Gaming
Playing Dirty: Research Reveals The Nationalities That Cheat The Most At Video Games
- UK gamers ranked 16th – more likely to cheat than their Aussie counterparts, but less likely to do so than players in the US
- Russia, Italy and Israel are the top three countries that cheat at gaming the most
- The US placed as the 11th worst cheaters, with Texas, California and Nevada residents revealed as the three most likely states to use a cheat code
- Gamers in Iceland are the most likely to cheat at the Assassin’s Creed series, Turkey takes the crown for GTA, while UK gamers are the biggest culprits for Animal Crossing cheats
Many people use video game cheat codes to boost their chances of winning, but which nation is home to the world’s biggest cheaters? Uswitch did the research to find out, and it’s revealed Russia, Italy, Israel, Japan and Sweden are the top five countries where gamers cheat the most.
The World’s Biggest Gaming Cheaters
By analysing Google search volume data, Uswitch calculated how many people were actively seeking ‘cheat codes’, ‘cheats’ and cheat codes for specific games, in every country around the world, along with every state in the US.
The search volumes were then adjusted to account for each country’s population to create an index score, to make sure the data compared like for like. The results expose the top 20 countries most likely to cheat while playing video games.
The top 20 countries that cheat the most at video games (and the cheating index score):
| Position | Country | Index ranking score |
| 1 | Russia | 18.40 |
| 2 | Italy | 16.58 |
| 3 | Israel | 4.87 |
| 4 | Japan | 4.48 |
| 5 | Sweden | 4.03 |
| 6 | Romania | 3.13 |
| 7 | Portugal | 2.36 |
| 8 | Turkey | 2.34 |
| 9 | Brazil | 2.32 |
| 10 | Denmark | 2.28 |
| 11 | United States | 2.10 |
| 12 | Ireland | 2.00 |
| 13 | Argentina | 1.92 |
| 14 | Poland | 1.77 |
| 15 | Croatia | 1.52 |
| 16 | United Kingdom | 1.43 |
| 17 | New Zealand | 1.41 |
| 18 | Canada | 1.35 |
| 19 | Australia | 1.28 |
| 20 | Bulgaria | 1.13 |
Up, Up, Down, Down, Left, Right, Left, Right, B, A
Half the countries in the top 20 are in Europe – Italy, Sweden, Romania, Portugal and Denmark all make the top 10, and gamers in the United Kingdom ranked as the 16th most notorious cheaters.
The US falls just outside of the top 10, in 11th position. Close behind in 12th is Ireland, Canada comes in in 18th and Bulgaria rounds off the list in 20th position.
From Minecraft to Mario Kart – Which countries cheat the most at different games?
The study also looked into more than 50 of the world’s most popular video games to discover which country cheated the most at each game. Interestingly, Iceland features a massive 18 times – being found to cheat the most for a wide array of games, from the stealthy Assassin’s Creed series to beloved titles like Super Mario.
Malta clocks up eight appearances for games including the classic Resident Evil and Tomb Raider franchises, along with Borderlands and Crash Bandicoot. Turkey, Germany and Ireland all have three mentions and the UK appears twice, coming in as the biggest cheaters at Animal Crossing and LEGO Marvel Superheroes.
