Asia
Rainmaker presents the World’s first-ever Cryptocurrency Fantasy Gaming Platform

Revolutionizes the Crypto experience through gamification backed by live events that shape Cryptocurrency exchanges in real-time
Last year, India emerged as the World’s second largest Cryptocurrency market by adoption. With the aim to revolutionize the whole experience, Rainmaker, the World’s first Cryptocurrency fantasy gaming platform was launched today, to offer India’s crypto enthusiasts and crypto curious a whole new and unique trading experience.
Rainmaker is based on the core vision of democratising knowledge for individuals interested in learning the nuances of this investment avenue in a fun way. It offers a near-real experience by gamifying trades and inviting players to learn analytical skills in crypto portfolio management. The platform also offers a similar experience in stock trading, replicating that of actual Stock Exchanges in India. Rainmaker is now available on iTunes and Google Play Store.
Connected to an actual Global Cryptocurrency exchange, Rainmaker’s exchange uses data and references from live events taking place the World over. Players can safely make life like trades in a fantasy gaming environment. They can pick from over 20 different types of paid as well as free contest formats available on the platform. It provides the flexibility to exit when they choose, allowing them full in-game control to stop loss/ profit booking.
Shedding more light on the thought behind this pioneering idea, Harsh Himmatsingka, Founder & CEO, Rainmaker said, “While India’s love for cryptocurrency trading has outdone that of even the US and China, the knowledge around how to maximize one’s investment in crypto trading is still limited. With Rainmaker, it is not only the crypto literate that we hope to attract, but also those who are unsure but crypto curious, that we hope to arm with the knowledge needed to confidently become an actual crypto trader.”
He went on to add, “Even in stock trading, India is witnessing greater participation from a wider pool of individuals with young professionals rapidly joining the fray. Many of these are coming from tier II and III towns which is encouraging and a strong indicator of a growing investment and earnings mindset. With Rainmaker, we hope to further fuel this trajectory. And for the numerous gaming enthusiasts who are simply looking for high-octane fun, Rainmaker offers the right mix of adrenalin and know-how to create a fulfilling experience.”
Rainmaker is the flagship product of First Stock Contest Limited which is a tech startup established in 2021 in the Real Money Gaming (RMG) space. First Stock Contest Limited aims to build products that redefine the RMG sector with its industry best in design and technology, and by creating gamification-focused learning avenues for sustainably building wealth.
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Asia
GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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