Central Europe
German games market grows by 22 per cent in the first half of 2021

• German games market sees further increase in growth after 2020
• Half of Germans believe that the potential of games is not yet adequately exploited
• Free-to-play games enjoy high levels of acceptance among players
• Around seven million Germans watch gaming live streams, and a third of these do so at least several times a week
Last year’s strong growth of the German games market continued in the first half of 2021: in the first six months of this year, sales revenue in computer and video games and associated hardware grew by 22 per cent year-on-year to a level of 4.6 billion euros. This was announced today by game – the German Games Industry Association at the gamescom press conference. gamescom itself starts this Wednesday evening. This data is based on surveys carried out by the market research companies GfK and App Annie. The strongest drivers of growth include in-game and in-app purchases: the revenue from these services grew by 34 per cent to around 2 billion euros in the first half of the year. The high demand for games hardware such as games consoles, graphic cards, etc. generated revenue growth of 24 per cent to around 1.7 billion euros. Charges for online networks also considerably boosted revenues, rising by 18 per cent to 378 million euros in the first half of 2021.
‘The demand for games and corresponding hardware remains strong this year following the surge in 2020. In particular, the springtime shutdowns during the coronavirus pandemic saw many people in Germany reach for their smartphone, games console and PC in order to play games and have fun with other people,’ says game Managing Director Felix Falk. ‘As well as being first-rate entertainment, games also offer huge potential for dealing with the challenges of our age, such as the coronavirus pandemic, climate change or the digitalisation of our society. Unfortunately, this potential is still insufficiently exploited in Germany – a situation that more than half of Germans currently believe to be a problem. With German parliamentary elections on the horizon, this should be a clear signal to politicians to improve the framework conditions for the games industry and to further leverage the potential of games for our society and economy in future.’
Half of Germans believe that the potential of games is not yet being adequately exploited
This year’s gamescom is raising awareness of the huge potential of games under the guiding principle of ‘Games: The New Normal’. Computer and video games not only make millions of people happy every day, they have long been used in companies, schools, retirement homes and museums. Whether environmental protection, health or for using the coronavirus app: 50 per cent of Germans believe that the huge potential of games is not yet being adequately exploited in Germany. More than half of Germans agree with the statement that games can help inculcate environmentally aware behaviour by simulating the consequences of environmentally damaging actions. Almost as many people agree with the statement that gamification can motivate people to move more in their everyday lives and eat more healthily, and can contribute to a healthy lifestyle as a result. Nearly four out of ten Germans see the deployment of gamification as an opportunity to increase the acceptance and use of digital solutions such as the coronavirus app.
Free-to-play games enjoy high levels of acceptance
Never before have so many games been available to play for so little money. gamescom highlights this development with the trend ‘more games for less money’. Free-to-play games are one of the main reasons for this trend, in addition to the burgeoning array of increasingly extensive subscription services that give users access to the latest blockbuster and indie games for just a few euros per month. Because they are free of charge while incorporating optional additional purchases, free-to-play games enjoy high levels of acceptance among video game players. Around three quarters of all players in Germany have played free-to-play games without spending any money on them. Just under six out of ten players believe such games to be better than having to pay a fixed amount of money in advance. Around half of players consider in-game purchases – which enable the free-to-play games to finance themselves – to be fair because they are optional and are a means of funding the development of the games.
Live-streaming as a ‘campfire for the digital age’
This year’s ‘live-streaming’ trend at gamescom refers to a phenomenon of games culture that has experienced uncommonly high growth over recent years. Live broadcasts on platforms such as Twitch, YouTube or Facebook Gaming that actively involve the community have long been regarded as the campfire of the digital age. Over seven million people in Germany use corresponding platforms for gaming live streams, and a third of them do so at least several times a week. Additionally, many other subject areas such as cooking, talk formats or sports events – and not just gaming – are hugely popular on the platforms. The special feature of the live streams on these platforms is the direct communication between creator and community, and it is this interaction that is the entertaining factor. gamescom also utilises live-streaming to delight millions of fans around the world with shows such as gamescom: Opening Night Live or gamescom: Awesome Indies, with talk formats such as the gamescom studio and also live streams from a host of partners.
