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RemoteMyApp now offering Team17 games to Deutsche Telekom and other B2B partners

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Team17, developer and independent games label famous for Worms, The Escapists, BAFTA award-winning Overcooked, Yooka-Laylee, My Time At Portia, Alien Breed becomes an official partner of RemoteMyApp (“RMA”). Team17’s portfolio is now available to RMA’s current and future B2B partners as part of its games content offer. For RMA this is the 5th business relationship announced so far in 2021.
RemoteMyApp, established in 2014, has been a key player in the cloud gaming market ever since. Its varied business activities, advanced streaming technology, and a successful network of connections in the game publishers’ space have been noticed by Newzoo. The world’s leading provider of games and esports data and insights featured RMA in the Stakeholder Spotlight section of the March 2021 Update of its Global Cloud Gaming Report.
The renowned publishers RMA has already partnered with are: Plug in Digital, 505 Games, and Microids. Today, this great group gets enriched by the genre and platform-agnostic Team17, which was founded in 1990 and has its headquarters in the United Kingdom. Over 110 titles have been created by Team17 and development partners from all over the globe, and the company is still very active in acquiring talented individuals and teams to enhance their portfolio with attention-grabbing additions.
“Today’s announcement that several of our most loved games label titles are now available on MagentaGaming, DT’s cloud gaming platform powered by RemoteMyApp underlines Team17’s strategic approach of being platform agnostic.” says Harley Homewood, Business Development Director, Team17. “Working with RMA and expanding the reach of these games to millions of mobile users across Germany is a natural step for us as we continue to broaden our horizon to bring our games to as many people around the world as possible.”
The MagentaGaming cloud gaming service, owned by the German telecommunications giant – Deutsche Telekom, which relies on streaming technology provided by RMA, has opted for 5 widely-recognized Team17 games label titles to expand their games offering’s excellent variety and appeal. Subscribers to the platform can now play Yoku’s Island Express, Yooka-Laylee and the Impossible Lair, Genesis Alpha One Deluxe Edition, My Time at Portia, and Raging Justice.
Dominik Lauf, Program Lead and Chief Product Officer at MagentaGaming from Deutsche Telekom, explains why these particular titles have attracted him and why he appreciates RMA’s intermediation in the often challenging content licensing process. “Team 17’s games, combining adventure, mystery and open world elements, are a perfect fit to attract a huge variety of gamers. RMA helped us as an aggregator to create the game catalog for the MagentaGaming launch and has been active in licensing games on our behalf since then. Their great contacts in the international publishers’ world make the sourcing process more simple for us.”
RMA’s CEO, Andreas Hestbeck, who is a dedicated gamer, an industry veteran in gaming and more recently one of the leading experts in cloud gaming, always shows immense enthusiasm at new partnerships that boost the company’s growth. “Team17’s titles have been created with a visible passion for entertainment that any player will certainly be able to enjoy to the fullest. Their new titles will surely make a great addition to the games’ portfolio we are offering to our B2B partners.”
RemoteMyApp is a fast-developing cloud gaming solution provider. Soon the entity will be able to unveil more strategic partnerships that will continue to leverage its already leading position in the market. This way RMA will be offering all pillars required for a cloud gaming service to operate successfully: seamless streaming technology, valuable contacts in the game developers and publishers’ space, and tailored infrastructure.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Compliance

HIPTHER Launches HALLO: The Standard in Compliance Expertise

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HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.

HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.

Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.

A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.

Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”

HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.

The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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