Gaming
Playing Dirty: Research Reveals The Nationalities That Cheat The Most At Video Games
- UK gamers ranked 16th – more likely to cheat than their Aussie counterparts, but less likely to do so than players in the US
- Russia, Italy and Israel are the top three countries that cheat at gaming the most
- The US placed as the 11th worst cheaters, with Texas, California and Nevada residents revealed as the three most likely states to use a cheat code
- Gamers in Iceland are the most likely to cheat at the Assassin’s Creed series, Turkey takes the crown for GTA, while UK gamers are the biggest culprits for Animal Crossing cheats
Many people use video game cheat codes to boost their chances of winning, but which nation is home to the world’s biggest cheaters? Uswitch did the research to find out, and it’s revealed Russia, Italy, Israel, Japan and Sweden are the top five countries where gamers cheat the most.
The World’s Biggest Gaming Cheaters
By analysing Google search volume data, Uswitch calculated how many people were actively seeking ‘cheat codes’, ‘cheats’ and cheat codes for specific games, in every country around the world, along with every state in the US.
The search volumes were then adjusted to account for each country’s population to create an index score, to make sure the data compared like for like. The results expose the top 20 countries most likely to cheat while playing video games.
The top 20 countries that cheat the most at video games (and the cheating index score):
Position | Country | Index ranking score |
1 | Russia | 18.40 |
2 | Italy | 16.58 |
3 | Israel | 4.87 |
4 | Japan | 4.48 |
5 | Sweden | 4.03 |
6 | Romania | 3.13 |
7 | Portugal | 2.36 |
8 | Turkey | 2.34 |
9 | Brazil | 2.32 |
10 | Denmark | 2.28 |
11 | United States | 2.10 |
12 | Ireland | 2.00 |
13 | Argentina | 1.92 |
14 | Poland | 1.77 |
15 | Croatia | 1.52 |
16 | United Kingdom | 1.43 |
17 | New Zealand | 1.41 |
18 | Canada | 1.35 |
19 | Australia | 1.28 |
20 | Bulgaria | 1.13 |
Up, Up, Down, Down, Left, Right, Left, Right, B, A
Half the countries in the top 20 are in Europe – Italy, Sweden, Romania, Portugal and Denmark all make the top 10, and gamers in the United Kingdom ranked as the 16th most notorious cheaters.
The US falls just outside of the top 10, in 11th position. Close behind in 12th is Ireland, Canada comes in in 18th and Bulgaria rounds off the list in 20th position.
From Minecraft to Mario Kart – Which countries cheat the most at different games?
The study also looked into more than 50 of the world’s most popular video games to discover which country cheated the most at each game. Interestingly, Iceland features a massive 18 times – being found to cheat the most for a wide array of games, from the stealthy Assassin’s Creed series to beloved titles like Super Mario.
Malta clocks up eight appearances for games including the classic Resident Evil and Tomb Raider franchises, along with Borderlands and Crash Bandicoot. Turkey, Germany and Ireland all have three mentions and the UK appears twice, coming in as the biggest cheaters at Animal Crossing and LEGO Marvel Superheroes.
The no.1 country that cheats the most at different video games (and their cheating index score):
Game | Country | Index ranking score |
Animal Crossing | United Kingdom | 0.35 |
Ark | Turkey | 0.37 |
Assassin’s Creed | Iceland | 0.15 |
Battlefield | Iceland | 0.09 |
Bioshock | Iceland | 0.15 |
Borderlands | Malta | 0.05 |
Call of Duty | Belize | 0.28 |
Crash Bandicoot | Malta | 0.27 |
Crysis | Iceland | 0.21 |
Death Stranding | Slovenia | 0.03 |
Doom | Iceland | 0.50 |
Fable | New Zealand | 0.04 |
Fallout 4 | Germany | 0.66 |
Far Cry | Malta | 0.18 |
Final Fantasy | Indonesia | 0.31 |
Fortnite | Germany | 0.46 |
Forza | New Zealand | 0.03 |
Ghost of Tsushima | Italy | 0.03 |
Gran Turismo | Indonesia | 4.77 |
Grand Theft Auto | Turkey | 2.74 |
LEGO Marvel Superheroes | United Kingdom | 0.44 |
LEGO Star Wars | Iceland | 0.26 |
Little Big Planet | Ireland | 0.01 |
Mafia | Czech Republic (Czechia) | 0.29 |
Mario Kart | Barbados | 0.10 |
Metal Gear Solid | Iceland | 0.12 |
Minecraft | Turkey | 5.40 |
Mortal Kombat | Indonesia | 0.28 |
NBA 2K | Iceland | 0.29 |
Need for Speed | Iceland | 0.18 |
No Man’s Sky | Iceland | 0.15 |
Pokémon | Barbados | 0.70 |
RDR2 | Ireland | 1.19 |
Red Dead Redemption | Iceland | 0.50 |
Resident Evil | Malta | 0.07 |
Rocket League | Iceland | 0.29 |
The Sims | Netherlands | 2.12 |
Skate 3 | New Zealand | 0.43 |
Skyrim | Germany | 1.15 |
Sonic The Hedgehog | Ireland | 0.03 |
Spider-Man | Iceland | 0.12 |
Spyro | Malta | 0.29 |
Starcraft | Iceland | 0.44 |
Super Mario | Iceland | 0.26 |
Tekken | Malta | 0.04 |
The Last of Us | Iceland | 0.18 |
The Witcher | Malta | 0.07 |
Tomb Raider | Malta | 0.09 |
Tony Hawks | New Zealand | 0.02 |
Uncharted | Iceland | 0.12 |
Warcraft | Iceland | 0.26 |
Which US states cheat the most at video games?
According to the study, gamers in Texas are more likely to cheat than any other US state, and California, Nevada, Georgia and New Mexico make up the rest of the top five.
When looking at the specific index scores of each US state – although none are as high as Russia’s or Italy’s in the worldwide list – Texas’ score of 2.6 is roughly around the same level as Portugal, which made it to 7th place in the global analysis.
The top 10 US states that cheat the most at video games (and the cheating index score):
Position | US State | Index ranking score |
1 | Texas | 2.60 |
2 | California | 2.25 |
3 | Nevada | 2.19 |
4 | Georgia | 2.12 |
5 | New Mexico | 2.06 |
6 | Hawaii | 2.03 |
7 | North Carolina | 2.02 |
8 | New York | 1.90 |
9 | Maryland | 1.88 |
10 | Tennessee | 1.81 |
To see the full research, including the top 50 countries that cheat at video games the most, visit: https://www.uswitch.com/broadband/worlds-biggest-gaming-cheaters/
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Gaming
Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions
The post Getting ready for Xmas: SplitMetrics partnership with Wargaming helps World of Warships app sail to new heights with 15% uplift in organic conversions appeared first on European Gaming Industry News.
Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
The post Nolimit City revisits the brutal factory life in Outsourced: Slash Game appeared first on European Gaming Industry News.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
The post The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example appeared first on European Gaming Industry News.
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