About the data
Please note: GfK has adjusted its definition of hardware designed for games, with the result that the market size comes out higher – also for the figures already reported last year for the first half of 2020.
The market data is based on statistics compiled by the GfK Consumer Panel and App Annie. The methods used by GfK to collect data on Germany’s video games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their video game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.
The survey data used is based on an online survey by YouGov Deutschland GmbH in which 2,052 persons participated between 3 and 5 August 2021. The results were weighted and are representative of the German population aged 16 and older.
game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
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Central Europe
WinCasino debuts in Warsaw with a new flagship venue

WinCasino network has officially launched its newest casino in the heart of Warsaw, marking a significant expansion of the Polish casino chain. Located at 40 Smolna Street, within the elegant interiors of Hotel Indigo near the De Gaulle Roundabout, the venue brings over 100 new jobs to the capital and introduces a new premium destination to Warsaw’s gaming and entertainment scene. This is the fifth WinCasino in Poland and the first casino to open in Warsaw in nearly two decades under a new license. Developed by the Wintoro company with an investment of approximately 5 million euros, the Warsaw casino is the largest and most exclusive venue in the WinCasino network.
“This is our fifth casino in Poland, but undoubtedly the most important and prestigious one. We wanted to create a space that offers top-tier gaming while also setting new standards in guest experience — from interior design to customer service. WinCasino Warsaw is part of a broader strategy to integrate casinos into the urban landscape and to redefine them as modern social and entertainment venues. It’s an approach that, until now, has been more the exception than the rule in Poland. Guests nowadays are looking for unique, relaxing, high-end experiences. Our ambition is to meet those expectations and help shape the future direction of the industry in Poland” – comments Monika Paliwoda, CEO of E-fun, owner of Wintoro.
The WinCasino brand, over the past few years, has been steadily building its presence in Poland’s major cities, offering gaming that reflects the latest trends and meets the expectations of a quality-conscious clientele. As a result, the Warsaw-based WinCasino offers the most modern and exclusive VIP zones in Poland, designed for the most demanding players. It features the highest level of luxury, privacy and personalized service with limited yet automatic access control. Key highlights include Poland’s first gold gaming table and gold slot machines modeled on those in Monte Carlo casinos and developed specifically for this venue by Polish manufacturer Promatic, what underlines the luxurious character of the entire investment. In addition, the newest WinCasino in the capital of Poland is outfitted with wooden gaming tables from the renowned Italian brand Abbiati, a supplier to some of the world’s most prestigious. The venue also offers state-of-the-art slot machines, including Poland’s largest selection of VIP machines — featuring oversized monitors and surround-sound seats for a truly immersive gaming experience. WinCasino at Hotel Indigo in Warsaw also stands out with the largest slot machines in the country, each featuring dual 65-inch screens.
“Warsaw is a key market for us — demanding, yet incredibly inspiring. Opening the casino on Smolna Street is the result of long-term planning and a commitment to quality. We want everyone who visits our casino to feel like they’re in a place unlike any other — and to want to come back” – says Mariusz Grzejszczak, CEO of Wintoro.
WinCasino Warsaw operates under a license granted by the Polish Minister of Finance, following a competitive tender process and compliance with stringent regulatory standards. It
stands out for its atmosphere and carefully curated interior design, where modern aesthetics blend seamlessly with elegance and comfort. Clearly designated smoking and non-smoking areas, optimized acoustics, subtle lighting, refined materials, and spacious interiors create an environment friendly both to gaming and socializing. The overall concept draws inspiration from the standards of London, Singapore, and Las Vegas. One of key assets of the new casino is its location, right in the heart of the city, surrounded by renowned restaurants, clubs, and hotels. The casino is open 24/7, providing flexibility and access at any time of day or night. During their stay guests can enjoy a spacious bar offering a wide range of cocktails and premium beverages. A part of the infrastructure of WinCasino Warsaw is also parking for guests – which is a rarity in the city center locations in Warsaw.