The no.1 country that cheats the most at different video games (and their cheating index score):
| Game | Country | Index ranking score |
| Animal Crossing | United Kingdom | 0.35 |
| Ark | Turkey | 0.37 |
| Assassin’s Creed | Iceland | 0.15 |
| Battlefield | Iceland | 0.09 |
| Bioshock | Iceland | 0.15 |
| Borderlands | Malta | 0.05 |
| Call of Duty | Belize | 0.28 |
| Crash Bandicoot | Malta | 0.27 |
| Crysis | Iceland | 0.21 |
| Death Stranding | Slovenia | 0.03 |
| Doom | Iceland | 0.50 |
| Fable | New Zealand | 0.04 |
| Fallout 4 | Germany | 0.66 |
| Far Cry | Malta | 0.18 |
| Final Fantasy | Indonesia | 0.31 |
| Fortnite | Germany | 0.46 |
| Forza | New Zealand | 0.03 |
| Ghost of Tsushima | Italy | 0.03 |
| Gran Turismo | Indonesia | 4.77 |
| Grand Theft Auto | Turkey | 2.74 |
| LEGO Marvel Superheroes | United Kingdom | 0.44 |
| LEGO Star Wars | Iceland | 0.26 |
| Little Big Planet | Ireland | 0.01 |
| Mafia | Czech Republic (Czechia) | 0.29 |
| Mario Kart | Barbados | 0.10 |
| Metal Gear Solid | Iceland | 0.12 |
| Minecraft | Turkey | 5.40 |
| Mortal Kombat | Indonesia | 0.28 |
| NBA 2K | Iceland | 0.29 |
| Need for Speed | Iceland | 0.18 |
| No Man’s Sky | Iceland | 0.15 |
| Pokémon | Barbados | 0.70 |
| RDR2 | Ireland | 1.19 |
| Red Dead Redemption | Iceland | 0.50 |
| Resident Evil | Malta | 0.07 |
| Rocket League | Iceland | 0.29 |
| The Sims | Netherlands | 2.12 |
| Skate 3 | New Zealand | 0.43 |
| Skyrim | Germany | 1.15 |
| Sonic The Hedgehog | Ireland | 0.03 |
| Spider-Man | Iceland | 0.12 |
| Spyro | Malta | 0.29 |
| Starcraft | Iceland | 0.44 |
| Super Mario | Iceland | 0.26 |
| Tekken | Malta | 0.04 |
| The Last of Us | Iceland | 0.18 |
| The Witcher | Malta | 0.07 |
| Tomb Raider | Malta | 0.09 |
| Tony Hawks | New Zealand | 0.02 |
| Uncharted | Iceland | 0.12 |
| Warcraft | Iceland | 0.26 |
Which US states cheat the most at video games?
According to the study, gamers in Texas are more likely to cheat than any other US state, and California, Nevada, Georgia and New Mexico make up the rest of the top five.
When looking at the specific index scores of each US state – although none are as high as Russia’s or Italy’s in the worldwide list – Texas’ score of 2.6 is roughly around the same level as Portugal, which made it to 7th place in the global analysis.
The top 10 US states that cheat the most at video games (and the cheating index score):
| Position | US State | Index ranking score |
| 1 | Texas | 2.60 |
| 2 | California | 2.25 |
| 3 | Nevada | 2.19 |
| 4 | Georgia | 2.12 |
| 5 | New Mexico | 2.06 |
| 6 | Hawaii | 2.03 |
| 7 | North Carolina | 2.02 |
| 8 | New York | 1.90 |
| 9 | Maryland | 1.88 |
| 10 | Tennessee | 1.81 |
To see the full research, including the top 50 countries that cheat at video games the most, visit: https://www.uswitch.com/broadband/worlds-biggest-gaming-cheaters/
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Crash Games
Bet on Games launches horror-themed crash title Zombie Rush
Bet on Games, the instant and crash games vertical within the Betcore ecosystem, has launched a new horror-themed crash game called Zombie Rush. The title is now available for global integration via Betcore’s single API, alongside content from TVBET and ElCasino.
Zombie Rush wraps the crash mechanic in a graveyard “survival run” theme. Players decide when to cash out as the multiplier rises, with the round ending when the “crash” triggers.
Bet on Games said the game runs on an “Optimized Math Model” with 97.5% RTP and a “dynamically accelerating multiplier curve.” The release also highlights “Visceral Horror Aesthetics,” linking the crash moment to a “grisly, memorable animation.”
On the feature set, Zombie Rush includes Autoplay and Auto Cash-out. It also adds “Strategic Dual-Betting,” which allows play across two parallel rounds simultaneously.
Betcore is directing partnership and integration inquiries to [email protected]. A gameplay video is available here.
The post Bet on Games launches horror-themed crash title Zombie Rush appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Baccarat
ICONIC21 launches Squeeze Baccarat RNG game with player-controlled reveal
ICONIC21 has launched Squeeze Baccarat, a new RNG baccarat title designed around the “squeeze” reveal mechanic more commonly associated with live-table play.
In the game, the player controls the reveal pace, using actions such as peeling back an edge to uncover each card, rather than watching a standard automated animation sequence.
ICONIC21 said the title is fully customisable, including interface and card design, positioning it for operator branding and lobby integration.
Edvardas Sadovskis, Chief Product Officer at ICONIC21, said: “The squeeze is one of those moments every baccarat player is excited about. That slow, deliberate reveal before the big win is what makes it tense. The problem? That feeling almost never survives the jump to RNG. It gets replaced by an animation and the magic is gone.
