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T1 CEO Joe Marsh talks family bonding gaming sessions in new Red Bull gaming podcast

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Save your Game – the Red Bull Gaming Podcast launches its fifth episode today featuring T1 CEO Joe Marsh, and is now available on Redbull.tv and all major podcast streaming platforms, including Apple and Spotify.

The concept challenges the most talked about personalities in the industry to share world-class insights into their amazing careers, and reveal the games that impacted their lives, choosing only one as their ‘save game’.

In the new episode, prominent industry figure and CEO of T1, one of the most successful esports organisation’s in the world, Joe Marsh reveals the games that impacted his life and professional career from Super Mario to VALORANT.

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  • Save Your Game – the Red Bull Gaming Podcast is a brand new concept challenging the most celebrated personalities in the industry to explore the games that shaped their lives, but only one can be immortalised as their ‘save game.’
  • In episode five, Joe Marsh chats to host Frankie Ward about running the world’s most successful esports organisation, gaming soundtracks, and the games that influenced and defined his life such as Legend of Zelda: A Link to the Past.
  • Joe previously served as Chief Business Officer of Comcast’s Spectacor Gaming division and the Philadelphia Fusion esports franchise that competes in the Overwatch League before becoming T1 CEO in 2019. Joe currently serves as a strategic advisor to Spectacor Gaming and the Philadelphia Fusion, and is also a board member of Nerd Street Gamers.
  • Talking about gaming with his daughter and wife, Joe shares with Frankie how much he enjoys bonding with his 10-year old daughter as they both play VALORANT together, hyping her up and keeping her excited about the game. Joe also shares that he plays Fortnite with his wife who he reveals is a really good competitor and is never afraid to let Joe know when he is not doing well when playing.
  • Speaking on his experience growing up playing games, GoldenEye 007 in particular, Joe said, “It’s a game that brings back really fun memories of my childhood, that was my game of innocence. You were just hanging out with your friends, carefree, and that was my first time I really cared about a specific game, enough to pack your console with you to your friends house, that kind of deal. It was very sentimental in that sense.”
  • Episode five of the podcast launches today and is available to listen to now on all major podcast streaming platforms, including Apple and Spotify.
  • The first season of Save Your Game – The Red Bull Gaming Podcast is released in a two-week cadence and features some of the biggest names in gaming and esports:
  • June 17th – Carlos ‘ocelote’ Rodriguez, G2 Esports Founder and CEO
  • July 1st – Ryan Pessoa, Red Bull pro-gamer and Manchester City FIFA pro
  • July 15th – Musaed ‘Msdossary’ Al-Dossary, former FIFA world champion and Red Bull pro-gamer
  • August 5th – Stephanie ‘Hex’ Bendixsen, Good Game and Good Game: Spawn presenter, author, video game critic and content creator
  • August 19th – Joe Marsh, CEO of T1, globally recognised esports brand

 

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eSports

Four Countries Shortlisted to Host GOTF 2027

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Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.

With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.

Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”

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Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.

The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.

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Valorant Added to Hero Esports Asian Champions League

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The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.

Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.

Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.

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The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.

The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.

Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”

Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”

The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.

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Esports World Cup Foundation Announces Strategic Partnership with Tencent

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Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s  global ecosystem

The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.

The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.

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“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”

“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”

Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.

The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.

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