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37.5+ million copies of Xbox’s best-selling games wasted, according to fans

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Microsoft recently released their earnings report for quarter three, revealing that their profits for Xbox content and services have increased a whopping 34% this quarter. Despite this, they claim to have never made a profit from selling the consoles themselves, meaning most of this profit is made from the sales of games. This led ManySpins to investigate exactly how satisfied gamers are with the games they purchase from Xbox.

Using a list of the 20 best-selling Xbox One games, they used Metacritic’s user score to find out exactly what players thought of the games they had purchased. Metacritic’s user scores range from 0-10, with higher scores indicating better reviews from the gaming community.

Xbox One’s best-selling games that disappointed fans most:

 

  Xbox One Game Number of Copies Sold Worldwide User Score (Metacritic) Number of copies potentially wasted
#1 PlayerUnknown’s Battlegrounds 8 million 49%                 4,080,000
#2 Call of Duty: Black Ops III 7.37 million 46%                 3,979,800
#3 Call of Duty: WWII 6.23 million 43%                 3,551,100
#4 Call of Duty: Infinite Warfare 4.79 million 38%                 2,969,800
#5 Call of Duty: Advanced Warfare 5.22 million 55%                 2,349,000
#6 Star Wars Battlefront 4.14 million 45%                 2,277,000
#7 Assassin’s Creed Unity 3.58 million 45%                 1,969,000
#8 Grand Theft Auto V 8.72 million 79%                 1,831,200
#9 FIFA 17 3.71 million 52%                 1,780,800
#10 Halo 5: Guardians 4.92 million 64%                 1,771,200

 

ManySpins can reveal the game with the most copies potentially wasted is PlayerUnknown’s Battlegrounds. The game has sold a total of 8 million copies so far, but with only 49% of players happy with their purchase, around 4 million copies have been wasted.

Call of Duty games claim spots 2 to 5 of the most wasted games, with a grand total of nearly 13 million copies wasted between the four games. COD is known for being expensive as part of Xbox’s triple A games, and as there are now 24 COD games, it is easy to see how Microsoft could be more focussed on profits rather than quality gaming.

Coming sixth is Star Wars Battlefront, and with just 45% of players happy with the game that means an estimated 2.2 million copies went to waste. Eighth is Grand Theft Auto V with approximately 1.8 million copies wasted, followed by FIFA 17 in ninth (estimated 1.7 million copies wasted).

Rounding up the top 10 most disappointing Xbox One games is Halo 5: Guardians. Selling a grand total of 4.9 million copies and with a score of 64%, around 1.7 million copies of this game were potentially wasted on unhappy customers.

Kevin Roos, expert from ManySpins.com said: “Many of Xbox’s games are £50-60 on release, so despite making a loss on the consoles, Microsoft generates a lot of income through the sales of games and gaming passes. It’s not surprising that their profits have increased during the pandemic with more people spending longer at home and less time commuting.”

He added: “Microsoft knows that they can sell their consoles for a loss and still make money, especially if they keep bringing out new consoles meaning gamers have to purchase new versions of their games to continue playing.”

 

Methodology:

  1. ManySpins.com used Wikipedia’s list of ‘best-selling Xbox One games’ to find the 20 best-selling video games on Xbox One.
  2. They then searched each game on Metacritic to find the user score for each game, specifically the Xbox One editions.
  3. ManySpins.com then ranked the games from best to worst based on their Metacritic user score to find which best-selling Xbox Ones games players were most disappointed by.
  4. Number of copies potentially wasted was calculated by multiplying the games’ total sales from Wikipedia’s list by the percentage of negative reviews on Metacritic. These are approximate values only.

All data is correct as of 10/05/2021, but is subject to change.

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Arcade Gaming

Pragmatic Play Redefines Arcade Gaming with Spire+

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Pragmatic Play, a top content provider for the iGaming sector, boosts its presence in the arcade niche with the introduction of Spire+, where effectively climbing the prize ladder can lead to winnings surpassing 250,000x.

Against a night sky setting, players choose boxes to ascend the spire and reveal larger rewards. Participants can withdraw their winnings at any time or attempt to complete all nine levels for the highest payout, but if a flaming skull appears, the round concludes instantly with a loss.

Participants have the option to manage the climb by manually selecting boxes or opting for the ‘Random’ choice to let fate decide the next move. An extra strategy is implemented through five difficulty tiers, from Easy to Master, influencing the quantity of boxes and flaming skulls in each level. Choosing a more challenging difficulty enhances the reward possibilities but also heightens the chance of losing the round.

