Latest News
The world’s favourite gaming franchises – Animal Crossing is officially UK’s #1
New research from Casino.org has taken a deep dive into total sales, critic ratings, search volume and Twitch views to discover the world’s – and every country’s – most-loved gaming franchise.
Animal Crossing is officially revealed as the UK’s favourite gaming franchise.
|
Rank |
Franchise |
Average franchise critic score |
Total sales of base games |
Annual Worldwide Franchise Google Search Data |
Franchise Lifetime Peak Viewers on Twitch |
Most Loved Franchise Score /10 |
|
1 |
Super Mario |
88.2% |
299,475,000 |
39,936,900 |
2,926,742 |
8.15 |
|
2 |
Call of Duty |
84.5% |
301,460,000 |
88,361,000 |
1,623,046 |
8.09 |
|
3 |
Grand Theft Auto |
90.1% |
193,500,000 |
31,787,020 |
1,020,005 |
5.84 |
|
4 |
The Legend of Zelda |
89.2% |
93,100,000 |
18,513,800 |
2,431,115 |
5.73 |
|
5 |
Assassin’s Creed |
80.8% |
93,000,000 |
89,036,300 |
721,736 |
5.50 |
|
6 |
Mario Kart |
87.0% |
177,860,000 |
13,322,600 |
1,361,952 |
5.24 |
|
7 |
Pokémon |
85.8% |
187,760,000 |
15,220,200 |
1,257,588 |
5.18 |
|
8 |
The Last of Us |
94.0% |
24,000,000 |
55,619,000 |
631,357 |
5.17 |
|
9 |
Animal Crossing |
84.8% |
62,550,000 |
78,359,700 |
284,906 |
5.00 |
|
10 |
Sonic the Hedgehog |
76.5% |
61,420,000 |
41,571,900 |
1,907,064 |
4.60 |
-
After being around for 35 years, Super Mario is ranked the world’s most loved franchise with nearly 3 million Twitch views and 300 million sales!
-
Starting in 2003, Call of Duty has seen the highest total sales of all the franchises- over 301.46 million games sold, however it just falls behind in Twitch views and average critic score earning it second place in the world’s most loved games.
-
Taking the third spot is Grand Theft Auto with one of the highest critic scores but much lower sales than the top two franchises.
Animal Crossing is the most searched franchise in the UK
While Call Of Duty has been searched for by the most number of countries (29), Animal Crossing emerges as the favourite for 24 countries – including the UK, US and Australia.
|
Most Searched Franchise |
Number of Countries |
|
Call of Duty |
29 |
|
Animal Crossing |
24 |
|
The Witcher |
8 |
|
The Last of Us |
6 |
|
Super Mario |
3 |
|
Sonic the Hedgehog |
3 |
|
Assassin’s Creed |
1 |
|
Diablo |
1 |
You can see the results of the research by clicking here.
Methodology:
Video game franchises were taken from the list of best-selling video game franchises from Wikipedia with spin-offs and remakes excluded.
The critical reception score for each game was sourced from Metacritic, with the exception of some older games which were released prior to Metacritic’s existence, which reflect scores from now-defunct GameRankings (which has since been incorporated into Metacritic).
For the total sales of the base games of each franchise, sales data was taken from the list of best selling game franchises on the Video Game Sales Wiki page.
Google Keyword planner found the number of global searches for each base game from March 2020 to February 2021.
Franchise lifetime peak viewers on Twitch was sourced from each games’ category page on TwitchTracker.
To discover each country’s favorite franchise, Ahrefs Keyword Explorer tool was used to collect the monthly average search volume for the last twelve months for the 75 countries where data was available.
Powered by WPeMatico
BePlay
REEVO Enters into a New Partnership with BePlay
REEVO has entered into a new partnership with BePlay, an innovative game studio recognised for combining handcrafted design, proprietary technologies and data-driven game mechanics to deliver engaging player experiences. This collaboration further strengthens REEVO’s aggregation ecosystem, adding a portfolio of high-performing content built to maximise engagement, retention and operator success.
Through this partnership, BePlay’s portfolio is now available on the REEVO aggregation platform, giving operators seamless access to a growing collection of distinctive slot experiences through a single integration. The addition reinforces REEVO’s commitment to continuously expanding its content offering with studios that bring originality, innovation and measurable performance.
At REEVO, building a world-class aggregation platform means partnering with providers that challenge convention and deliver content that stands out. BePlay has earned a reputation for creating games powered by custom technologies, advanced mechanics and its unique SMART DATA MODE approach, helping operators deliver experiences that resonate with players and drive commercial results.
As REEVO continues to grow its global network, partnerships like this play an important role in strengthening the diversity and quality of content available through the platform. By bringing together innovative studios under one ecosystem, REEVO empowers operators with greater choice, stronger engagement opportunities and scalable growth.
Daniel Cuc, Head of Account Management at REEVO, said: “Partnering with BePlay is another exciting step for REEVO as we continue to strengthen our aggregation platform with studios that bring a fresh perspective to game development. BePlay’s focus on innovation, technology, and player engagement aligns perfectly with our vision of delivering content that creates real value for operators. We are committed to building an ecosystem where quality content and seamless distribution come together, and BePlay is a fantastic addition to that journey.”
