Canada
Dive Announces Nifty Games as a Custom Analytics Client
Dive’s custom analytics platform and expert hands-on team support brings bespoke insights to Nifty, fostering data-based decision-making, freeing time and resources to focus on building great games
Dive, the unique custom analytics and liveOps platform built for the games industry, has today announced that Nifty Games, the creator of next-generation head-to-head quick session licensed sports mobile games such as NFL Clash, is using the Dive platform. Dive is working closely with their product, data and development teams to help polish their KPIs and extract actionable insights based on user behavior to continue iterating and improving their in-development titles.
For any developer, small or large, understanding how users interact with a game and its features is key to making it a success by creating a viable game economy that maximizes the lifetime value of players. The Dive Platform gives developers a new and innovative way to maximize the potential of their data, by combining a dedicated real data expert team with its analytics platform and integration tools. Data from a range of sources, including marketing channels, in-game data, revenue streams and player data are centralized in a single data warehouse allowing it to be cross-referenced and correlated.
Dive’s data experts specialize in the gaming sector, and tailor the platform dashboards to meet the needs of each client, leaving them to focus on their games, without wasting time building complex and expensive data platforms and teams.
Dive’s one-of-a-kind approach starts with getting data in the format needed to deliver meaningful insights. Its world-class data experts collect, validate, catalogue and refine data, which is then used to build a custom live client-hosted data warehouse, dashboards and visualizations that solve specific problems for each developer. Once live, that data expert continues to support the team, evolving the analytics platform with the game to give new insights that improve games’ monetization and enable effective LiveOps.
“For early stage and mature game developers one of the biggest challenges is building the data platform needed to foster the game’s continuous improvement and increase LTV over time, without it taking away from what the primary focus should be – building the game,” said Elad Levy, CEO at Dive. “It can be an expensive and time-consuming distraction. Every game has different needs, especially as they evolve, and that is why we created Dive. Our platform is a first, combining a world class games data platform and ad-hoc expert consultancy, that allow us to offer a set of analytics tools and custom visualizations specifically designed to quickly start delivering behavior and game economy insight for developers of all sizes.”
“At Nifty Games data analysis has always been critical for developing our mobile sports games. Understanding how our players respond to the game features we create in real time is essential, ” said Jon Middleton, CEO at Nifty Games. “As a partner with Nifty Games, The Dive team and platform has alleviated the challenges of managing and understanding our products’ data. Working with the Nifty Games product team, Dive has provided meaningful insights which have bettered our games iteratively. Dive is a fantastic product and partner, and allows us to focus on what we do best, creating better mobile sports games.”
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Canada
Rivalry to Report First Quarter 2024 Results on May 30
Rivalry Corp. (the “Company” or “Rivalry”) (TSXV: RVLY) (OTCQX: RVLCF) (FSE: 9VK), the leading sportsbook and iGaming operator for Gen Z, today announced details of its planned release of first quarter 2024 financial results.
The Company expects to file its Q1 2024 results the morning of Thursday, May 30, 2024 prior to the commencement of TSXV trading. Management plans to host an investor conference call that same day at 10:00 am EDT to discuss the results.
Conference Call Details |
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Timing: | Thursday, May 30, 2024 at 10:00 am EDT |
Dial-in: | 1-800-717-1738 (toll free) or (+1) 289-514-5100 (local or international calls) |
Webcast: | A live webcast can be accessed from the Events section of the Company’s website at rivalrycorp.com |
A replay of the webcast will be archived on the Company’s website for one year. | |
Canada
Play’n GO announces partnership with Canadian operator Loto-Québec
Play’n GO, the world’s leading casino entertainment provider, has today announced a partnership with Canadian operator Loto-Québec, launching the Swedish gaming giant’s games into another Canadian province.
Already active in another Canadian province , this partnership sees Play’n GO’s content available in the province of Québec exclusively with Loto-Québec, a state-owned corporation, where online players now have access to titles such as Tome of Madness.
Magnus Olsson, Chief Commercial Officer, Play’n GO said: “At Play’n GO, we have always been clear in our vision to be active in every regulated market in the world, and this partnership with Loto-Québec is the next step on that journey.
“Our past success in Canada gives us confidence that players in Québec will enjoy the best Play’n GO content, and we look forward to many years of success with Loto-Québec in the province.”
Stéphane Martel, Head of Product and Innovation at Loto-Québec added: “As the sole iGaming operator in Québec, we pride ourselves on offering titles that truly add value to our platform, lotoquebec.com. We are happy to bring Play’n GO games to our players.”
Canada
Court Decision Upholds iGaming Ontario’s Model
iGaming Ontario has welcomed the decision of the Ontario Superior Court, which found that iGaming Ontario’s model is consistent with the Criminal Code and that iGaming Ontario is conducting and managing igaming in the province.
“We have always been confident in our model and are pleased that the court has ruled in our favour, and that Ontarians can continue to play with confidence in our regulated igaming market,” said Martha Otton, Executive Director of iGaming Ontario.
“Ontario’s model meets the requirements and contributes to the public good by protecting players, their data and their funds, while helping to fund priority public services in Ontario, and bringing well-paid, high-tech jobs and economic development to Ontario,” Otton added.
In dismissing the application brought forward by the Mohawk Council of Kahnawà:ke (MCK), the Superior Court found that iGaming Ontario is the “operating mind” behind Ontario’s competitive igaming market in accordance with the conduct and manage requirements of the Criminal Code.
iGaming Ontario will continue to conduct and manage igaming as it has since the launch of the regulated market on April 4, 2022.
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