“We refused to let that happen. Getting the squeeze right in a digital environment is genuinely hard but we successfully managed, and honestly, we’re pretty excited about what came out. Instead of watching it happen, the player controls the reveal themselves.
“Add full brand customisation on top of that, and what you have is something operators can truly call their own. We can’t wait to see what our partners do with it.”
The post ICONIC21 launches Squeeze Baccarat RNG game with player-controlled reveal appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Bichara e Motta Advogados
The iGaming Industry’s New Challenges in 2026
In an exclusive article for Gaming Americas, Udo Seckelmann, partner in the Gambling & Crypto department at Bichara e Motta Advogados, examines how the Brazilian iGaming market has entered a new phase of maturity following BiS SiGMA South America 2026.
Moving beyond regulatory expectations, the industry now faces real operational, political, and economic pressures, raising critical questions about sustainability, enforcement, and the balance between growth and consumer protection in one of the world’s most dynamic betting markets.
BIS SIGMA 2026 made it clear that the conversation around Brazil’s betting sector has fundamentally changed. The industry is no longer being discussed as a future opportunity shaped by regulatory expectations, but as a functioning ecosystem already subject to real-world pressures. With the framework in force and operators active, the focus has shifted to how the market actually behaves under regulation — and where that framework is being put to the test.
This shift was evident both in the quality of the discussions and in the profile of participants. In past editions, much of the debate focused on the ideal regulatory framework, taxation, and market entry strategies. In 2026, the focus moved toward more sophisticated — and, in many ways, more challenging — topics: regulatory implementation, enforcement, and the balance between growth and consumer protection.
An additional element that permeated many discussions was the recent hardening of political discourse toward the sector. Statements from the President suggesting the potential elimination of the regulated betting market, as well as initiatives in Congress aimed at broadly restricting betting advertising, reveal legitimate concerns about negative externalities but also a concrete risk of public policy being shaped in a way that is disconnected from the newly established regulatory reality.
The criticism here is not directed at the concern for consumer protection — which is undoubtedly essential — but rather at how this debate has been conducted. Prohibitive or overly restrictive measures, particularly in the field of advertising, tend to produce adverse effects already observed in other jurisdictions: reduced channeling capacity toward the regulated market, the strengthening of illegal operators, and a weakening of consumer protection mechanisms themselves.
In this context, advertising should not be viewed solely as a risk factor, but also as a public policy tool. It is through advertising that licensed operators can differentiate themselves from unregulated entities, communicate responsible gambling practices, and operate within auditable parameters. Disproportionate restrictions, in practice, reduce the visibility of those subject to regulation while simultaneously expanding the space for those operating outside it.
Moreover, the instability of political discourse — especially when it flirts with prohibition scenarios after years of efforts to structure a regulated market — creates significant legal uncertainty. Investments made based on a recent regulatory framework are reassessed, compliance costs increase, and the appetite of new entrants tends to decline. Ultimately, this undermines not only the development of the sector but also government revenue and the original regulatory objectives pursued by the Government.
Another key topic discussed during the event was the impact of increased taxation — particularly following the rise in the Gaming Tax — on the competitiveness of the regulated market. There is a legitimate concern that an overly burdensome environment, combined with severe advertising restrictions, may create an economically unviable scenario for licensed operators, once again encouraging migration to the unregulated market.
Another highlight of the event was the debate surrounding the role of technological intermediaries — including market makers in emerging segments such as prediction markets. The expansion of these models raises important regulatory questions: to what extent are existing frameworks sufficient to accommodate these innovations? And when will it be necessary to move toward specific regulatory regimes, potentially under the oversight of authorities such as the securities regulator?
A comparison with previous BIS SIGMA editions clearly demonstrates the sector’s growing maturity. If Brazil was once seen as a major promise, it is now a complex reality that requires fine-tuning and institutional coordination. The agenda has shifted from market opening to governance — now under much more intense political and social scrutiny.
Finally, one aspect that deserves particular attention is the increasing professionalization of all stakeholders involved. Operators, regulators, service providers, and even the broader public debate have evolved significantly. There is now a clearer understanding that the success of the Brazilian market depends on its credibility and long-term sustainability.
Udo Seckelmann
Partner in the Gambling & Crypto department at Bichara e Motta Advogados
The post The iGaming Industry’s New Challenges in 2026 appeared first on Americas iGaming & Sports Betting News.
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