Spire+ enhances Pragmatic Play’s growing arcade collection after the introduction of Mines+ and the inaugural game Plinko+, which has just been upgraded to feature multiple balls, enabling players to release up to 10 balls on a single wager.

Sharon McHugh, Director of Public Relations at Pragmatic Play, said: “Arcade games continue to grow in popularity, underpinned by fast-paced, intuitive, and customisable gameplay. Spire+ aligns with this trend, handing control to players with numerous configurable settings, alongside significant win potential.”

The post Pragmatic Play Redefines Arcade Gaming with Spire+ appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Fortnite Championship Series Major 1 Summit heads to Düsseldorf for the first time

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Epic Games and BLAST have today announced that the first Fortnite Championship Series (FNCS) LAN of the year is heading to Düsseldorf, Germany for the very first time.

The Fortnite Major 1 Summit will take place live inside the PSD Bank Dome on May 30 and 31, 2026. In the heart of Western Germany, Fortnite will take over the state-of-the-art PSD Bank Dome Arena, home of the Düsseldorfer EG hockey team, for two days of thrilling Fortnite action.

The top duos from all seven regions will battle live to be crowned Fortnite Major 1 Summit champions, take home a share of the $1,000,000 prize pool, and secure a spot at the Fortnite Global Championship later this year.

As one of Europe’s largest gaming markets and a frequent host of international esports tournaments, Germany has long played a central role in the global competitive scene. Located in the country’s most populous state and one of its most connected regions, Düsseldorf provides a fitting backdrop for the first FNCS LAN of the competitive season.

Tickets go on general sale March 2 at 4 AM ET / 10 AM CET on Eventim. More ticket information can be found here: Eventim Fortnite Major 1 Summit

The post Fortnite Championship Series Major 1 Summit heads to Düsseldorf for the first time appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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155.io

Hub88 Partners Exclusively with 155.io to Bring CCTV Game Rush Hour to Aggregators

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The release, driven by computer vision, provides operators with an innovative live betting experience featuring real-time traffic visuals.

Hub88 has amplified its collaboration with innovative studio 155.io by releasing its latest CCTV game, Rush Hour. The groundbreaking live game idea challenges players’ forecasting abilities by utilizing actual traffic video from cities worldwide.

Since 2024, Hub88 has been a reliable partner for 155.io, aiding in the launch of its immensely popular titles Ducks and Marbles. The studio located in Dubai takes pride in delivering rapid gameplay, captivating live streams, and ‘real-world chaos’ to fresh, mobile-first audiences.

Rush Hour presents 155.io’s innovative cctv.games betting category, featuring games centered on real-time surveillance camera footage from cities like Tokyo, Lyon, Sydney, and London. Participants are encouraged to estimate the number of items, like cars or motorbikes, that will pass through a specified AI monitoring area during a defined timeframe. Players can wager on Over, Under, Range, or Exact results, resulting in engaging gameplay.

Locations are chosen automatically according to the time of day and traffic trends, with the active setting shown during betting, enhancing the title’s ‘eyes on the world’ focus and real-time attraction.

Hub88’s wide array of operators will now enjoy smooth access to Rush Hour, after 155.io’s successful direct integrations with Stake, Roobet, and Shuffle.

The successful debut of another creative live game from 155.io showcases Hub88’s standing as an aggregator that prioritizes authentic differentiation, innovation, and tangible outcomes for its partners.

Jessica Inglott, Head of Supplier Relations at Hub88, said: “CCTV Game: Rush Hour is unlike anything else currently available to operators. Its real-world data, automated computer vision technology and clear, high-frequency betting format create a truly original experience.

“Being chosen as the exclusive aggregator for this release allows us to give our partners access to an entirely new genre, with action that will attract the next generation of players.”

Sam Jones, Founder and CEO of 155.io, said: “This release represents a new direction for interactive betting experiences. By combining live CCTV feeds with automated computer vision tracking and AI, we’ve created a format that is simple to understand yet highly engaging.

“With this first game in our CCTV Game series, we’re delighted to bring some of the world’s most intriguing cities to the screens of players, with Hub88 as the perfect partner to facilitate this.”

The post Hub88 Partners Exclusively with 155.io to Bring CCTV Game Rush Hour to Aggregators appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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