Sam Mamedov, Business Development Manager at BePlay, said: “Reevo has always stood out to me as an aggregator with genuinely top-tier standards, both in how they run their processes and how they do business. What really sets them apart is the warmth of their team. It’s something many companies lose as they grow, but REEVO has managed to maintain that human approach while operating at the highest level. I’m genuinely happy our partnership is taking off, and I think everyone will see the results of it very soon.”
The post REEVO Enters into a New Partnership with BePlay appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Dagmar Händler
NOVOMATIC Takes a Strong Stand on Employee Health and Workplace Safety
NOVOMATIC has held its annual Health Day at its Lower Austrian headquarters, underlining its consistent commitment to workplace health promotion and an attractive working environment.
The diverse range of activities focused on health, fitness and safety delighted more than 1000 employees at the 7th NOVO-Company Day at the headquarters in Gumpoldskirchen. The event is part of the “Enjoy Working With Us” initiative and underscores the international gaming technology group’s ongoing commitment to a healthy and motivated work environment.
This year’s Health Day was officially opened with a warm welcome from the entire Executive Board of the NOVOMATIC AG Group.
“The health, safety, and well-being of our employees are a central pillar of our company’s long-term success. That is why we make targeted investments in measures that promote a healthy, motivating, and supportive work environment. The NOVO-Company Day brings this commitment to life in a special way year after year and underscores the high priority NOVOMATIC places on these issues,” said Stefan Krenn, Member of the Executive Board of NOVOMATIC AG.
Dagmar Händler, Mayor of Gumpoldskirchen, said: “NOVOMATIC is a major employer and economic driver for Gumpoldskirchen as well as for the entire region. It is all the more gratifying that the company is once again sending such a clear signal this year regarding the well-being of its employees.”
The varied programme included, among other things, health screenings, blood tests, lung function tests and individual consultations on nutrition, ergonomics and smoking cessation. The offerings were complemented by various exercise and sports stations, including basketball, darts and e-bike test rides. Practical safety training sessions, such as a fire extinguisher drill and the “Coffee with Cops” event featuring police experts, rounded out the diverse programme.
The post NOVOMATIC Takes a Strong Stand on Employee Health and Workplace Safety appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
B2B
Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona
Gamingtec has been named Headline Impact Partner of Midnight Mayhem Fight Night, a charity boxing event run by Behind The Gloves and scheduled alongside ICE Barcelona on 19 January 2027.
Behind The Gloves said the campaign is targeting €150,000 in fundraising and will follow 16 industry figures as they prepare to box.
According to the organisers, Gamingtec’s support will cover elements including a six-month training programme, event fundraising, fighter storytelling and post-event impact reporting. The partnership will also support a WBC Adaptive Boxing showcase and reporting on how proceeds are distributed to charities nominated by fighters and partners.
Sapar Karyagdyyev, Founder of Gamingtec, said: “At Gamingtec, we believe the strongest partnerships create value beyond business, so supporting Midnight Mayhem was a natural fit for us. The initiative brings together people from across our industry to raise money for important causes while highlighting the positive impact the sector can have when it comes together behind a shared goal.
“We’re proud to support Behind The Gloves as Headline Impact Partner and look forward to growing the event, amplifying its fundraising mission and celebrating the participants throughout their journey to ICE Barcelona.”
Lee McFarland, Founder of Behind The Gloves, said: “A target like €150,000 isn’t achieved through enthusiasm alone – it’s achieved through commitment. Gamingtec’s decision to become our Headline Impact Partner strengthens every part of Midnight Mayhem and gives us the platform to create an even greater impact for the charities and communities we’re supporting.
“But more importantly, it sends a message. When a company of Gamingtec’s standing backs an initiative like this, it shows what our industry can achieve when businesses come together behind a shared purpose. That’s how one fight night becomes something much bigger, and I couldn’t ask for a better partner to have in our corner.”
The post Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Latest News7 days agoBetMakers Technology Group Selected to Distribute ATG Horse Racing Content Across Australia and New Zealand
-
Compliance Updates7 days agoACMA Warns MMA Fighter Jamie Mullarkey for Breaches of Online Gambling Laws
-
Compliance Updates4 days agoArizona Department of Gaming Issues Cease-and-Desist Orders to Multiple Operators Linked to Underage Gambling and Illegal Activity
-
Latest News6 days agoPG Soft appoints Hugo Baungartner as General Manager LatAm
-
Latest News6 days agoELA Games releases Flames Fruits Frenzy Hold and Win slot
-
Compliance Updates5 days agoKONAMI GROUP’s Konami Gaming Inc. First to Submit Manufacturer License Application in Japan’s Emerging IR Market
-
Canada6 days agoCanada’s Safer Gambling Gap: Why Market Success Doesn’t Always Equal Player Safety
-
Latest News6 days agoBooming Games launches Fish Tales: Double Catch Max Scatter



