this trend, in addition to the burgeoning array of increasingly extensive subscription services that give users access to the latest blockbuster and indie games for just a few euros per month. Because they are free of charge while incorporating optional additional purchases, free-to-play games enjoy high levels of acceptance among video game players. Around three quarters of all players in Germany have played free-to-play games without spending any money on them. Just under six out of ten players believe such games to be better than having to pay a fixed amount of money in advance. Around half of players consider in-game purchases – which enable the free-to-play games to finance themselves – to be fair because they are optional and are a means of funding the development of the games.
Live-streaming as a ‘campfire for the digital age’
This year’s ‘live-streaming’ trend at gamescom refers to a phenomenon of games culture that has experienced uncommonly high growth over recent years. Live broadcasts on platforms such as Twitch, YouTube or Facebook Gaming that actively involve the community have long been regarded as the campfire of the digital age. Over seven million people in Germany use corresponding platforms for gaming live streams, and a third of them do so at least several times a week. Additionally, many other subject areas such as cooking, talk formats or sports events – and not just gaming – are hugely popular on the platforms. The special feature of the live streams on these platforms is the direct communication between creator and community, and it is this interaction that is the entertaining factor. gamescom also utilises live-streaming to delight millions of fans around the world with shows such as gamescom: Opening Night Live or gamescom: Awesome Indies, with talk formats such as the gamescom studio and also live streams from a host of partners.
About the data
Please note: GfK has adjusted its definition of hardware designed for games, with the result that the market size comes out higher – also for the figures already reported last year for the first half of 2020.
The market data is based on statistics compiled by the GfK Consumer Panel and App Annie. The methods used by GfK to collect data on Germany’s video games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their video game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.
The survey data used is based on an online survey by YouGov Deutschland GmbH in which 2,052 persons participated between 3 and 5 August 2021. The results were weighted and are representative of the German population aged 16 and older.
game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
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Betsson Group
Betsson to Attend SiGMA Central Europe 2025

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Betsson Group is going to participate in SiGMA Central Europe 2025, taking place in Rome, Italy, from 3–6 November. As one of the region’s most awaited iGaming conferences, SiGMA Central Europe brings together top industry leaders to explore new technologies, business opportunities and market trends shaping the future of the industry.
Betsson Group Joins the Stage at SiGMA Central Europe
Two of Betsson Group’s leaders will take the stage to discuss regulated markets, compliance and brand strategy.
4 November | 10:15–10:45 CET
Speaker: Dario Evangelista, Deputy General Counsel, Betsson Group
Panel: Licence to Launch: Winning Strategies for Entering Regulated Markets
This panel will explore key strategies for operators expanding from emerging to regulated markets, focusing on compliance, customer protection and cultural adaptation.
4 November | 13:20–13:35 CET
Speaker:Ronni Hartvig, Chief Commercial Officer, Betsson Group
Keynote: Global Power, Local Passion: Evolving Betsson’s Brand for a Regulated World
Ronni will discuss how Betsson Group has evolved its global strategy – rebranding, navigating regulation and uniting multiple brands under one identity while maintaining local relevance.
The post Betsson to Attend SiGMA Central Europe 2025 appeared first on European Gaming Industry News.
Central Europe
Palasino Group Preparing to Open Fourth Czech Republic Casino

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Palasino Group has revealed it will soon open its fourth casino operation in the Czech Republic.
The Hong Kong-listed casino operator was previously part of global real estate giant Far East Consortium – itself a partner and substantial shareholder of Australia’s Star Entertainment Group – before being spun off as a separate entity in March 2024.
In a social media update, Palasino said that the new branch, Palasino Mikulov, is scheduled to open in the coming months with construction already well underway.
The casino will, it added, feature a “modern, design-forward interior – bright, airy and welcoming” as well as a “premium gaming selection” including a wide range of slot machines and live table games such as roulette, blackjack and poker. The casino will also host a bar, buffet restaurant and social spaces
Mikulov, located close to the Austrian border, is described as a popular destination for both local and international visitors.
The group’s existing casinos include Palasino Excalibur City in South Moravia, Palasino Wullowitz in South Bohemia and Palasino Furth im Wald on the Bavarian and Czech border. It also operates five hotels.
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Amunset
Amusnet Presents Full Suite of Casino Solutions at SiGMA Central Europe 2025

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Amusnet is going to participate in SiGMA Central Europe 2025, taking place from 4 to 6 November in Rome.
Strengthening its position as an all-casino provider, the company will present a comprehensive portfolio of Online Casino, Live Casino and Land-based products, complemented by exciting live experiences tied to its latest slot release, Roman Coins, which draws inspiration from the rich history and spirit of the Eternal City and offers a chance for great instant win gifts to visitors. This participation is further distinguished by the company’s triple nomination at the SiGMA Central Europe B2B Awards for Best Casino Provider, B2B Industry Leader Italy and Best Game Provider Italy, underscoring its pivotal role in defining the future of gaming.
“Italy is a key strategic market for Amusnet, and our participation at SiGMA Central Europe 2025 underscores our commitment to product excellence and local partnerships. Together with the debut of our Type S slot cabinets in Italy, we will showcase our New Bonus Platform and latest slot releases, including Roman Coins, already proving to be a standout hit. Visitors can anticipate a dynamic, high-value experience, and we look forward to connecting and exploring strategic growth opportunities for our existing and new clients,” said Polina Nedyalkova, Director at Amusnet Italy
Amusnet’s showcase will feature a powerful mix of beloved classics and new titles: 20 Pirate Bombs, 27 Eternal Hot, Coin Gobbler, Latin Heart, Stoichkov#8, Tiki Tiki Boo Boo, 20 Golden Coins. Leading the charge is Roman Coins, the first 3-pot video slot that transports players to the majestic era of the Roman Empire, where vibrant imperial symbols and a powerful soundtrack set the stage for conquest.
In the spotlight will be Amusnet’s powerful suite of engagement tools, featuring its latest New Bonus Platform, the Golden Coins Link jackpot system, and Cash Bomb – a high-impact addition to the signature Jackpot Cards. This trio of innovations is engineered to captivate players, boosting retention and personalising their journey. Simultaneously, it equips operators with versatile instruments to deploy customised promotions and optimise commercial performance.
At the expo, visitors will have the opportunity to experience Amusnet’s Type S premium slot cabinets, powered by the AmuseBox platform, which offers a carefully selected lineup of top-performing and exciting new titles.
The post Amusnet Presents Full Suite of Casino Solutions at SiGMA Central Europe 2025 appeared first on European Gaming Industry News.
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