The post WinCasino debuts in Warsaw with a new flagship venue appeared first on European Gaming Industry News.
Central Europe
Playzia Partners with Erwin to Accelerate Growth in German iGaming Market

Playzia, a rapidly growing force in the iGaming industry, has signed a significant partnership with Staatliche Toto-Lotto GmbH Baden-Württemberg’s slot brand erwin. This alliance will see Playzia’s cutting-edge games become available on another trusted platform, marking a major step forward in Playzia’s German expansion strategy.
“We’re thrilled to partner with erwin to introduce our extensive library of games to a broader audience. This market is strategically important to us, and through this collaboration, we aim to bring our signature game innovations and top-tier content to players who crave a high-quality, dynamic gaming experience,” said Vlad Modorcea, Chief Product Officer at Playzia.
Barbie Nerz, Head of Online Games at Staatliche Toto-Lotto GmbH Baden-Württemberg, said: “We’re happy to announce our new partnership with Playzia – their fresh and engaging games are a fantastic addition to our portfolio! This collaboration not only broadens our current offering but also ensures that our game selection stays dynamic and exciting going forward.
“With our dedicated slot vertical ‘erwin’, we provide iGaming fans with a safe, legal, and high-quality gaming experience. As player preferences and market trends continue to evolve, so does our portfolio – and we’re always looking ahead. That’s why we’re especially looking forward to welcoming popular titles like Red Envelope Riches, Billionaire Rhino, Billionaire Wolf, and Caishen’s Coins, alongside innovative new additions like Zeus’s Thunderstrike, T-Rex Treasure Hunt Megaways, Dwarves Treasure Race, and Knights the Siege to the ‘erwin’ platform soon.”
This latest agreement adds to a growing list of strategic partnerships Playzia has secured in the German market, as the studio deepens its commitment to localised growth and regulatory compliance. These key deals are also part of a calculated effort to build a strong, localised presence and align closely with regional player preferences.
Beyond Germany, Playzia continues to expand across other major regulated territories, including the UK, Greece, Brazil and Romania – with certifications underway for entry into the Netherlands, Sweden and Switzerland.
The post Playzia Partners with Erwin to Accelerate Growth in German iGaming Market appeared first on European Gaming Industry News.
Central Europe
Spielbanken Bayern and Stakelogic Launch brand new Live-Casino Offering

Pioneering the next chapter of regulated iGaming in Germany, Spielbanken Bayern and leading live-casino specialist Stakelogic have gone live with brand-new online live casino solutions.
On 28 May 2025, spielbanken-bayern-online.de rolled out a set of Automatic Roulettes. The launch marks the inaugural step in a phased roadmap that will soon see more Roulette and Blackjack.
Bavaria became Germany’s first state to introduce online live-casino games in April 2024. Since beginning 2025, Spielbanken Bayern has worked hand-in-hand with the Bavarian regulator and Stakelogic to craft a best-in-class solution that combines strict compliance with an engaging, secure, and reputable gaming offering.
Stephan van den Oetelaar, CEO at Stakelogic, added: “It is both an honour and a privilege to develop further with Spielbanken Bayern on Germany’s first legal online casino. The timeline was ambitious, but our combined teams delivered. In the coming months, we will continue to optimise and enrich the portfolio with additional premium content.”
This landmark collaboration cements Spielbanken Bayern’s position as Germany’s online live-casino trail-blazer while underscoring Stakelogic’s reputation for marrying regulatory rigour with next-generation player experiences.
The post Spielbanken Bayern and Stakelogic Launch brand new Live-Casino Offering appeared first on European Gaming Industry News.
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